Search found 4 matches

by Dunal
Thu Feb 07, 2013 5:31 am
Forum: Desperate Gods
Topic: Capacity Limit
Replies: 4
Views: 19240

Re: Capacity Limit

Nope, it really is just a set number. Through experimentation it's fairly obvious. I know that errors will either crash the game or leave the decks blank. However, this is a specific issue in regards to capacity. For example the limit would be 1xx. Card A would be added past that limit to cause a cr...
by Dunal
Thu Feb 07, 2013 5:29 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 234623

Re: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!

No, it's simply a flat capacity problem.

No matter what card would be added, it would cause a crash. The max would be 1xx. Before that number it works just about. Beyond that it crashes. We tested using various cards -- it's just a set number.
by Dunal
Fri Feb 01, 2013 6:11 pm
Forum: Desperate Gods
Topic: Capacity Limit
Replies: 4
Views: 19240

Capacity Limit

Okay, so I'm creating a mod with a group of friends (using Vonkie's mod specifically). Essentially we are adding more and more cards to it. However, it has reached a stage where on two of our computers the game cannot load and crashes because there is clearly too many cards for their computers to ha...
by Dunal
Wed Jan 30, 2013 5:25 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 234623

Re: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!

Okay, so me and a few others are creating a mod with the guidelines of Vonkie's. However, for some reason it has reached a point where except for myself, the game just crashes when they load the cards. We've made 100+ cards with 100+ images in the content folder. Perhaps its a content problem? The a...