So basically ho much of a heartless murdering bastard they are? Thanks, nice to know...akazi wrote:It's how often the enemy will attack you when you're ragdoll on the ground.
Search found 23 matches
- Sat Dec 07, 2013 1:02 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What is Ground Aggression?
- Replies: 3
- Views: 730
Re: What is Ground Aggression?
- Sat Dec 07, 2013 12:45 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5734
Re: Overgrowth Gameplay Balance Discussion
One problem - the player can sneak up to the enemy archers without them seeing him, which means the enemy archer will be dead before he can destroy the bow and arrows. The reward is great, but so is the challenge, so this probably isn't that big of a problem on its own. It could become one if the p...
- Sat Nov 23, 2013 9:54 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5734
Re: Overgrowth Gameplay Balance Discussion
I'm going to upset several individuals of the analytical type with my net word: Archery. Ah, archery. Every lolspeaking noob in the forums and YouTube comments seems to want it. Here's the thing, though: Is its a BAD IDEA to add to the game as it currently stands. Here's why: A bow is a powerful, ...
- Sat Nov 23, 2013 9:49 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5734
Re: Overgrowth Gameplay Balance Discussion
They should add a full fledged skeletal system perhaps in the full release where getting hit or hurt by *something* (weapon), that deals *something (type of damage), *somewhere*(location on the body), would have *some effect*(Obvious). This equation accounts of every piece of damage that hits the p...
- Sat Nov 23, 2013 9:44 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Swordplay tactics
- Replies: 15
- Views: 2392
Re: Swordplay tactics
But with the swords in Overgrowth, the difference is much larger (the broadsword is at least 5x as wide), and the rapier can block an over-the-head swing without any trouble, which, in the quote you put in, is impossible as a lighter, thinner blade, it obviously lacks the mass to easily beat down a...
- Sat Nov 23, 2013 9:40 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What about Ranged Weapons?
- Replies: 5
- Views: 1114
Re: What about Ranged Weapons?
Actually, I'm been steadily analyzing diffrent facets of Overgrowth gameplay, and I think you may have intrest in my latest post.
viewtopic.php?f=13&t=18338&hilit=Health+damage
(Shamelessly reviveing my old thread)
viewtopic.php?f=13&t=18338&hilit=Health+damage
(Shamelessly reviveing my old thread)
- Fri Jul 19, 2013 4:58 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5734
Re: Overgrowth Gameplay Balance Discussion
Tweaks and peeves. (Yes, I know what alpha is.) I don't know why it makes me so crazy that throwing polearms like the spear uses the same AI as knife-throwing, but seeing a spear being thrown end-over-end makes me just giddy with annoyance. Of course it's not done yet, but spears and javelins logica...
- Sun Jul 14, 2013 4:18 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5734
Re: Overgrowth Gameplay Balance Discussion
(time to hop up on my soap-box again) Armor and protection Overgrowth's real-feeling and brutal injury system presents an interesting dilemma for how to handle armor mechanically within the game. Currently, armor is aesthetic and serves the purpose of "looking cool" (which is quite importa...
- Sat Jul 13, 2013 8:17 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5734
Re: Overgrowth Gameplay Balance Discussion
-snip- That was an informative video, but the slightly exaggerated physics of Overgrowth does give us some leeway. Also, I must clarify: by "destroyed" I'm meant "rendered unusable." A Heater might still be in one piece, but after a few hits from a sledge be so bent it can't be ...
- Tue Jul 09, 2013 6:45 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What do you want to be implemented in the next build?
- Replies: 722
- Views: 101726
Re: What do you want to be implemented in the next build?
The first thing I thing I feel would be a brilliant addition to the game are shields. They can be picked up like any weapon, but are not much good as a serious weapon. However, having a shield in either hand overrides the default blocking animation with the shields, and the passive block is slightly...
- Tue Jul 09, 2013 6:39 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5734
Re: Overgrowth Gameplay Balance Discussion
It's funny how much you can come up with during a half-hour lunch break. If I was going to add somthing to Overgrowth... Hmm... The first thing I thing I feel would be a brilliant addition to the game are shields. They can be picked up like any weapon, but are not much good as a serious weapon. Howe...
- Mon Jul 08, 2013 5:18 pm
- Forum: Receiver
- Topic: A Gunsmith's Analysis (Updated for RC7)
- Replies: 66
- Views: 84798
Re: A Gunsmith's Analysis (Updated for RC7)
THAT IS MY BIGGEST PET PEEVE!!! Even top-notch milsims fall in with that "floating M-4" thing, it's so dumb!
- Mon Jul 08, 2013 5:10 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5734
Re: Overgrowth Gameplay Balance Discussion
Ranged combat balance: As it stands, the ranged attacks in Overgrowth (ie. thrown weapons) are overpowered. Here I plan to discuss means to balance and expand on ranged combat, and a bit of that will overflow into melee as well. The first issue with ranged combat is there is no viable countermeasure...
- Mon Jul 08, 2013 5:08 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5734
Overgrowth Gameplay Balance Discussion
*sticky? *disclaimer: while the following opinions are educated opinions, they are, in fact OPINIONS. This means that I can be very wrong about what is good and bad for the game. I want to dedicate this thread to discussion of current gameplay trends and future changes to bring Overgrowth to its ful...
- Wed Dec 26, 2012 6:43 pm
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 236931
Re: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
I really hope this Mod stays around, at least untill it's Mac-compatable again. I was able to use it to make a simple checkers game and I've been playing that for a while, but I'm looking to try and make somthing better, so I have a few questions: First off: how might I find a way to spawn two sets ...