Search found 12 matches

by oux0f
Thu Nov 21, 2013 10:03 am
Forum: Receiver
Topic: My Receiver clone (uses mouse gestures)
Replies: 12
Views: 13109

Re: My Receiver clone (uses mouse gestures)

Source plz c:
by oux0f
Thu Nov 07, 2013 11:36 pm
Forum: Wolfire
Topic: Black Shades Modding
Replies: 73
Views: 37207

Re: Black Shades Modding

Bump
by oux0f
Fri Aug 30, 2013 6:34 pm
Forum: Receiver
Topic: Modeling help for a map
Replies: 2
Views: 1669

Re: Modeling help for a map

1. You can use any program that can export to file extensions Unity supports, e.g: 3ds, obj, etc. 2.Model the map, import it into the game(via the source/Unity) then fill it with light/item spawns as children(meaning a child of the parent object, meaning, your model.) then you add it into the level...
by oux0f
Fri Aug 30, 2013 3:46 pm
Forum: Receiver
Topic: [Quick Fix] No revolver spin sound?
Replies: 3
Views: 1876

Re: [Quick Fix] No revolver spin sound?

There's actually more bugs than that like one I recently discovered if you look straight down and aim down the iron sights your gun will flip up.
by oux0f
Fri Aug 30, 2013 6:32 am
Forum: Receiver
Topic: [Quick Fix] No revolver spin sound?
Replies: 3
Views: 1876

Re: [Quick Fix] No revolver spin sound?

I can hear a sound when I spin, I'm not sure what the problem could be. Anton should be here shortly I presume.
by oux0f
Fri Aug 30, 2013 5:43 am
Forum: Receiver
Topic: Modeling help for a map
Replies: 2
Views: 1669

Modeling help for a map

Ok so I'm looking to make a new map for receiver. For this I'm not looking for negative comments I just need help and I have some questions. If you like this though you are allowed to comment. -What program do I use for modeling? -What is the process for moving a map into the game? -Is there anythin...
by oux0f
Sun Aug 25, 2013 8:35 am
Forum: Receiver
Topic: WTF Is... : Receiver?
Replies: 6
Views: 3585

Re: WTF Is... : Receiver?

The problem is that Receiver isn't meant for normal games. The game would be interesting in multiplayer, for about 2-4 players perhaps, it would be interesting to see either a CoOp or Deathmatch that use the complex gun mechanics like in Receiver.
by oux0f
Sun Aug 25, 2013 8:10 am
Forum: Receiver
Topic: Receiver Inspired Ideas
Replies: 16
Views: 6737

Re: Receiver Inspired Ideas

Now that there is a new Receiver forum, I just wanted to revisit the idea of a Telekinetic Node hazard. The only new complication would be the revolver, since it doesn't have a safety, but opening up the wheel would essentially do the same thing. :D Or uncocking the revolver, whichever. I do agree ...
by oux0f
Sun Aug 25, 2013 7:24 am
Forum: Receiver
Topic: Multiplayer Implementation is happening.
Replies: 88
Views: 38433

Re: Multiplayer Implementation is happening.

Noooo
by oux0f
Sat Aug 24, 2013 12:52 pm
Forum: Receiver
Topic: Mod Ideas - Ipod, Injuries, Weapons.
Replies: 4
Views: 2864

Re: Mod Ideas - Ipod, Injuries, Weapons.

What if I told you... I can't use javascript?!?!?!?

Glad to see that the Reveiver section isn't abandoned...

Also There's a lack of mods for this game.

If I make it, I do what I want! :D
by oux0f
Sat Aug 24, 2013 6:36 am
Forum: Receiver
Topic: Receiver Stories - share them here
Replies: 54
Views: 22776

Re: Receiver Stories - share them here

Right, so I spawned with a Glock, and enough bullets for a full magazine. I reloaded, as you should. I didn't know the gun was on fully automatic. I accidentally HELD DOWN THE MOUSE. It scared me so bad it took me like 10 minutes to finally get enough courage to go to the next room. I checked to see...
by oux0f
Sat Aug 24, 2013 4:37 am
Forum: Receiver
Topic: Mod Ideas - Ipod, Injuries, Weapons.
Replies: 4
Views: 2864

Mod Ideas - Ipod, Injuries, Weapons.

Prologue I have these Ideas which probably nobody will even take notice of at all. But I like to dream. So here it is. If nobody responds to this then I will attempt to make this, fail, and then go cry. Enjoy! If you don't hate ipods in receiver: Ipod? Yeah, Ipod. I know, it would screw up any and ...