Search found 21 matches

by Crystalwarrior
Sat Feb 18, 2017 1:36 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: A discussion on gameplay and the flow of combat
Replies: 12
Views: 3473

Re: A discussion on gameplay and the flow of combat

Personally I'd love for Lugaru wolves to come back, complete with animal running, pouncing and bleed damage.
by Crystalwarrior
Sat Feb 18, 2017 3:48 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Turner - Cat Campagne
Replies: 10
Views: 2787

Re: Turner - Cat Campagne

First time playing this, and I ran into an issue where challenge level music conflicted with the level.
You forgot to set <Script>challengelevel.as</Script> to <Script></Script> in cat2.xml so no other scripts conflict, otherwise the music turns into a horrible mess.
by Crystalwarrior
Thu Feb 02, 2017 5:32 am
Forum: Wolfire
Topic: Developer Q&A
Replies: 26
Views: 39945

Re: Developer Q&A questions

oh boy here we go Will Overgrowth Campaign have impactful choices? As in, will you be able to make decisions like "non-lethal run" or "no enemies alerted", and will those decisions affect the story progression? Is animal run planned? And, speaking of combat animations, are you pl...
by Crystalwarrior
Mon Jan 30, 2017 4:39 am
Forum: Modding
Topic: [internal_testing] Overgrowth Enhanced Dialogue!
Replies: 3
Views: 4359

[internal_testing] Overgrowth Enhanced Dialogue!

GitHub page TL;DR This is a github repository for a mod that aims to enhance dialogue capabilities currently present in internal_testing branch of Overgrowth. My goal is to make dialogue system as robust as possible, giving us such features as: Multiple dialogue choices goto command that can act as...
by Crystalwarrior
Mon Jan 30, 2017 3:56 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Combat suggestion: Throwing down from air counters?
Replies: 4
Views: 3908

Re: Combat suggestion: Throwing down from air counters?

Honestly I feel like those throwdowns were pretty damn good, and a good counter to actual damage caused by them was to time a good roll and get some more distance away from the enemy. Not only throw downs, but animal run should definitely come back in Overgrowth, as I find the current combat to be a...
by Crystalwarrior
Wed Jan 18, 2017 8:05 pm
Forum: Modding
Topic: [Map] Infinite
Replies: 2
Views: 3088

Re: [Map] Infinite

You should make some enemies and arenas spawn to make it more interesting! :D
by Crystalwarrior
Wed Jan 18, 2017 6:53 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Bug reporting station
Replies: 1041
Views: 210315

Re: Bug reporting station

If you jump with a dagger, roll, put it away and try to throw it the game will crash complaining about a "missing throw object".
by Crystalwarrior
Tue Aug 05, 2014 8:22 am
Forum: Receiver
Topic: minigame for wp8 inspired by receiver
Replies: 2
Views: 12911

Re: minigame for wp8 inspired by receiver

wow
why no android :(
by Crystalwarrior
Sat Aug 02, 2014 7:31 am
Forum: Modding
Topic: Sheathing larger weapons
Replies: 2
Views: 762

Re: Sheathing larger weapons

I think one of the reasons these weapons can't be sheathed is because they are extremely powerful compared to daggers and one-handed swords, as well as pretty heavy.
by Crystalwarrior
Sat Aug 02, 2014 7:28 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Advanced Testing Stealth
Replies: 7
Views: 1241

Re: Advanced Testing Stealth

Yeah, I also noticed that enemies react to bodies now.
In my case, though, the guard found the body, made a little "alarm" sound, and then went back to his default patrol route.
Weird.
by Crystalwarrior
Thu Jul 31, 2014 3:32 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Creating navmeshes has zero results!
Replies: 2
Views: 719

Re: Creating navmeshes has zero results!

Badump.
Is there any solution to this?
I suppose I'll just E-mail David for now.
by Crystalwarrior
Wed Jul 30, 2014 10:38 am
Forum: Overgrowth - Secret Preorder Forum
Topic: OG's tournament combat IRL
Replies: 2
Views: 821

Re: OG's tournament combat IRL

Jack of All Trades wrote:Just wait until one of them figures out how to leg cannon.
Well that's guaranteed to bring death.
by Crystalwarrior
Wed Jul 30, 2014 3:01 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Creating navmeshes has zero results!
Replies: 2
Views: 719

Creating navmeshes has zero results!

Okay, so I haven't seen anyone else talk about this problem, but whenever I click "create navmesh" it takes literally half a second to finish and when I press view navmesh it shows everything as grey area. What's wrong? Why did navmeshes stop working? Is there any way to fix this problem? ...
by Crystalwarrior
Tue Jul 29, 2014 7:34 am
Forum: Modding
Topic: [MOD] Water Hotspot
Replies: 20
Views: 6359

Re: [MOD] Water Hotspot

Holy crap this is very cool!
Although is it possible to make it so the ragdoll is low grav when inside the hotspot? So you float upwards in a ragdoll mode?