Search found 23 matches

by SharpShinyThings
Sat Dec 07, 2013 1:02 am
Forum: Overgrowth - Secret Preorder Forum
Topic: What is Ground Aggression?
Replies: 3
Views: 703

Re: What is Ground Aggression?

akazi wrote:It's how often the enemy will attack you when you're ragdoll on the ground.
So basically ho much of a heartless murdering bastard they are? Thanks, nice to know...
by SharpShinyThings
Sat Dec 07, 2013 12:45 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5369

Re: Overgrowth Gameplay Balance Discussion

One problem - the player can sneak up to the enemy archers without them seeing him, which means the enemy archer will be dead before he can destroy the bow and arrows. The reward is great, but so is the challenge, so this probably isn't that big of a problem on its own. It could become one if the p...
by SharpShinyThings
Sat Nov 23, 2013 9:54 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5369

Re: Overgrowth Gameplay Balance Discussion

I'm going to upset several individuals of the analytical type with my net word: Archery. Ah, archery.  Every lolspeaking noob in the forums and YouTube comments seems to want it. Here's the thing, though: Is its a BAD IDEA to add to the game as it currently stands.  Here's why: A bow is a powerful, ...
by SharpShinyThings
Sat Nov 23, 2013 9:49 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5369

Re: Overgrowth Gameplay Balance Discussion

They should add a full fledged skeletal system perhaps in the full release where getting hit or hurt by *something* (weapon), that deals *something (type of damage), *somewhere*(location on the body), would have *some effect*(Obvious). This equation accounts of every piece of damage that hits the p...
by SharpShinyThings
Sat Nov 23, 2013 9:44 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Swordplay tactics
Replies: 15
Views: 2314

Re: Swordplay tactics

But with the swords in Overgrowth, the difference is much larger (the broadsword is at least 5x as wide), and the rapier can block an over-the-head swing without any trouble, which, in the quote you put in, is impossible as a lighter, thinner blade, it obviously lacks the mass to easily beat down a...
by SharpShinyThings
Sat Nov 23, 2013 9:40 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What about Ranged Weapons?
Replies: 5
Views: 1081

Re: What about Ranged Weapons?

Actually, I'm been steadily analyzing diffrent facets of Overgrowth gameplay, and I think you may have intrest in my latest post.

viewtopic.php?f=13&t=18338&hilit=Health+damage

(Shamelessly reviveing my old thread)
by SharpShinyThings
Fri Jul 19, 2013 4:58 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5369

Re: Overgrowth Gameplay Balance Discussion

Tweaks and peeves. (Yes, I know what alpha is.) I don't know why it makes me so crazy that throwing polearms like the spear uses the same AI as knife-throwing, but seeing a spear being thrown end-over-end makes me just giddy with annoyance. Of course it's not done yet, but spears and javelins logica...
by SharpShinyThings
Sun Jul 14, 2013 4:18 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5369

Re: Overgrowth Gameplay Balance Discussion

(time to hop up on my soap-box again) Armor and protection Overgrowth's real-feeling and brutal injury system presents an interesting dilemma for how to handle armor mechanically within the game. Currently, armor is aesthetic and serves the purpose of "looking cool" (which is quite importa...
by SharpShinyThings
Sat Jul 13, 2013 8:17 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5369

Re: Overgrowth Gameplay Balance Discussion

-snip- That was an informative video, but the slightly exaggerated physics of Overgrowth does give us some leeway. Also, I must clarify: by "destroyed" I'm meant "rendered unusable." A Heater might still be in one piece, but after a few hits from a sledge be so bent it can't be ...
by SharpShinyThings
Tue Jul 09, 2013 6:45 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What do you want to be implemented in the next build?
Replies: 722
Views: 95648

Re: What do you want to be implemented in the next build?

The first thing I thing I feel would be a brilliant addition to the game are shields. They can be picked up like any weapon, but are not much good as a serious weapon. However, having a shield in either hand overrides the default blocking animation with the shields, and the passive block is slightly...
by SharpShinyThings
Tue Jul 09, 2013 6:39 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5369

Re: Overgrowth Gameplay Balance Discussion

It's funny how much you can come up with during a half-hour lunch break. If I was going to add somthing to Overgrowth... Hmm... The first thing I thing I feel would be a brilliant addition to the game are shields. They can be picked up like any weapon, but are not much good as a serious weapon. Howe...
by SharpShinyThings
Mon Jul 08, 2013 5:18 pm
Forum: Receiver
Topic: A Gunsmith's Analysis (Updated for RC7)
Replies: 66
Views: 84225

Re: A Gunsmith's Analysis (Updated for RC7)

THAT IS MY BIGGEST PET PEEVE!!! Even top-notch milsims fall in with that "floating M-4" thing, it's so dumb!
by SharpShinyThings
Mon Jul 08, 2013 5:10 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5369

Re: Overgrowth Gameplay Balance Discussion

Ranged combat balance: As it stands, the ranged attacks in Overgrowth (ie. thrown weapons) are overpowered. Here I plan to discuss means to balance and expand on ranged combat, and a bit of that will overflow into melee as well. The first issue with ranged combat is there is no viable countermeasure...
by SharpShinyThings
Mon Jul 08, 2013 5:08 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5369

Overgrowth Gameplay Balance Discussion

*sticky? *disclaimer: while the following opinions are educated opinions, they are, in fact OPINIONS. This means that I can be very wrong about what is good and bad for the game. I want to dedicate this thread to discussion of current gameplay trends and future changes to bring Overgrowth to its ful...
by SharpShinyThings
Wed Dec 26, 2012 6:43 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 234640

Re: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!

I really hope this Mod stays around, at least untill it's Mac-compatable again. I was able to use it to make a simple checkers game and I've been playing that for a while, but I'm looking to try and make somthing better, so I have a few questions: First off: how might I find a way to spawn two sets ...