Search found 18 matches
- Wed Jan 29, 2014 6:34 pm
- Forum: Desperate Gods
- Topic: [Mod]Formula D (Updated 1/31/14)
- Replies: 13
- Views: 39408
Re: [Mod]Formula D
I tried making UV maps for the dice myself, and I also dug up an old D20 model I made to practice UV mapping. Here they are, if you want. I tried to make them as not-painful-to-the-eyes as I could, but the D30 still needs work.
- Wed Jan 29, 2014 10:39 am
- Forum: Desperate Gods
- Topic: [Mod]Formula D (Updated 1/31/14)
- Replies: 13
- Views: 39408
Re: [Mod]Formula D
I'm not at home right now, and I can't see that image because of school internet blockers. I'll figure out what's wrong after I get home, maybe make some UV maps.
EDIT: I think the bevel issues come from the model being triangulated. Apply the modifier first, then triangulate.
EDIT: I think the bevel issues come from the model being triangulated. Apply the modifier first, then triangulate.
- Mon Jan 27, 2014 1:56 pm
- Forum: Desperate Gods
- Topic: [Mod]Formula D (Updated 1/31/14)
- Replies: 13
- Views: 39408
Re: [Mod]Formula D
As someone who has... minor experience in Blender, I wouldn't mind helping this project out a bit. I just need to know a few things, like which die is the fourth gear one.
EDITEDIT: Here's a .blend file of all the dice. They're all nice, even, and beveled.
EDITEDIT: Here's a .blend file of all the dice. They're all nice, even, and beveled.
- Sun Jun 02, 2013 1:30 pm
- Forum: Desperate Gods
- Topic: [Mod]Higher resolution textures-With Functioning Bump Maps!
- Replies: 0
- Views: 17677
[Mod]Higher resolution textures-With Functioning Bump Maps!
Hello, this is a set of textures made from the original art assets for Desperate Gods, all of which are now significantly less compressed, because the size they are in-game really bugs me. And yes, with the bump maps actually working! Well, mostly... for some reason, silver coins turn pink if I give...
- Sun Jun 02, 2013 10:29 am
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 243617
Re: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
I know this topic is totally dead, but I just thought that I'd say, I found a way to fix the weird bump map issues.The whole image has to have an alpha value of 127. A simple way to do this for me would be to open up the bump map in Paint.NET, go to the layer properties, set the opacity to 127, and ...
- Thu Mar 07, 2013 7:33 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Download Low Light Combat for free! (Mojam 2 game)
- Replies: 69
- Views: 104240
Re: Download Low Light Combat for free! (Mojam 2 game)
Dang, I actually just bought this before I noticed that I could get it here. Ah well, charity is it's own reward, as are extra copies.
- Tue Dec 04, 2012 11:01 am
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 243617
Re: [Mod] Vonkie's mod [01/12/12 - 012] Your own mods!
Ooooh. That explains it. I do, in fact, have them both on right click, Less confusing. Thanks for clearing that up.
- Tue Dec 04, 2012 10:30 am
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 243617
Re: [Mod] Vonkie's mod [01/12/12 - 012] Your own mods!
I tried the tapping coins into other coins, and it did nothing. I was the one to suggest it on the thread, so of course that was my first thing to try. I'll try it differently later, when I'm back at my computer.
- Sun Dec 02, 2012 3:47 pm
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 243617
Re: [Mod] Vonkie's mod [01/12/12 - 012] Your own mods!
Thanks for the update, it really helps with the pieces. Though, it says that multi-coin pickup was changed, I can't seem to actually pick up multiple coins. How do I do that?
- Thu Nov 29, 2012 9:14 pm
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 243617
Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!
I can see why, but a lot of people wanted it. However, Dinjoralo's idea is certainly doable, and might indeed be a better solution. Oh, goody! And thanks for noticing! Do keep in mind, what you make now will be compatible with future versions, you'll just have to wait till then before it actually l...
- Thu Nov 29, 2012 6:15 pm
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 243617
Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!
I'm sorry if I sound dumb, but what is Stirring? I presume that means "Card flipping over to face you"? And yeah, I can confirm that the normal mapping is dodgy, at least with the dice. I tried using a scaled down version of the normal map from the source on Github, and the lighting's real...
- Thu Nov 29, 2012 4:22 pm
- Forum: Desperate Gods
- Topic: Working on a Mod
- Replies: 14
- Views: 17309
Re: Working on a Mod
Well, now with the updates to Vonkies mod, individual parts should be usable without needing to mess with the actual game files, so I say post what you can as it gets done. But this is your mod, so do what you like.
- Thu Nov 29, 2012 1:38 pm
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 243617
Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!
I'm pretty sure that there's a fifth kind of player piece in the game, unused. Isn't that in the spawner? I'm not at my home computer right now, so I can't check.
- Tue Nov 27, 2012 9:40 pm
- Forum: Desperate Gods
- Topic: Working on a Mod
- Replies: 14
- Views: 17309
Re: Working on a Mod
I saw that mod, that's how I knew there was a fifth piece. I don't want all that extra junk around the board, though. Seiseki, is it possible for you to pack up the textures as they are, for download? I'm pretty sure the normal font will work just fine with this (I'm not too big a fan of the Gothic ...
- Tue Nov 27, 2012 9:16 pm
- Forum: Desperate Gods
- Topic: Working on a Mod
- Replies: 14
- Views: 17309
Re: Working on a Mod
Yeah, this is looking really good. One thing I would like to request if possible: there's apparently a fifth player piece in the files of the game, could that be spawned at the start as well? I'm not asking for five players, just the extra piece. And yeah, the tiles are a bit too small, I feel, with...