Search found 48 matches

by Ecomp
Sun Nov 30, 2014 11:57 am
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370232

Re: OGW Q&A with David Rosen

How much time do you spend developing OG on an average week?
How frequently will future updates come out?
Do you plan on adding bodies of water to the game, or would that be too difficult, or take away from more important things?
by Ecomp
Sun Jun 15, 2014 9:01 pm
Forum: Modding
Topic: Impossible challenge
Replies: 4
Views: 1146

Re: Impossible challenge

Technically you can win by ragdolling the other rabbit into the ground, thus giving it environmental damage instead of your own damage. But that would require lots of jump kicks into various objects.
by Ecomp
Tue May 06, 2014 8:38 pm
Forum: Modding
Topic: Map Series: Clan Wars (Mission 1 completed!).
Replies: 37
Views: 4630

Re: WIP MAP: Clan Wars

If movies have taught me anything, hail hydra.
by Ecomp
Fri Apr 25, 2014 11:19 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 206 advance testing
Replies: 54
Views: 11232

Re: Alpha 206 advance testing

Playing around on Outpost, and as any character if I get behind the guard I can hit him and he wont detect me. Even if I'm standing up he won't try to hit me back if I hit him from behind, he just keeps patrolling. Haven't had time to check for other maps or characters. I can second this. *This beh...
by Ecomp
Mon Mar 24, 2014 10:07 pm
Forum: Modding
Topic: AWESOME IDEA FOR FANS OF ATLA
Replies: 5
Views: 791

Re: AWESOME IDEA FOR FANS OF ATLA

Oh, right - only about half a year in that case.
by Ecomp
Thu Feb 27, 2014 8:05 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How far along is the next update?
Replies: 2
Views: 1087

Re: How far along is the next update?

I know for sure Aubrey has been doing tonnes of awesome models, but David has been bogged down recently because he is preparing his speech for the GDC about procedural information he is giving. You can see them online, streaming sometimes at omegajam.com
by Ecomp
Sat Feb 08, 2014 3:29 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: "--" on the side of the screen
Replies: 11
Views: 1494

Re: "--" on the side of the screen

I see that on some maps too. Weird.
by Ecomp
Mon Feb 03, 2014 9:12 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Getting A lot of crashes. Anyone know a fix?
Replies: 4
Views: 801

Re: Getting A lot of crashes. Anyone know a fix?

You will likely get answers by using the handy-dandy search function in the top-right corner of your screen. Hope that helps.
by Ecomp
Sun Jan 19, 2014 7:02 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: FPS drops
Replies: 2
Views: 634

Re: FPS drops

Disable detail objects. That should help you in most cases.
by Ecomp
Sat Dec 28, 2013 4:32 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Change framerate cap from 30 to 60?
Replies: 6
Views: 1137

Re: Change framerate cap from 30 to 60?

On my computer, V-sync does keep the framerate at 60 fps. I dunno what the problem is, but its not Overgrowth.
by Ecomp
Wed Dec 18, 2013 7:02 pm
Forum: Modding
Topic: Can't switch to custom character
Replies: 3
Views: 760

Re: Can't switch to custom character

make sure that when you load them, you load the actor xmls. Example, if you wanted to load in a custom lizard character, you'd go to the directory in which its found, and find lizard_actor.xml . Double click that to open it.
by Ecomp
Wed Dec 18, 2013 7:00 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: I'm scammed!
Replies: 8
Views: 1711

Re: I'm scammed!

It's me again. I wanted to play Overgrowth. But i forgot my Activation key! I tried every email that i have! And none of them have it! I swore that the code was with the main email i use! Not cool! :( Go to the humble bundle site, its there. As you'd know if you took the time to look into it at all.
by Ecomp
Fri Sep 13, 2013 6:44 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Game Crashes
Replies: 2
Views: 581

Re: Game Crashes

You're doing nothing wrong. It happens to everybody.
by Ecomp
Thu Aug 22, 2013 3:47 pm
Forum: Modding
Topic: Editor questions (is_player, and paths)
Replies: 10
Views: 1278

Re: Editor questions (is_player, and paths)

To make a character a player, press Shift + P to toggle it on and off. (Green box means player, White box means NPC) To make a point for an NPC to walk to, ctrl + click a point on the map, and then move it wherever you want. To attach a character to a path, select the point, hold alt and click (righ...
by Ecomp
Wed Aug 14, 2013 3:16 pm
Forum: Modding
Topic: Climbing Glitch
Replies: 14
Views: 1954

Re: Climbing Glitch

Edited the first post with a video showing the glitch and how it's done for those who can't bother with downloading the map. :D