How much time do you spend developing OG on an average week?
How frequently will future updates come out?
Do you plan on adding bodies of water to the game, or would that be too difficult, or take away from more important things?
Search found 48 matches
- Sun Nov 30, 2014 11:57 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 370422
- Sun Jun 15, 2014 9:01 pm
- Forum: Modding
- Topic: Impossible challenge
- Replies: 4
- Views: 1146
Re: Impossible challenge
Technically you can win by ragdolling the other rabbit into the ground, thus giving it environmental damage instead of your own damage. But that would require lots of jump kicks into various objects.
- Tue May 06, 2014 8:38 pm
- Forum: Modding
- Topic: Map Series: Clan Wars (Mission 1 completed!).
- Replies: 37
- Views: 4630
Re: WIP MAP: Clan Wars
If movies have taught me anything, hail hydra.
- Fri Apr 25, 2014 11:19 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 206 advance testing
- Replies: 54
- Views: 11239
Re: Alpha 206 advance testing
Playing around on Outpost, and as any character if I get behind the guard I can hit him and he wont detect me. Even if I'm standing up he won't try to hit me back if I hit him from behind, he just keeps patrolling. Haven't had time to check for other maps or characters. I can second this. *This beh...
- Mon Mar 24, 2014 10:07 pm
- Forum: Modding
- Topic: AWESOME IDEA FOR FANS OF ATLA
- Replies: 5
- Views: 791
Re: AWESOME IDEA FOR FANS OF ATLA
Oh, right - only about half a year in that case.
- Thu Feb 27, 2014 8:05 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How far along is the next update?
- Replies: 2
- Views: 1089
Re: How far along is the next update?
I know for sure Aubrey has been doing tonnes of awesome models, but David has been bogged down recently because he is preparing his speech for the GDC about procedural information he is giving. You can see them online, streaming sometimes at omegajam.com
- Sat Feb 08, 2014 3:29 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: "--" on the side of the screen
- Replies: 11
- Views: 1494
Re: "--" on the side of the screen
I see that on some maps too. Weird.
- Mon Feb 03, 2014 9:12 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Getting A lot of crashes. Anyone know a fix?
- Replies: 4
- Views: 801
Re: Getting A lot of crashes. Anyone know a fix?
You will likely get answers by using the handy-dandy search function in the top-right corner of your screen. Hope that helps.
- Sun Jan 19, 2014 7:02 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: FPS drops
- Replies: 2
- Views: 634
Re: FPS drops
Disable detail objects. That should help you in most cases.
- Sat Dec 28, 2013 4:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Change framerate cap from 30 to 60?
- Replies: 6
- Views: 1137
Re: Change framerate cap from 30 to 60?
On my computer, V-sync does keep the framerate at 60 fps. I dunno what the problem is, but its not Overgrowth.
- Wed Dec 18, 2013 7:02 pm
- Forum: Modding
- Topic: Can't switch to custom character
- Replies: 3
- Views: 760
Re: Can't switch to custom character
make sure that when you load them, you load the actor xmls. Example, if you wanted to load in a custom lizard character, you'd go to the directory in which its found, and find lizard_actor.xml . Double click that to open it.
- Wed Dec 18, 2013 7:00 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: I'm scammed!
- Replies: 8
- Views: 1711
Re: I'm scammed!
It's me again. I wanted to play Overgrowth. But i forgot my Activation key! I tried every email that i have! And none of them have it! I swore that the code was with the main email i use! Not cool! :( Go to the humble bundle site, its there. As you'd know if you took the time to look into it at all.
- Fri Sep 13, 2013 6:44 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Game Crashes
- Replies: 2
- Views: 581
Re: Game Crashes
You're doing nothing wrong. It happens to everybody.
- Thu Aug 22, 2013 3:47 pm
- Forum: Modding
- Topic: Editor questions (is_player, and paths)
- Replies: 10
- Views: 1278
Re: Editor questions (is_player, and paths)
To make a character a player, press Shift + P to toggle it on and off. (Green box means player, White box means NPC) To make a point for an NPC to walk to, ctrl + click a point on the map, and then move it wherever you want. To attach a character to a path, select the point, hold alt and click (righ...
- Wed Aug 14, 2013 3:16 pm
- Forum: Modding
- Topic: Climbing Glitch
- Replies: 14
- Views: 1954
Re: Climbing Glitch
Edited the first post with a video showing the glitch and how it's done for those who can't bother with downloading the map.