Search found 8 matches

by chitoryu12
Sun Dec 29, 2013 3:12 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 222932

Re: Weapon Additions - Updated Nov. 16th

I actually still haven't gotten the bolt-action rifle, and it's not available on the weapon select menu option. I know that I installed the update after the base files, so it should be in there.
by chitoryu12
Tue Nov 19, 2013 8:08 pm
Forum: Receiver
Topic: Receiver Oculus + Hydra Mod
Replies: 6
Views: 3450

Re: Receiver Oculus + Hydra Mod

Sweet Baby Jesus.
by chitoryu12
Mon May 06, 2013 1:04 am
Forum: Receiver
Topic: Hand grenades
Replies: 6
Views: 3397

Re: Hand grenades

Stuntddude wrote:Yes, let's just take QWOP and surgeon simulator and guns and killdrones and mash them all together now.
And as we've seen from Surgeon Simulator 2013, that would be the best game ever.
by chitoryu12
Mon May 06, 2013 1:00 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 75971

Re: Possible Additions for Next Receiver Build

A double-barrel shotgun like that is really easy to use. Just break open the barrels, optionally remove the spent shells (modern guns often have automatic extractors so they pop out themselves when you break it open), insert two new shells, close the gun, and optionally cock the hammers if it's an o...
by chitoryu12
Mon May 06, 2013 12:49 am
Forum: Receiver
Topic: Favourite Pistol to spawn with?
Replies: 36
Views: 14655

Re: Favourite Pistol to spawn with?

I like the revolver, more because of personal bias: I'm a huge fan of .38 revolvers because of their ease of use and the cartridge having such low recoil for its power, so the Model 10 just plain feels good to me. I may also have a Revolver Ocelot-style love of the reloading process....
by chitoryu12
Mon Apr 15, 2013 4:04 am
Forum: Receiver
Topic: [MOD]Multiple Weapons, Dropping Items, and More(Update 2)
Replies: 11
Views: 10039

Re: Simple mod for dual weapons

how would you even manipulate them? if you wanted to do anything other than pull the trigger, you'd need to first holster the other weapon. Considering that Receiver tries to be realistic, that IS one of the main problems with dual-wielding in real life. The most that you can really do with little ...
by chitoryu12
Mon Apr 15, 2013 3:31 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 75971

Re: Possible Additions for Next Receiver Build

Agreed on optimization. I'm playing the Oblivion Lost mod for STALKER: Shadow of Chernobyl and it runs nearly perfectly, but Receiver chugs itself into uselessness on the lowest graphics settings. Which sucks because I'm an avid shooter and huge advocate of realism in games, so Receiver is pretty mu...
by chitoryu12
Mon Apr 15, 2013 3:25 am
Forum: Receiver
Topic: mod idea *HARD*
Replies: 4
Views: 3548

Re: mod idea *HARD*

The one thing I'm wary about with applying Receiver to new ideas is that the controls are already very complex. Any game that would be added on top of that would need a minimum of new controls to avoid running out of room on they keyboard. A zombie game is indeed a very good idea, as is any other on...