Search found 18 matches

by Beef Pop
Wed Mar 20, 2013 9:25 pm
Forum: Wolfire
Topic: Lowlight Combat Giveaway Contest
Replies: 3
Views: 3421

Re: Lowlight Combat Giveaway Contest

I could use an extra copy to give to my friend. I apply for inclusion in the giveaway.
by Beef Pop
Sat Mar 16, 2013 1:58 pm
Forum: Wolfire
Topic: Ubuntu n00b needs help opening Low Light Combat
Replies: 1
Views: 2114

Ubuntu n00b needs help opening Low Light Combat

So I downloaded the Low Light Combat files from Humblebundle, but when I try to open the executable, it does nothing. I looked into using apt-get, but that doesn't seem to apply because it isn't really a package. Am I missing something?
by Beef Pop
Thu Mar 14, 2013 12:31 pm
Forum: Wolfire
Topic: LLC suggestions (too early?)
Replies: 10
Views: 8564

Re: LLC suggestions (too early?)

While the geiger counter would be fun, we already have the timer beeps from other ninjas to guide us-- when they hit 20 seconds, you'll hear them. Since we ARE ninjas, though, I would love to see the jump-and-run sort of play that is so fun in Overgrowth be a little more present in LLC. Wall runs an...
by Beef Pop
Sat Sep 29, 2012 12:51 am
Forum: Receiver
Topic: Basic Receiver mod/updates
Replies: 28
Views: 80201

Re: Basic Receiver mod/updates

I love this! It looks great, I hope this is included in the next update!

I like having a backup flashlight, just in case the batteries in the first one die unexpectedly, but being able to drop lights would be great!

I hope David and Aubrey will see/use this.
by Beef Pop
Wed Sep 26, 2012 1:47 am
Forum: Receiver
Topic: Receiver: How do I reset the controls back to defaults?
Replies: 9
Views: 26921

Re: Receiver: How do I reset the controls back to defaults?

Regedit? Sorry, but thats low tier. Really? You're so disgusted by my pitiful sense of accomplishment that you had to try to humiliate me? Or did you just want my awe and respect for your (implied) superior knowledge and skill? Tell you what, let's trade: You teach me the "high tier" way ...
by Beef Pop
Mon Sep 24, 2012 1:41 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 234593

Re: Possible Additions for Next Receiver Build

New suggestion: Multiple Game Types Classic Mode: RC1 style Receiver with 1911 only, no torch, no new features. Pet Bunny Mode: Bullets and Tapes spawn more frequently and killdrones are slow and sluggish. Normal Mode: All features intact. Impossible Mode: No guns, bullets, torches or equipment of ...
by Beef Pop
Tue Sep 18, 2012 4:59 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 234593

Re: Possible Additions for Next Receiver Build

Maybe it is too soon to think about this, but I would love to see the rest of the population's reaction to pre-mindkill receivers. Would they be frightened of receivers, or treat them like they were crazy? During the mindkill, when the dreaming is occurring, would people beg for your help? Would the...
by Beef Pop
Wed Sep 05, 2012 12:44 am
Forum: Receiver
Topic: Receiver community multiplayer mod
Replies: 4
Views: 10332

Re: Receiver community multiplayer mod

I agree with Korban: co-op could be a better way to go, given the context and story. One game that does co-op in a way that receiver might work well with is Journey. I love the limited nature of the multiplayer aspect of that game. Receiver has a similarly ominous, mysterious quality to it that migh...
by Beef Pop
Fri Jul 13, 2012 8:34 am
Forum: Overgrowth - Secret Preorder Forum
Topic: A more humane approach.
Replies: 45
Views: 9524

Re: A more humane approach.

I agree with pinkbeard on this one. There has to be a way of calculating the relative aggressiveness, confidence, and desire to run of each NPC. It can be involved and have a lot of different factors, but it does have to depend on game events, not random luck.
by Beef Pop
Thu Jul 12, 2012 10:25 am
Forum: Overgrowth - Secret Preorder Forum
Topic: RACES
Replies: 118
Views: 13859

Re: RACES

v1zRaven wrote:Umm by multiplayer i assume you guys mean the tekken style 1v1 right?
Right now both splitscreen adventuring and shared screen 1v1 are both in the game-- so I am not sure what your question means.
by Beef Pop
Wed Jul 11, 2012 7:02 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Some Suggestions.
Replies: 4
Views: 676

Re: Some Suggestions.

As for the animations idea, the entire fighting system is based on dynamically interpreting your movements and intent to attack-- for example, standing farther from an opponent will execute a different kind of kick than standing close, which is again different from the type of kick used when moving ...
by Beef Pop
Wed Jul 11, 2012 4:30 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Multiplayer - overgrowth?
Replies: 10
Views: 1961

Re: Multiplayer - overgrowth?

Not to wear out an old topic, but would the lag problem be helped at all by making the multiplayer matches LAN rather than fully online? Also, I would love to see splitscreen modes implemented further. Playing side-by-side with people you know is far more fun (in my opinion) than playing with random...
by Beef Pop
Sat Jul 07, 2012 12:21 am
Forum: Wolfire
Topic: Overgrowth Multiplayer discussion
Replies: 139
Views: 145357

Re: Overgrowth Multiplayer discussion

New players making mistakes isn't really a problem, almost all game modes have some assemblance of a learning curve no matter what game you're looking at. Good games are better at teaching the players though. This is a problem that makes the game mode worse than it could be. Still, this idea is a b...
by Beef Pop
Fri Jul 06, 2012 7:00 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How did you find out about Overgrowth?
Replies: 2332
Views: 355620

Re: How did you find out about Overgrowth?

KoolKidKarl2k8 wrote:I watched Nerd^3's video, got me into it straight away. Just pre-ordered now :mrgreen:
Same here.