Search found 4 matches

by Valforte
Tue Nov 27, 2012 7:19 am
Forum: Desperate Gods
Topic: Desperate Gods: Best game? No. But it can be!
Replies: 17
Views: 18030

Re: Desperate Gods: Best game? No. But it can be!

I'm currently working on a D&D table. Will feature grid combat area, different markings for DM to limit the combat area, some monster and player miniatures, spawnable dies (d2 (coin), d4, d6, d8, d10, d10 (dozen), d12, d20), spawnable magic AeO markings. This is what I always wanted to play onli...
by Valforte
Mon Nov 26, 2012 10:54 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 235950

Re: [Mod] Re-interface [Updated 26/11/12 008] Direct connect

Not anytime soon, no. I can however share the direct ip code, if you want, but let me explain to you how it's done instead, since it's fairly easy to do. Simply make a text box, for the ip, and give it a variable, add the button that connects to that variable using a custom function, which uses Net...
by Valforte
Mon Nov 26, 2012 8:56 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 235950

Re: [Mod] Re-interface [Updated 26/11/12 008] Direct connect

Will you be releasing the source to you mods? I already made a custom mod with all the mouse controls you have, but I'm really interested in adding the direct connect to my project, as I am working on creating new board games with the engine and the direct connect will help using them without connec...
by Valforte
Mon Nov 26, 2012 8:52 am
Forum: Desperate Gods
Topic: [Modding]Basic Modding, What I/We have found.
Replies: 6
Views: 22153

Re: [Modding]Basic Modding, What I/We have found.

I am a Unity enthusiast for a long time, and already started modding the game. I have also got to the same conclusion OP did. I am currently making a D&D 3.5 table, with customizable combat area and new dices, also monsters and player tokens. This is only to help online playing, you will need an...