I've been working with a couple friends of mine on a video game for a while now. We have a musician (me), a programmer, and an artist. Recently, though, our artist has been busy and unable to keep up with the pace of the project on his own. I know it's asking a lot for any of you to commit to this, ...
I'm getting conflicting messages here. I know it's going to be starting at midnight, but as for the time zone, you've said GMT, EST, and PST at various points. Five and a half hours ago on twitter you said it would start in five hours, but I see nothing yet, even though it's 12:35 GMT by now.
I've just updated to alpha 199, and am having a really strange problem. When I load up any map, everything will go as it's supposed to and the game will work like normal, except that ever character is invisible, including Turner or whatever character I'm playing as. The weapons they are holding are ...
I have to say I don't like the idea -- maybe animal noises, but definitely not spoken dialogue, not for overgrowth. I realize the rabbits are humanoid and all, but come on, they ought to at least retain some aspects of animality. Dialogue between characters just doesn't fit with the aesthetic. Ugh. ...
If you're facing an Xbox 360, you turn 360 degrees and are looking at it again. If you're facing and Xbox One, you take one look and walk away. Oh, and we're still expected to pay for a service that should be free, as the Xbox (to quote David) "continues to be the only platform that prevents in...