Search found 16 matches
- Sun Oct 20, 2013 2:09 pm
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 524363
Re: Weapon Additions - Updated Oct. 12th (Download available
Fantastic weapons! Any chance we'll see some kind of modern AR platform added at a later date??
- Sun Oct 20, 2013 2:06 pm
- Forum: Receiver
- Topic: [IDEA] Duke Nukem 3D Mod
- Replies: 2
- Views: 9674
Re: [IDEA] Duke Nukem 3D Mod
Heh...technically Duke Nuken 3d did actually have a pretty realistic pistol....while you were given an ammo pool you had to keep track of how many rounds were in a mag and you couldn't just endlessly keep topping off your mag you had to spend all the rounds first which added a layer of hardcore to i...
- Sat Jun 29, 2013 12:56 am
- Forum: Receiver
- Topic: 1911 Mechanical errors
- Replies: 4
- Views: 6200
Re: 1911 Mechanical errors
maybe there are errors....but for us mortals who live in crap states where shooting irl requires way too much bs this is still very impressive.
- Wed Jun 26, 2013 11:50 pm
- Forum: Receiver
- Topic: Favourite Pistol to spawn with?
- Replies: 36
- Views: 35944
Re: Favourite Pistol to spawn with?
Is it really that unrealistic to pick up unspent casings from the revolver? I wouldn't know personally....the only thing I could think is that maybe they'd be hot and as such you wouldn't wanna touch them again immediately afterwards?
- Wed Jun 26, 2013 12:56 am
- Forum: Receiver
- Topic: Receiver Stories - share them here
- Replies: 54
- Views: 51098
Re: Receiver Stories - share them here
Mine really was quite simple.....I was standing on a ledge scoping out one of the two outside areas when suddenly and inexplicably my character decides to dash off the ledge without reason to his death....ohhh the rage. I can only assume if you use sprint too much sometimes it gets buggy *sigh* Then...
- Mon Jun 24, 2013 2:43 am
- Forum: Receiver
- Topic: Multiplayer Implementation is happening.
- Replies: 88
- Views: 85826
Re: Multiplayer Implementation is happening.
Would be amazing to have co-op for this game
- Sat Jun 22, 2013 12:49 pm
- Forum: Receiver
- Topic: Basic Receiver mod/updates
- Replies: 28
- Views: 81918
Re: Basic Receiver mod/updates
an ar would make the game easier.....keep it to pistols to retain the tension of gameplay but some new pistols with slightly different mechanics would be interesting.
- Sat Jun 22, 2013 11:39 am
- Forum: Receiver
- Topic: game crashes after about 1 hour of gameplay
- Replies: 3
- Views: 5562
Re: game crashes after about 1 hour of gameplay
it's likely on your end....i play the game flawlessly all the time save for the framerate chugging in certain areas.
- Fri Jun 21, 2013 12:38 am
- Forum: Receiver
- Topic: Receiver Stories - share them here
- Replies: 54
- Views: 51098
Re: Receiver Stories - share them here
I still haven't figured out the sprint key for this game.....it doesn't even show up in the list of button commands when I first load up receiver.....such an elusive feature that would save my keyster more often then not lol.
- Fri Jun 21, 2013 12:33 am
- Forum: Receiver
- Topic: game crashes after about 1 hour of gameplay
- Replies: 3
- Views: 5562
Re: game crashes after about 1 hour of gameplay
I'd suggest a fresh reinstall along with updating all appropriate drivers firstly...assuming this isn't already something you've done. Otherwise...someone more knowledgeable with the game probably will need to lend ya a hand as I just play it lol.
- Sun Mar 17, 2013 12:15 pm
- Forum: Receiver
- Topic: A few gun inaccuracies
- Replies: 5
- Views: 7427
Re: A few gun inaccuracies
Awwww a shame....this is such a fantastic game.
- Sun Mar 17, 2013 12:09 pm
- Forum: Receiver
- Topic: (SPOILERS!) For Those Who Have Finished Receiver
- Replies: 21
- Views: 54036
Re: (SPOILERS!) For Those Who Have Finished Receiver
Usually it's the revolver that gives me boat loads of rounds....the tradeoff of course being it's far less manageable to reload in a hectic situation versus simply dumping your empty mag for a new one with either the other pistols.
- Tue Jan 22, 2013 5:13 pm
- Forum: Receiver
- Topic: The most badass room clearing in Receiver ever
- Replies: 10
- Views: 10711
Re: The most badass room clearing in Receiver ever
I always shoot the green box on the turrents.....they never fire back after that. However, it can be dangerous to leave them there with their "beeping" going on as your backpedaling from a hostile situation in another room. Caused me to fall to my death once.
- Fri Jan 18, 2013 8:58 pm
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243347
Re: Possible Additions for Next Receiver Build
Any news on any future updates?
- Sun Jan 13, 2013 2:51 am
- Forum: Receiver
- Topic: Receiver dropping FPS on good hardware
- Replies: 4
- Views: 7035
Re: Receiver dropping FPS on good hardware
Don't have any advice myself...but I too have noticed that after a bit of time has passed in game, my framerate starts decreasing. I just haven't seen the true full extent of this because usually I don't live long enough to get past a few tapes lol.