Search found 22 matches

by Divadrr
Sun Dec 07, 2014 7:12 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Skybox is mirrored terrain
Replies: 0
Views: 948

Skybox is mirrored terrain

Can I fix this somehow? It happens in most levels. I haven't been around for a long time, and just felt like making a level. When I make a level will the same glitch show up for everyone else or will the files be replaced correctly?
by Divadrr
Fri Feb 22, 2013 10:28 pm
Forum: Modding
Topic: [Map] The Warlord
Replies: 4
Views: 1720

[Map] The Warlord

Enjoy this map. Hi Anton, do you need anything from me in order to upload my maps to the menu mod? I use everything from the O2 object menu and some grouped objects are saved. http://farm9.staticflickr.com/8383/8498544551_363f69f5c0.jpg http://farm9.staticflickr.com/8375/8498544565_a4eca86105.jpg
by Divadrr
Wed Feb 20, 2013 9:15 pm
Forum: Modding
Topic: [Map] Hidden Temple
Replies: 4
Views: 1440

Re: [Map] Hidden Temple

..... Umm wow. :shock: I'm blown away, freaking EPIC! That is one of the coolest intros to a level I've ever played. That temple entrance is just awe-inspiring. The sword on the shrine took me completely by surprise too, what an awesome use of shadows. Fantastic work, Divadrr! Thanks Macrauchinia f...
by Divadrr
Tue Feb 19, 2013 11:18 pm
Forum: Modding
Topic: [Map] Hidden Temple
Replies: 4
Views: 1440

[Map] Hidden Temple

In this map I tried to play with the lighting and used some references from real places. If you want to see the lighting effects you will have to calculate the shadows. Unfortunately it wasn't playable after I added the shadows. Have fun with this. http://farm9.staticflickr.com/8239/8491370466_1f068...
by Divadrr
Mon Feb 11, 2013 12:46 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a197 build
Replies: 79
Views: 17565

Re: Unofficial Overgrowth a197 build

I use a Mac and the hotspot "display text" doesn't work on any of the levels. When I press command-u I can see the text, but for some reason it doesn't show in-game. When I make a level with display text I think it may have caused the game to crash, but I'm not sure. Has anyone else had th...
by Divadrr
Sun Feb 10, 2013 11:51 pm
Forum: Modding
Topic: [Map] The Imperialists
Replies: 6
Views: 1955

[Map] The Imperialists

Hello again, as you can see I really enjoy making maps. I used the map Forest Hills for a templet, but deleted a lot of the trees to make it run faster, but unfortunately it's still a little slow. I had some trouble with this one, but learned some important things. Be carful when using the Nav Mesh....
by Divadrr
Sat Feb 09, 2013 11:39 pm
Forum: Modding
Topic: [Map] Lost Ruins
Replies: 13
Views: 3285

Re: (Level) Lost Ruins

Click on edit, then somewhere should be a deletion button. I don't see anything about deleting a post on the edit screen. Can you be more specific? It seems that someone moved my last post to modding for me, so maybe they will do it again. I'll make sure I post things in the correct place for now on.
by Divadrr
Sat Feb 09, 2013 8:08 pm
Forum: Modding
Topic: Display Text glitch?
Replies: 2
Views: 655

Re: Display Text glitch?

Whenever I walk into an area that's supposed to display text in a custom map, it just says 'Dispay Text' (And yes, I used ctrl+u to make sure something was there) I'm having the same problem. Maybe it's the new build 197 because I didn't have this problem until I updated. I ended up removing all th...
by Divadrr
Sat Feb 09, 2013 7:19 pm
Forum: Modding
Topic: [Map] Lost Ruins
Replies: 13
Views: 3285

Re: (Level) Lost Ruins

This is to go to the modding subforum.
The thumbnail looks nice.[/quote]

Can I place this post under modding somehow or should I delete this post and re-post in the modding forum.[/quote]

You'll just have to delete and re-post.[/quote]

How do you delete a post. Sorry, I'm new to using forums.
by Divadrr
Sat Feb 09, 2013 6:21 pm
Forum: Modding
Topic: [Map] Lost Ruins
Replies: 13
Views: 3285

Re: (Level) Lost Ruins

Timbles wrote:
Divadrr wrote:Hey, enjoy this level. Let me know if you find the weapon and if the enemies get too hard at the end.
This is to go to the modding subforum.
The thumbnail looks nice.
Can I place this post under modding somehow or should I delete this post and re-post in the modding forum.
by Divadrr
Sat Feb 09, 2013 5:53 pm
Forum: Modding
Topic: [Map] Lost Ruins
Replies: 13
Views: 3285

[Map] Lost Ruins

Hey, enjoy this level. Let me know if you find the weapon and if the enemies get too hard at the end.
by Divadrr
Thu Feb 07, 2013 8:19 pm
Forum: Modding
Topic: [Map] Forsaken Outpost
Replies: 10
Views: 2789

Re: (level) Forsaken Outpost

This is my first level. I learned a lot about the editor's limitations. Please give me some feedback on this. Could you elaborate on the limitations? I might make a level some time, and knowing these could fix a lot of issues before they really exist. I suggest you make your levels simple until the...
by Divadrr
Wed Feb 06, 2013 8:44 pm
Forum: Modding
Topic: [Map] Forsaken Outpost
Replies: 10
Views: 2789

Re: (level) Forsaken Outpost

Thanks for the feedback. Maybe someone noticed that the shop owner asks you to deliver a sack to this brother. I couldn't find the sack with animation, so I didn't place it. Maybe I just overlooked it in the O2, or maybe there's another way to load the interactive sack. I'll fix this and reload the ...
by Divadrr
Wed Feb 06, 2013 1:28 am
Forum: Modding
Topic: [Map] Forsaken Outpost
Replies: 10
Views: 2789

[Map] Forsaken Outpost

This is my first level. I learned a lot about the editor's limitations. Please give me some feedback on this.
by Divadrr
Tue Feb 05, 2013 10:44 pm
Forum: Modding
Topic: Need help making first level
Replies: 5
Views: 988

Re: Need help making first level

Hi, I finished my first level, but now that it's all done the frame rate is down to 8 fps. This started happening when I added NPC's and display text. When I upload the level will people have the low fps or is that just on my end? Is there a way to fix this before I upload? I would appreciate any he...