Search found 14 matches
- Thu Dec 15, 2016 5:19 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Detail
- Replies: 2
- Views: 984
Re: Detail
Hey, I just had the same idea. Now that we have the Lugaru campaign, this feature should be brought to the developers again. Adding scars and bruises (which decay over time) would be really cool. Maybe you can consider the game Black & White as an inspiration. I imagine that hits have certain pr...
- Sat Dec 28, 2013 3:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Does anybody play with a trackpad?
- Replies: 0
- Views: 541
Does anybody play with a trackpad?
Hi, does anybody use a trackpad to play Overgrowth? What is your key binding? I have f as right click, but it is not really convenient, or at least takes some practice. I wonder whether the developers can think of a way to improve the situation for trackpads. However, this obviously has a low priori...
- Sat Dec 28, 2013 3:29 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Movement issue: Crouch to jump higher?
- Replies: 0
- Views: 610
Movement issue: Crouch to jump higher?
Hi,
Having played Lugaru so much, I cannot avoid crouching before a jump because I expect to jump higher then. Dear developers, please consider implementing this.
PS: I happen to play Super Mario Bros. 2 currently. There, this is also very nice to have
Having played Lugaru so much, I cannot avoid crouching before a jump because I expect to jump higher then. Dear developers, please consider implementing this.
PS: I happen to play Super Mario Bros. 2 currently. There, this is also very nice to have
- Sat Dec 28, 2013 3:26 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Movement issue: Rolling up the hill.
- Replies: 5
- Views: 958
Movement issue: Rolling up the hill.
Hi, in some alpha, doing a roll always resulted in rolling down a hill. I find this most annoying and also unrealistic. If I do a roll on a hill, I do not suddenly reverse, but there is enough momentum (or angular momentum respectively) to keep going up the hill. I agree that when doing a roll paral...
- Sat Dec 28, 2013 3:22 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: SUMLauncher: Do not check for updates on every launch
- Replies: 2
- Views: 579
Re: SUMLauncher: Do not check for updates on every launch
Alright Case closed.
- Sat Dec 28, 2013 3:21 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Change framerate cap from 30 to 60?
- Replies: 6
- Views: 1119
Re: Change framerate cap from 30 to 60?
I'm afraid I cannot do that. I assume that the OS refresh rate is 60 Hz, which is a standard value.
http://forums.macrumors.com/showthread.php?t=32407
http://forums.macrumors.com/showthread.php?t=32407
- Fri Dec 27, 2013 3:17 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Change framerate cap from 30 to 60?
- Replies: 6
- Views: 1119
Re: Change framerate cap from 30 to 60?
Well, I don't know the refresh rate of my LCD screen. But the vsync frequency is probably determined by Overgrowth. Expert's opinion needed
- Fri Dec 27, 2013 3:13 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: SUMLauncher: Do not check for updates on every launch
- Replies: 2
- Views: 579
SUMLauncher: Do not check for updates on every launch
Hi,
the SUMLauncher is a great thing to have. Just wonderful
Could you please make it check for updates less frequently (daily or weekly) or in the background? I would appreciate if the launcher could launch faster.
the SUMLauncher is a great thing to have. Just wonderful
Could you please make it check for updates less frequently (daily or weekly) or in the background? I would appreciate if the launcher could launch faster.
- Fri Dec 27, 2013 2:28 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Change framerate cap from 30 to 60?
- Replies: 6
- Views: 1119
Change framerate cap from 30 to 60?
Hi,
I would like to change the framerate cap (activated by enabling v sync) from 30 to 60. Is this possible?
Farbi11
I would like to change the framerate cap (activated by enabling v sync) from 30 to 60. Is this possible?
Farbi11
- Wed Oct 16, 2013 7:30 am
- Forum: Lugaru
- Topic: Origin of the title
- Replies: 1
- Views: 6112
- Wed Oct 16, 2013 7:28 am
- Forum: Wolfire
- Topic: GLFighters
- Replies: 36
- Views: 40879
Re: GLFighters
Does anyone actually have the code?
Maybe I try it myself to port it
Maybe I try it myself to port it
- Wed Oct 16, 2013 7:21 am
- Forum: Lugaru
- Topic: Lugaru HD in the Humble Bundle
- Replies: 0
- Views: 6613
Lugaru HD in the Humble Bundle
Hi,
I often regret not to have noticed the Humble Bundle earlier. Lugaru is one of the reaons
I would love to see Lugaru HD in the Humble Bundle again. Might this happen?
Farbi11
I often regret not to have noticed the Humble Bundle earlier. Lugaru is one of the reaons
I would love to see Lugaru HD in the Humble Bundle again. Might this happen?
Farbi11
- Sun Jan 30, 2005 4:35 am
- Forum: Lugaru
- Topic: Lugaru is released!
- Replies: 52
- Views: 59710
System requirements
It was well playable on my old iMac G3/400MHz DV with an ATI Rage 128 Pro. Although that was an alpha back then, I am sure that it would still run on such a Mac. Can anybody approve this?
Fabian
Fabian
- Fri Jan 14, 2005 12:06 pm
- Forum: Wolfire
- Topic: GLFighters
- Replies: 36
- Views: 40879
GLFighters
Hi, this game made me start my odysee of finding David. I spent hours and finally tracked him down. :wink: Still this game is fun and cool. When it gets Mac OS X, a better AI and perhaps a better map editor I'm sure this would be a great game! I hope that David will have a look at it somewhere in th...