Search found 31 matches

by Semel
Tue Aug 02, 2016 4:10 pm
Forum: Modding
Topic: [weapon] Mace from Steve's Arena Concepts 1
Replies: 1
Views: 831

[weapon] Mace from Steve's Arena Concepts 1

In the spirit of creating weapons from Steve's concept art I have created the mace that can be seen at the far right hand side of this image from the recent blog post: http://cdn.wolfire.com/blog/overgrowth_species_visual_development/1_Arena.jpg A screen shot: OvergrowthScreenshot00003.jpg The mace ...
by Semel
Sun Jan 18, 2015 12:47 pm
Forum: Modding
Topic: [Weapon] Rabbit Swords
Replies: 9
Views: 1682

Re: [Weapon] Rabbit Swords

Unrelated to this, though, I have a question: how can the metal shard rabbit sword be lethal? It seems to me that it could generate a great amount of pain by breaking bones, but unless a hit lands on the cranium I doubt it'd be deadly. I know little about weapons though. Can someone clarify this? L...
by Semel
Mon Jan 05, 2015 5:51 pm
Forum: Modding
Topic: [Weapon] Rabbit Swords
Replies: 9
Views: 1682

[Weapon] Rabbit Swords

I have noted in the forums a complaint that the Rabbit swords don't work, well I modded them so that they both now work, hopefully! :) macuahuitl_glass.png macuahuitl_metal.png Link: https://www.dropbox.com/s/hx06rvp7rpkk9hw/RabbitSwords.zip?dl=0 Please let me know if they work in the latest version...
by Semel
Mon Dec 15, 2014 6:12 pm
Forum: Modding
Topic: [SUMLauncher] Community Content Submission Process
Replies: 38
Views: 38407

Re: [SUMLauncher] Community Content Submission Process

Thanks, I was a little unsure of what to do with my previews, but I understand now. :?
by Semel
Mon Dec 15, 2014 5:53 pm
Forum: Modding
Topic: [SUMLauncher] Community Content Submission Process
Replies: 38
Views: 38407

Re: [SUMLauncher] Community Content Submission Process

It was the 267x150px Object preview I was thinking about rather than the 100x100px thumbnail for the spawner.

Do you require the 267x150px preview image for Ojects/mods or is the 100x100px thumbnail enough?
by Semel
Mon Dec 15, 2014 5:10 pm
Forum: Modding
Topic: [SUMLauncher] Community Content Submission Process
Replies: 38
Views: 38407

Re: [SUMLauncher] Community Content Submission Process

Anton, do you want the preview images for Object/Items be loacted in the UI/mainmenu/images/ location as it is with Maps/Levels or somewhere else?
by Semel
Mon Oct 20, 2014 2:13 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a207 build
Replies: 29
Views: 14830

Re: Unofficial Overgrowth a207 build

I don't think it's an issue with 32/64 bit as I seem to be able to install the 32bit libs fine, seems more like its missing some files... I had the same problem on 64bit Linux, when I contacted David he said that he has temporarily stopped producing a 64bit linux alphas as of a206, he is hoping to ...
by Semel
Thu Aug 14, 2014 4:22 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a207 build
Replies: 29
Views: 14830

Re: Unofficial Overgrowth a207 build

So how can I get SUMLauncher to work with this update? You'll need to edit the first 3 lines of the version.xml that you will find in the data folder to read '206'. Then run SUMLauncher and it'll download the new version. On a slightly different note, I'm getting this error, is anyone else getting ...
by Semel
Mon Jun 02, 2014 5:06 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2015709

Re: [Auto Updater] SUMLauncher - 3.0.8

Hi Anton,

Thanks for replying so quickly. It all makes sense (as I knew it would), I've tried your fix and it works a treat :D

Thanks again, Semel.
by Semel
Mon Jun 02, 2014 4:16 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2015709

Re: [Auto Updater] SUMLauncher - 3.0.8

Dear SUMLanucher team, I’m not sure how to put this so I’ll start from the beginning. I’m unable to use the ‘Load External Item’ in the object browser from within OG, when I click it nothing happens. My belief is that this is due to the way my Ubuntu Linux is setup, and as I’m a complete noob with L...
by Semel
Tue Feb 11, 2014 1:10 pm
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1536788

Re: Fan Art

So I was browsing the concept art world website and I came across a very talented artist called Dave Rapoza, turns out he's an Overgrowth fan and had done some fan art! :o http://conceptartworld.com/wp-content/uploads/2013/12/Dave_Rapoza_Concept_Art_Illustration_n14.jpg Battle Weary Bulldog http://c...
by Semel
Mon Jan 20, 2014 5:45 pm
Forum: Modding
Topic: [Weapon] English Halberd as Requested!
Replies: 10
Views: 2472

Re: [Weapon] English Halberd as Requested!

I have updated the Halberd weapon xml to use the new spear throw and movement animations.
Halberd.xml
Updated weapon xml with the new spear animations.
(1.93 KiB) Downloaded 90 times
Anton, I'm hoping this is the correct place to put updated file that you can pick up to update the SUMLauncher version.
by Semel
Mon Jan 06, 2014 5:58 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Linux problems and their solutions/workarounds
Replies: 55
Views: 44855

Re: Overgrowth Linux problems and their solutions/workaround

Hi, I'm on Ubuntu 13.10 and I can't seem to get the item browser to load an external object, when click on the icon it does nothing :(
In game 'Item Browser' 'Load external object' fail
In game 'Item Browser' 'Load external object' fail
Does anybody know if there's a work around for this?
by Semel
Mon Jul 15, 2013 5:43 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Idea] Animation Overrides for Items
Replies: 0
Views: 537

[Idea] Animation Overrides for Items

I’ve been thinking that it would nice to have animation overrides for items that allow you to set up levels where, for example, the objective is to kill the Raider Boss at night while all the Raiders are in camp and sleeping (you could do it the hard way by going in loud and hard and fighting your w...
by Semel
Thu Feb 28, 2013 12:43 pm
Forum: Modding
Topic: [Weapon] English Halberd as Requested!
Replies: 10
Views: 2472

Re: [Weapon] English Halberd as Requested!

Thanks for all the positive feedback :D

I think the metal texture could do with some work to get the specularity and reflectivity balance right, and some custom animations - as soon as I've learnt how to create them!