Search found 18 matches

by Dinjoralo
Wed Jan 29, 2014 6:34 pm
Forum: Desperate Gods
Topic: [Mod]Formula D (Updated 1/31/14)
Replies: 13
Views: 37451

Re: [Mod]Formula D

I tried making UV maps for the dice myself, and I also dug up an old D20 model I made to practice UV mapping. Here they are, if you want. I tried to make them as not-painful-to-the-eyes as I could, but the D30 still needs work.
by Dinjoralo
Wed Jan 29, 2014 10:39 am
Forum: Desperate Gods
Topic: [Mod]Formula D (Updated 1/31/14)
Replies: 13
Views: 37451

Re: [Mod]Formula D

I'm not at home right now, and I can't see that image because of school internet blockers. I'll figure out what's wrong after I get home, maybe make some UV maps.

EDIT: I think the bevel issues come from the model being triangulated. Apply the modifier first, then triangulate.
by Dinjoralo
Mon Jan 27, 2014 1:56 pm
Forum: Desperate Gods
Topic: [Mod]Formula D (Updated 1/31/14)
Replies: 13
Views: 37451

Re: [Mod]Formula D

As someone who has... minor experience in Blender, I wouldn't mind helping this project out a bit. I just need to know a few things, like which die is the fourth gear one.

EDITEDIT: Here's a .blend file of all the dice. They're all nice, even, and beveled.
by Dinjoralo
Sun Jun 02, 2013 1:30 pm
Forum: Desperate Gods
Topic: [Mod]Higher resolution textures-With Functioning Bump Maps!
Replies: 0
Views: 16539

[Mod]Higher resolution textures-With Functioning Bump Maps!

Hello, this is a set of textures made from the original art assets for Desperate Gods, all of which are now significantly less compressed, because the size they are in-game really bugs me. And yes, with the bump maps actually working! Well, mostly... for some reason, silver coins turn pink if I give...
by Dinjoralo
Sun Jun 02, 2013 10:29 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 234358

Re: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!

I know this topic is totally dead, but I just thought that I'd say, I found a way to fix the weird bump map issues.The whole image has to have an alpha value of 127. A simple way to do this for me would be to open up the bump map in Paint.NET, go to the layer properties, set the opacity to 127, and ...
by Dinjoralo
Thu Mar 07, 2013 7:33 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Download Low Light Combat for free! (Mojam 2 game)
Replies: 69
Views: 81919

Re: Download Low Light Combat for free! (Mojam 2 game)

Dang, I actually just bought this before I noticed that I could get it here. Ah well, charity is it's own reward, as are extra copies.
by Dinjoralo
Tue Dec 04, 2012 11:01 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 234358

Re: [Mod] Vonkie's mod [01/12/12 - 012] Your own mods!

Ooooh. That explains it. I do, in fact, have them both on right click, Less confusing. Thanks for clearing that up.
by Dinjoralo
Tue Dec 04, 2012 10:30 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 234358

Re: [Mod] Vonkie's mod [01/12/12 - 012] Your own mods!

I tried the tapping coins into other coins, and it did nothing. I was the one to suggest it on the thread, so of course that was my first thing to try. I'll try it differently later, when I'm back at my computer.
by Dinjoralo
Sun Dec 02, 2012 3:47 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 234358

Re: [Mod] Vonkie's mod [01/12/12 - 012] Your own mods!

Thanks for the update, it really helps with the pieces. Though, it says that multi-coin pickup was changed, I can't seem to actually pick up multiple coins. How do I do that?
by Dinjoralo
Thu Nov 29, 2012 9:14 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 234358

Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!

I can see why, but a lot of people wanted it. However, Dinjoralo's idea is certainly doable, and might indeed be a better solution. Oh, goody! And thanks for noticing! Do keep in mind, what you make now will be compatible with future versions, you'll just have to wait till then before it actually l...
by Dinjoralo
Thu Nov 29, 2012 6:15 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 234358

Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!

I'm sorry if I sound dumb, but what is Stirring? I presume that means "Card flipping over to face you"? And yeah, I can confirm that the normal mapping is dodgy, at least with the dice. I tried using a scaled down version of the normal map from the source on Github, and the lighting's real...
by Dinjoralo
Thu Nov 29, 2012 4:22 pm
Forum: Desperate Gods
Topic: Working on a Mod
Replies: 14
Views: 16968

Re: Working on a Mod

Well, now with the updates to Vonkies mod, individual parts should be usable without needing to mess with the actual game files, so I say post what you can as it gets done. But this is your mod, so do what you like.
by Dinjoralo
Thu Nov 29, 2012 1:38 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 234358

Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!

I'm pretty sure that there's a fifth kind of player piece in the game, unused. Isn't that in the spawner? I'm not at my home computer right now, so I can't check.
by Dinjoralo
Tue Nov 27, 2012 9:40 pm
Forum: Desperate Gods
Topic: Working on a Mod
Replies: 14
Views: 16968

Re: Working on a Mod

I saw that mod, that's how I knew there was a fifth piece. I don't want all that extra junk around the board, though. Seiseki, is it possible for you to pack up the textures as they are, for download? I'm pretty sure the normal font will work just fine with this (I'm not too big a fan of the Gothic ...
by Dinjoralo
Tue Nov 27, 2012 9:16 pm
Forum: Desperate Gods
Topic: Working on a Mod
Replies: 14
Views: 16968

Re: Working on a Mod

Yeah, this is looking really good. One thing I would like to request if possible: there's apparently a fifth player piece in the files of the game, could that be spawned at the start as well? I'm not asking for five players, just the extra piece. And yeah, the tiles are a bit too small, I feel, with...