Search found 36 matches
- Wed Sep 02, 2015 12:03 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: september, and there hasn't been any news for months.
- Replies: 13
- Views: 2598
Re: september, and there hasn't been any news for months.
i think some of your examples are not to much comparable, sure they came up with more stuff in less time, but compare the size of their teams, and what they are doing OG is being made by how many peaple? 2-3(maybe more now, we will know pretty soon) kerbal is being made by 15 peaple as far as wikip...
- Tue Sep 01, 2015 4:45 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: september, and there hasn't been any news for months.
- Replies: 13
- Views: 2598
september, and there hasn't been any news for months.
Now, I can understand updates taking months to make, I can understand the release date of updates being vague and unknown - but the one thing I absolutely cannot understand is why we aren't even being told what's happening anymore. There is absolutely *no* community involvement in the game anymore. ...
- Thu Apr 23, 2015 9:30 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [not happening!]Phoenix engine switch to Unreal Engine 4
- Replies: 42
- Views: 6686
Re: Phoenix engine switch to Unreal Engine 4
The biggest issue would no doubt be the amount of work to port the game. There's no doubt, at least, that it'd require significant work to be done just to get the game back to the workable state it's currently in - perhaps a future Wolfire game will use UT4 or another engine?
- Sat Apr 11, 2015 10:11 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [not happening!]Phoenix engine switch to Unreal Engine 4
- Replies: 42
- Views: 6686
Re: Phoenix engine switch to Unreal Engine 4
I quite agree. But I'm also quite certain David and the team are more than capable of finishing in the Phoenix engine. But my opinion on this doesn't matter, and not just because the decision's already been made. Perhaps they are capable, but how long will it take? Another 9 years? It's often said ...
- Fri Apr 10, 2015 9:10 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [not happening!]Phoenix engine switch to Unreal Engine 4
- Replies: 42
- Views: 6686
Re: Phoenix engine switch to Unreal Engine 4
Exactly. Hence my earlier post. Aw. But.. Phoenix engine... their baby ;-; I guess they know what they're doing. One thing though: Perhaps your "groupthink" theory is correct, but I really don't think it is. I understand if you might think it is not applicable to UE4, but to think it's in...
- Thu Apr 09, 2015 11:52 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [not happening!]Phoenix engine switch to Unreal Engine 4
- Replies: 42
- Views: 6686
Re: Phoenix engine switch to Unreal Engine 4
You're absolutely right in that the Ureal Engine has had more time and a larger, most likely more experienced team. Though I find it important to note that it is not only: worked on by more experienced coders but unfortunately also: worked on by more coders A significant increase of workforce on a ...
- Fri Apr 03, 2015 5:46 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [not happening!]Phoenix engine switch to Unreal Engine 4
- Replies: 42
- Views: 6686
Re: Phoenix engine switch to Unreal Engine 4
Meh, I dislike the impatience argument. Of course, I'm all in favour of OG being completed faster, but I wouldn't want it to be at the cost of its potential, regardless of whether it's lost potential in graphics, story, gameplay, or performance/optimisation. And why would a change to Unreal engine ...
- Wed Apr 01, 2015 2:50 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [not happening!]Phoenix engine switch to Unreal Engine 4
- Replies: 42
- Views: 6686
Re: Phoenix engine switch to Unreal Engine 4
Seems like a good decision... but this late? Can they really port the entire game?
- Sun Mar 15, 2015 5:34 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A few (damage model related) suggestions
- Replies: 34
- Views: 5442
Re: A few (damage model related) suggestions
I was thinking they should add "arteries" to the game - locations that if are cut by knife will bleed massively. When you cut your character's throat it spurts blood for a while, like if you cut an artery. Perhaps they could expand on that system? Never noticed that . I did cut throats a ...
- Tue Feb 19, 2013 7:05 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How to play with the arrow key ?
- Replies: 14
- Views: 2169
Re: How to play with the arrow key ?
I can't imagine playing with the arrow keys being easy. How do you crouch, jump, etc?
- Mon Feb 18, 2013 4:45 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Bows and Arrows
- Replies: 7
- Views: 1343
Re: Bows and Arrows
Suggested literally dozens of times. Here are my thoughts of ranged combat in general, from a thread I made a while back: While melee (and particularly unarmed) combat is a very bit part of Overgrowth and Lugaru, ranged weapons cannot be ignored. The knife was a very useful throwing weapon, and grea...
- Sun Feb 17, 2013 10:05 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Sparring feedback
- Replies: 52
- Views: 5683
Re: Sparring feedback
1. I always feel like, no matter what strategy I choose, I'm always better off if I just try to use the leg cannon on enemies. It is satisfying, and perhaps necessary at this point in the gameplay (see below), but it seems to undermine the other combat a bit. Indeed, the leg cannon is not at all ba...
- Tue Feb 12, 2013 7:40 am
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 234642
Re: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
No, it's simply a flat capacity problem. No matter what card would be added, it would cause a crash. The max would be 1xx. Before that number it works just about. Beyond that it crashes. We tested using various cards -- it's just a set number. Is it not possible to look through the code and check f...
- Thu Feb 07, 2013 1:20 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a197 build
- Replies: 79
- Views: 15221
Re: Unofficial Overgrowth a197 build
Shadow of the Colossus style boss-climbing?Le Petit Docteur wrote:cool.... so, is it possible to combine it with versus mode MOD and make feel more like a tournament fighter? combine some of the new characters around here... and THE WHALEMAN should be the BOSS!
- Thu Feb 07, 2013 6:43 am
- Forum: Modding
- Topic: [Map] Forsaken Outpost
- Replies: 10
- Views: 2618
Re: (level) Forsaken Outpost
Could you elaborate on the limitations? I might make a level some time, and knowing these could fix a lot of issues before they really exist.Divadrr wrote:This is my first level. I learned a lot about the editor's limitations. Please give me some feedback on this.