Search found 8 matches

by saladofstones
Sat Dec 07, 2013 10:35 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 389
Views: 225536

Re: Weapon Additions - Updated Nov. 16th

With regards to a lee-enfield, there is a model inside the RO1 official mod Mare Nostrum, which focused on North Africa.

http://store.steampowered.com/app/1230/?snr=1_7_15__13
by saladofstones
Mon Dec 02, 2013 3:04 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 389
Views: 225536

Re: Weapon Additions - Updated Nov. 16th

The bolt-action rifle looks good so far. With such a slow rate of fire it doesn't leave much room for error but it's an enjoyable addition. Yeah, not really effective for robots but it is fun to use! The lee-enfield, if its available, might be a good solution. Being able to have 5 rounds, or two st...
by saladofstones
Sat Nov 23, 2013 12:04 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 389
Views: 225536

Re: Weapon Additions - Updated Nov. 16th

Back to the idea of a decoy drone, http://static3.wikia.nocookie.net/__cb20120704025234/battlefield/images/4/48/T-UGS_Battlelog_Icon.png I think this would be a nice simple look for it, its not immediately visible and it has a nice non-aggressive look. I noticed that the gun drones have a really har...
by saladofstones
Sun Nov 17, 2013 2:51 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 389
Views: 225536

Re: Weapon Additions - Updated Nov. 16th

I greatly appreciate the changes made to the lifespan of items, but is there any way to set it to infinite? Or did the game always put a lifespan on them.
by saladofstones
Tue Nov 05, 2013 1:56 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 389
Views: 225536

Re: Weapon Additions - Updated Oct. 21st

Instead of the cumbersome ERT, we could use ERF, as I'm not sure the F key would have any other function. pressing E->R->F doesn't seem too unnatural and might have a nice rhythm. While this is more preference, I felt receiver's atmosphere worked because of the unusual nature of the drones. While tu...
by saladofstones
Sun Nov 03, 2013 9:01 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 389
Views: 225536

Re: Weapon Additions - Updated Oct. 21st

Awesome work so far
by saladofstones
Sat Oct 26, 2013 4:18 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 389
Views: 225536

Re: Weapon Additions - Updated Oct. 21st

I wish you good luck on getting that rifle in! One question I have though, the decal/shell casings decay after 30 seconds, is there a way to restore the lifetime to the game's original? I know it probably brings up lag/optimization issues, but I do like that kind of detail. Also I like the idea of h...
by saladofstones
Wed Oct 23, 2013 7:06 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 389
Views: 225536

Re: Weapon Additions - Updated Oct. 21st

There's a chance, it's not too big but it's there! It would take a little bit of work to get the bolt to rotate before moving back but it would certainly be fun to use. I'm going to give it a try eventually but I'm not certain if I'll be able to do it. You could add in a straight-pull bolt. The m18...