Search found 1845 matches
- Tue Dec 18, 2012 5:59 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Lost Key
- Replies: 4
- Views: 733
Re: Lost Key
But you can access your e-mail account from another PC.
- Tue Dec 18, 2012 5:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: SUGGESTION: Mouse Wheel Slow-Motion
- Replies: 4
- Views: 831
Re: SUGGESTION: Mouse Wheel Slow-Motion
I don't think that slow motion has a high enough priority to make a feature like this likely, especially since it probably will not be a normal game feature in the final release (maybe a cheat or an unlockable feature).
Sounds like an interesting idea for a mod, though.
Sounds like an interesting idea for a mod, though.
- Sun Dec 16, 2012 7:03 pm
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43371
Re: Flying Mod
Might wanna look here.Hg341 wrote:air dash is fun but broken. i have to land and nearly stop moving before i can use it again
CryptoSeven wrote:You get one dash per flight, but can reset ability by wall jumping or attacking enemy.
- Sun Dec 16, 2012 6:36 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a194 build
- Replies: 61
- Views: 13164
Re: Unofficial Overgrowth a194 build
I'm guessing this question has already been answered, but are you guys done with the weekly alphas? They seem to be coming monthly now. Have you guys reduced the speed in which you are releasing them so that you have something large for a200, or has it just been slowed down because of the different...
- Thu Dec 13, 2012 6:24 pm
- Forum: Modding
- Topic: how to run so fast like sonic?
- Replies: 11
- Views: 1966
Re: how to run so fast like sonic?
The reason why I am looking for a solution is because this very map does not work properly in respect to movement speed. I actually loaded it not knowing what to expect. When I played it I first thought: "That's some weird level architecture. Impossible jumps everywhere!" Until I realised ...
- Thu Dec 13, 2012 5:54 pm
- Forum: Modding
- Topic: how to run so fast like sonic?
- Replies: 11
- Views: 1966
Re: how to run so fast like sonic?
I tried what zzwerty said to do, and it didn't work for me, but I talked to david, and he showed me what you can do. You have to modify the aschar.as script to do this Strange. I tried this, because the ingame solution didn't work for me either. The slider is now capped at a much higher value, but ...
- Thu Dec 13, 2012 5:07 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Changing email?
- Replies: 1
- Views: 407
Re: Changing email?
Go to your User Control Panel.
Click on the Profile tab.
Open Edit account settings.
And there it is.
Click on the Profile tab.
Open Edit account settings.
And there it is.
- Thu Dec 13, 2012 5:05 pm
- Forum: Modding
- Topic: how to run so fast like sonic?
- Replies: 11
- Views: 1966
Re: how to run so fast like sonic?
It's in the Scripts folder.
- Wed Dec 12, 2012 5:26 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Question - Prevent enemies from running away
- Replies: 5
- Views: 883
Re: Question - Prevent enemies from running away
I'm pretty sure that if you up the "aggressiveness" parameter they'll stay and fight but they'll fight more... aggressively. To change character parameters select them in the editor and hit ctrl/cmd+p. Try playing around with them. When they are hurt they will still run off to get a buddy...
- Tue Dec 11, 2012 7:39 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Question
- Replies: 1
- Views: 405
Re: Question
Yep.
Just placeholders for now.
Just placeholders for now.
- Mon Dec 10, 2012 1:53 pm
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43371
Re: Flying Mod
Cool mod bro, but whenever i try to choose a map and start the game i'm getting an error that says "Compiling bool WantsToThrowEnemy() ERR: playercontrol.as (147, 24) 'charmods' is not declared WARN: playercontrol.as (149, 21) 'mod_response' is not initialized." Then after i hit continue ...
- Mon Dec 10, 2012 1:50 pm
- Forum: Modding
- Topic: [Characters] Chameleon/Frog (WIP)
- Replies: 32
- Views: 5624
Re: [Characters] Chameleon/Frog (WIP)
Brb, finding. EDIT: Got it. http://forums.wolfire.com/viewtopic.php?f=16&t=12659 I need to figure out how he did the feet on those characters; rigging the models without that extra bone at the heel. I am pretty sure that the bone is still there. It only becomes obvious when the character enters...
- Sun Dec 09, 2012 8:23 am
- Forum: Modding
- Topic: (tutorial) installing mods?
- Replies: 2
- Views: 691
Re: (tutorial) installing mods?
Since not all mods work the same way there is no answer that covers everything, but usually it's quite simple. Download the file and extract it to a directory of your choice (e.g. a "OG mods"-folder to keep track of your mods). Most mods have a "Data"-folder that is set up the sa...
- Sat Dec 08, 2012 7:50 pm
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 43371
Re: Flying Mod
I see what you did with that file name.
I'm not sure if I can condone it, but I'll definitely try it out.
I'm not sure if I can condone it, but I'll definitely try it out.
- Sat Dec 08, 2012 12:49 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: General combat discussion
- Replies: 4
- Views: 845
Re: General combat discussion
I'd like to add something about sweeps. They take a bit more time than other attacks and are therefore easier spotted by opponents. But they are valuable for mixing your attacks up. I personally use them when I am a bit further away from my opponent, either out of combat range or just withing front ...