Search found 4 matches
- Tue Nov 27, 2012 7:19 am
- Forum: Desperate Gods
- Topic: Desperate Gods: Best game? No. But it can be!
- Replies: 17
- Views: 18259
Re: Desperate Gods: Best game? No. But it can be!
I'm currently working on a D&D table. Will feature grid combat area, different markings for DM to limit the combat area, some monster and player miniatures, spawnable dies (d2 (coin), d4, d6, d8, d10, d10 (dozen), d12, d20), spawnable magic AeO markings. This is what I always wanted to play onli...
- Mon Nov 26, 2012 10:54 am
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 243804
Re: [Mod] Re-interface [Updated 26/11/12 008] Direct connect
Not anytime soon, no. I can however share the direct ip code, if you want, but let me explain to you how it's done instead, since it's fairly easy to do. Simply make a text box, for the ip, and give it a variable, add the button that connects to that variable using a custom function, which uses Net...
- Mon Nov 26, 2012 8:56 am
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 243804
Re: [Mod] Re-interface [Updated 26/11/12 008] Direct connect
Will you be releasing the source to you mods? I already made a custom mod with all the mouse controls you have, but I'm really interested in adding the direct connect to my project, as I am working on creating new board games with the engine and the direct connect will help using them without connec...
- Mon Nov 26, 2012 8:52 am
- Forum: Desperate Gods
- Topic: [Modding]Basic Modding, What I/We have found.
- Replies: 6
- Views: 23525
Re: [Modding]Basic Modding, What I/We have found.
I am a Unity enthusiast for a long time, and already started modding the game. I have also got to the same conclusion OP did. I am currently making a D&D 3.5 table, with customizable combat area and new dices, also monsters and player tokens. This is only to help online playing, you will need an...