Search found 64 matches
- Sat Oct 20, 2012 7:46 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Light sources
- Replies: 22
- Views: 2983
Light sources
Does anyone know what the plan is for the lighting system, for caves, at night etc?
- Sat Oct 20, 2012 7:40 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Speculation on how David may be planning to improve enemy AI
- Replies: 10
- Views: 1588
Re: Speculation on how David may be planning to improve enem
As it is now.. I can just take on two enemies at a time now.
They seem to be on speed in this latest alpha :p..
They seem to be on speed in this latest alpha :p..
- Mon Jul 30, 2012 4:08 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Getting acces to my preorder key..
- Replies: 7
- Views: 1385
Re: Getting acces to my preorder key..
Thanks for the replies.
Actually found the email
Actually found the email
- Fri Jul 27, 2012 1:17 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Getting acces to my preorder key..
- Replies: 7
- Views: 1385
Getting acces to my preorder key..
Well.. At the moment i can't access the email I signed up with and I need to install sum launcher.. just formated.
Is there a way to see my preorder key in the forum or otherwise?
Is there a way to see my preorder key in the forum or otherwise?
- Mon Jul 09, 2012 4:06 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a185, weekly build
- Replies: 40
- Views: 6890
Re: Unofficial Overgrowth a185, weekly build
thanks for the update, looking good.
A small thing like the level end screen is a good step towards making this feel like proper level.
Good job
A small thing like the level end screen is a good step towards making this feel like proper level.
Good job
- Fri May 25, 2012 5:12 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: why not kickstart this awesome game?
- Replies: 11
- Views: 1779
Re: why not kickstart this awesome game?
I think Jeff mentioned at some point that the money they got from the preorders was enough.
- Tue May 22, 2012 5:24 pm
- Forum: Modding
- Topic: Advice on Custom Characters
- Replies: 12
- Views: 1769
Re: Advice on Custom Characters
Sculpting without a tablet is...
Just get a tablet..
Without the pressure sensitivity you'll never get as good results and is't going to take forever.
For straight up modeling either is fine.
Just get a tablet..
Without the pressure sensitivity you'll never get as good results and is't going to take forever.
For straight up modeling either is fine.
- Tue May 22, 2012 11:45 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Crash in Patchy Woodlands
- Replies: 4
- Views: 755
Re: Crash in Patchy Woodlands
It seems in the latest alpha that a lot of the windmaps don't load correctly either.
- Tue May 22, 2012 1:41 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a179, weekly build
- Replies: 29
- Views: 6420
Re: Unofficial Overgrowth a179, weekly build
Runs a lot smoother now, awesome!
Re: Fan Art
Hehe awesome, I do have two weeks of doing only rigging right now.. so it should be possible :p..
Let's see what happens.
Let's see what happens.
Re: Fan Art
For sure, anything specific you eant to see?
I don't really have any new ideas at the moment.
I don't really have any new ideas at the moment.
- Thu May 17, 2012 12:13 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Imposter objects
- Replies: 4
- Views: 778
Re: Imposter objects
I don't know why, but with some objects it just refuses to take the imposter object away even when you get in close.
Tried on 4 different computers with 4 different setups from low end to high end.
Tried on 4 different computers with 4 different setups from low end to high end.
Re: Fan Art
Glad you guys like it !
Thanks adwuga, oh nice I just saw _D
Haha turbochop, we can pretend it went through the rock :p..
Thanks adwuga, oh nice I just saw _D
Haha turbochop, we can pretend it went through the rock :p..
- Wed May 16, 2012 2:13 pm
- Forum: Modding
- Topic: [Map] Forest Hills v0.2
- Replies: 14
- Views: 2531
Re: [Map] Forest Hills v0.2
Sweet!
It's really hard, I have 4 or 5 other levels made before this one to test out a good way to direct the player but still leaving them with choices.
But it's a lot of fun :p..
It's really hard, I have 4 or 5 other levels made before this one to test out a good way to direct the player but still leaving them with choices.
But it's a lot of fun :p..
- Tue May 15, 2012 6:39 pm
- Forum: Modding
- Topic: [Map] Forest Hills v0.2
- Replies: 14
- Views: 2531
Re: [Map] Forest Hills v0.2
May 16th Small update. I redid the trees, tried to optimize it a lot so more people can play. Given they don't look as nice anymore, but It's woth it. Right now there are some issue with the textures being used for the foliage, So i'll need to clean them up. Anyway check it out :) This is just the x...