Search found 28 matches
- Fri Jun 28, 2013 5:16 am
- Forum: Receiver
- Topic: [Idea] Portal Turrets, Wheatly zappers
- Replies: 3
- Views: 4890
Re: [Idea] Portal Turrets, Wheatly zappers
Didn't that already get added to TF2?
- Fri Jun 28, 2013 5:13 am
- Forum: Receiver
- Topic: [MOD] Hexicube's Receiver Tweaks
- Replies: 18
- Views: 56047
Re: [MOD] Hexicube's Receiver Tweaks
https://dl.dropboxusercontent.com/u/132 ... r_Data.ziptheflyingfish wrote:Can you release the mod in a .zip format?
Re: Cleartape
So as I understand: one of the tapes is the Cleartape, which only has background static, but "after several sessions you may hear a voice". Am I supposed to listen to it over and over again? And how can I do that? Nothing happens when I press X after the tape has ended. Just wondering if ...
- Wed May 29, 2013 5:41 am
- Forum: Receiver
- Topic: Unreachable stuff?
- Replies: 7
- Views: 9258
Re: Unreachable stuff?
Actually that is not unreachable, if you tap W you run then jump to reach it. *Double tap W... But yeah, none of the areas are unreachable in my experience, at least ones that have items in them. Obviously some areas are supposed to be unreachable, and some areas are actually reachable that shouldn...
- Sun May 26, 2013 4:45 pm
- Forum: Receiver
- Topic: Multiplayer Implementation is happening.
- Replies: 88
- Views: 86740
Re: Multiplayer Implementation is happening.
It's isn't dead but I haven't had the time to work on it. I might have another update in the next 2/3 months if everything goes according to my plans. Sorry for taking this long but I have my day job + part time job at my company so I have very little time to everything else :( cant wait until thi...
- Thu May 23, 2013 5:38 pm
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 250184
Re: Possible Additions for Next Receiver Build
If I'm honest I would like to see something nice for the modding side of the scene, which could be something I do myself: A modding API that runs all javascript files in a folder after loading, along with some functions to register your listener functions that get called when, for instance, a turret...
- Thu May 23, 2013 9:02 am
- Forum: Receiver
- Topic: [MOD] Hexicube's Receiver Tweaks
- Replies: 18
- Views: 56047
Re: [MOD] Hexicube's Receiver Tweaks
I haven't tried it on a mac, and I'm not 100% sure since I edited the script dll files and not an assets file.TehEpic wrote:Is it/will it be compatible for mac?
I might need to compile it for mac if it isn't.
- Wed May 22, 2013 2:57 pm
- Forum: Receiver
- Topic: Receiver Stories - share them here
- Replies: 54
- Views: 51683
Re: Receiver Stories - share them here
http://cloud-2.steampowered.com/ugc/576737307029685321/2FFD8E620AE5C9AF9935B49CB3C46307D968BB02/ Note my tape count... Lol, wat happened?! :shock: I can only guess though. Also, how did you manage to take a screenshot in that situation of panic? Escape, slow motion cheat, screenshot, die. I think I...
- Tue May 21, 2013 9:03 am
- Forum: Receiver
- Topic: Request for very EASY Mod
- Replies: 3
- Views: 6102
Re: Request for very EASY Mod
Thank you for your reply. I wasn't suggesting that there be a tape every second. Anyway, I did not know that enemies and tapes increased with every room, thank you for letting me know. On my computer, the aiming is quantum meaning that I cannot aim smoothly but only jerkily so it's even more diffic...
- Tue May 21, 2013 8:59 am
- Forum: Receiver
- Topic: Problem - Quantum movement in Aim
- Replies: 5
- Views: 8942
Re: Problem - Quantum movement in Aim
Sounds like you have a particularly inaccurate mouse, by which I mean the precision on your mouse sucks and it only reports less steps of bigger movement. You could try a different mouse...
- Mon May 20, 2013 4:10 pm
- Forum: Receiver
- Topic: Request for very EASY Mod
- Replies: 3
- Views: 6102
Re: Request for very EASY Mod
The title of this post is a kind of double-entendre because the mod would be easy and it would also be easy to make. I'm some of you will hate me for this but I want a mod that makes tapes about 4 times more frequent. They are incredibly rare to find. On an average run, I find an average of .7 tape...
- Sun May 19, 2013 9:57 am
- Forum: Receiver
- Topic: Receiver Stories - share them here
- Replies: 54
- Views: 51683
Re: Receiver Stories - share them here
Note my tape count...
- Sun May 19, 2013 8:30 am
- Forum: Receiver
- Topic: [MOD] Hexicube's Receiver Tweaks
- Replies: 18
- Views: 56047
Re: [MOD] Hexicube's Receiver Tweaks
Changed item spawn chance to look at how many enemies spawned in a 'chunk' compared to the maximum that could have. New formula: (15+70*(enemies/maxEnemies))% If no enemies spawn there's a 15% chance of an item spawn happening per spawn point, if all enemies spawn it's 85%, etc. If a chunk of the wo...
- Sat May 18, 2013 8:33 am
- Forum: Receiver
- Topic: Streaming Receiver
- Replies: 1
- Views: 4730
Streaming Receiver
Just wanted to let people know I will try to routinely stream myself playing receiver, which should be good for showing newcomers the kind of thing to expect, showing off the game to potential buyers and getting opinions on changes I mod into the game.
http://www.twitch.tv/hexicube/
http://www.twitch.tv/hexicube/
- Sat May 18, 2013 4:10 am
- Forum: Receiver
- Topic: [MOD] Hexicube's Receiver Tweaks
- Replies: 18
- Views: 56047
Re: [MOD] Hexicube's Receiver Tweaks
Added a quick change; when shooting out the turret ammo box, the turret can still fire 1 shot because it would be chambered. I think this was how the turrets used to work before I added the ability to obtain ammo from them.