Search found 21 matches
- Sat Feb 18, 2017 1:36 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A discussion on gameplay and the flow of combat
- Replies: 12
- Views: 3824
Re: A discussion on gameplay and the flow of combat
Personally I'd love for Lugaru wolves to come back, complete with animal running, pouncing and bleed damage.
- Sat Feb 18, 2017 3:48 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Turner - Cat Campagne
- Replies: 10
- Views: 2921
Re: Turner - Cat Campagne
First time playing this, and I ran into an issue where challenge level music conflicted with the level.
You forgot to set <Script>challengelevel.as</Script> to <Script></Script> in cat2.xml so no other scripts conflict, otherwise the music turns into a horrible mess.
You forgot to set <Script>challengelevel.as</Script> to <Script></Script> in cat2.xml so no other scripts conflict, otherwise the music turns into a horrible mess.
- Sat Feb 11, 2017 5:25 am
- Forum: Modding
- Topic: [internal_testing] Overgrowth Enhanced Dialogue!
- Replies: 3
- Views: 5860
- Thu Feb 02, 2017 5:32 am
- Forum: Wolfire
- Topic: Developer Q&A
- Replies: 26
- Views: 47085
Re: Developer Q&A questions
oh boy here we go Will Overgrowth Campaign have impactful choices? As in, will you be able to make decisions like "non-lethal run" or "no enemies alerted", and will those decisions affect the story progression? Is animal run planned? And, speaking of combat animations, are you pl...
- Mon Jan 30, 2017 4:39 am
- Forum: Modding
- Topic: [internal_testing] Overgrowth Enhanced Dialogue!
- Replies: 3
- Views: 5860
[internal_testing] Overgrowth Enhanced Dialogue!
GitHub page TL;DR This is a github repository for a mod that aims to enhance dialogue capabilities currently present in internal_testing branch of Overgrowth. My goal is to make dialogue system as robust as possible, giving us such features as: Multiple dialogue choices goto command that can act as...
- Mon Jan 30, 2017 3:56 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Combat suggestion: Throwing down from air counters?
- Replies: 4
- Views: 5100
Re: Combat suggestion: Throwing down from air counters?
Honestly I feel like those throwdowns were pretty damn good, and a good counter to actual damage caused by them was to time a good roll and get some more distance away from the enemy. Not only throw downs, but animal run should definitely come back in Overgrowth, as I find the current combat to be a...
- Wed Jan 18, 2017 8:05 pm
- Forum: Modding
- Topic: [Map] Infinite
- Replies: 2
- Views: 4027
Re: [Map] Infinite
You should make some enemies and arenas spawn to make it more interesting!
- Wed Jan 18, 2017 6:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Bug reporting station
- Replies: 1041
- Views: 223116
Re: Bug reporting station
If you jump with a dagger, roll, put it away and try to throw it the game will crash complaining about a "missing throw object".
- Tue Aug 05, 2014 8:22 am
- Forum: Receiver
- Topic: minigame for wp8 inspired by receiver
- Replies: 2
- Views: 13177
Re: minigame for wp8 inspired by receiver
wow
why no android
why no android
- Sat Aug 02, 2014 7:31 am
- Forum: Modding
- Topic: Sheathing larger weapons
- Replies: 2
- Views: 802
Re: Sheathing larger weapons
I think one of the reasons these weapons can't be sheathed is because they are extremely powerful compared to daggers and one-handed swords, as well as pretty heavy.
- Sat Aug 02, 2014 7:28 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Advanced Testing Stealth
- Replies: 7
- Views: 1343
Re: Advanced Testing Stealth
Yeah, I also noticed that enemies react to bodies now.
In my case, though, the guard found the body, made a little "alarm" sound, and then went back to his default patrol route.
Weird.
In my case, though, the guard found the body, made a little "alarm" sound, and then went back to his default patrol route.
Weird.
- Thu Jul 31, 2014 3:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Creating navmeshes has zero results!
- Replies: 2
- Views: 768
Re: Creating navmeshes has zero results!
Badump.
Is there any solution to this?
I suppose I'll just E-mail David for now.
Is there any solution to this?
I suppose I'll just E-mail David for now.
- Wed Jul 30, 2014 10:38 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: OG's tournament combat IRL
- Replies: 2
- Views: 906
Re: OG's tournament combat IRL
Well that's guaranteed to bring death.Jack of All Trades wrote:Just wait until one of them figures out how to leg cannon.
- Wed Jul 30, 2014 3:01 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Creating navmeshes has zero results!
- Replies: 2
- Views: 768
Creating navmeshes has zero results!
Okay, so I haven't seen anyone else talk about this problem, but whenever I click "create navmesh" it takes literally half a second to finish and when I press view navmesh it shows everything as grey area. What's wrong? Why did navmeshes stop working? Is there any way to fix this problem? ...
- Tue Jul 29, 2014 7:34 am
- Forum: Modding
- Topic: [MOD] Water Hotspot
- Replies: 20
- Views: 7335
Re: [MOD] Water Hotspot
Holy crap this is very cool!
Although is it possible to make it so the ragdoll is low grav when inside the hotspot? So you float upwards in a ragdoll mode?
Although is it possible to make it so the ragdoll is low grav when inside the hotspot? So you float upwards in a ragdoll mode?