Search found 23 matches

by Telchmuller
Mon Sep 23, 2013 4:53 am
Forum: Wolfire
Topic: Thanks
Replies: 0
Views: 3995

Thanks

Not sure where to post this, but here seems as good a place as any.

Just a thread to say thanks to the devs for having released and for working on great games.

Way to go wolfire team!
by Telchmuller
Sun Sep 22, 2013 3:08 am
Forum: Randomness
Topic: The corruption of todays bury
Replies: 2
Views: 4354

The corruption of todays bury

The rapid decline amongst the youth of today's bury, and subsequently overall rabbit culture, is due in the larger part to the re-introduction of metal into rabbit society. It is not without good reason that the elder listeners had perk ears with regards to this insidious poison. It's fowl corruptio...
by Telchmuller
Sun Sep 22, 2013 12:41 am
Forum: Randomness
Topic: GREAT IDEAS FOR THE GAME.
Replies: 533
Views: 278062

Re: GR8 IDEAS FOR TEH GAEM.

wi in dis gaem r
3v3ry tim3 1 maek door wid hing3s
dat metal is stolen???
dat5 wi dis gaem is dum
:mrgreen:
I will make my doors wit ba5k3t w3av35 insteed
by Telchmuller
Sat Sep 21, 2013 8:28 pm
Forum: Randomness
Topic: GREAT IDEAS FOR THE GAME.
Replies: 533
Views: 278062

Re: GR8 IDEAS FOR TEH GAEM.

Retarded Username wrote:omg 2 l0ng 2 read
i dun giv a dam ab00t ur idez tehy r sh1t
Meh idezs r l1k3 ch1n3s3 waddar torcher
lot's of dr1p5
but not in yer mou7h wh3n yer dy1ng of tirsty
:P
by Telchmuller
Sat Sep 21, 2013 1:33 pm
Forum: Randomness
Topic: randomness
Replies: 8118
Views: 5056437

Re: randomness

AmorphousGamer wrote:It's my birthday, motherfuckers. Worship me.
happy b-day
by Telchmuller
Sat Sep 21, 2013 10:48 am
Forum: Randomness
Topic: TMNT mod for overgrowth???
Replies: 6
Views: 19148

Re: TMNT mod for overgrowth???

A mod is possible. Anthropomorphic turtle warriors would be legal even as an actual race, as long as they're different enough from the Inspiration. If a name-change is needed, I'd prefer "The Younger Reformed Disciples of A'tuin". That would be cool. As a style they could be really slow b...
by Telchmuller
Sat Sep 21, 2013 6:54 am
Forum: Wolfire
Topic: Overgrowth Multiplayer discussion
Replies: 139
Views: 145345

Re: Overgrowth Multiplayer discussion

Endoperez wrote: It's just that ideas are cheap, and implementation is not.
So that is why I get so many of them! :P
by Telchmuller
Sat Sep 21, 2013 3:48 am
Forum: Randomness
Topic: TMNT mod for overgrowth???
Replies: 6
Views: 19148

Re: TMNT mod for overgrowth???

Or, you know, maybe the mod could be called.
Generic young adult-morphed-shinobi-tortoises.
by Telchmuller
Sat Sep 21, 2013 3:37 am
Forum: Randomness
Topic: GREAT IDEAS FOR THE GAME.
Replies: 533
Views: 278062

Re: GR8 IDEAS FOR TEH GAEM.

Gr8 ideas for teh gaem rant part 4 I want all the overgrowth official legacy art assets used for map biomes to have a scripted effect such that they can be used in conjunction with a slider button to introduce seasonal variation on a spectrum scale. Also a similar texture script for ragdolls, so tha...
by Telchmuller
Fri Sep 20, 2013 11:46 pm
Forum: Randomness
Topic: 42
Replies: 13
Views: 11043

Re: 42

Korban3 wrote:EVIDENCE
Fascinating.
Not that it is true...but that my little pony is still around, and that people watch it.

Fascinating.
by Telchmuller
Fri Sep 20, 2013 11:43 pm
Forum: Wolfire
Topic: Overgrowth Multiplayer discussion
Replies: 139
Views: 145345

Re: Overgrowth Multiplayer discussion

So you're saying they should do two games, Overgrowth and Over-avatar, and release them for the price of one game? Ok...so it would change the game too much to do that i guess. My intention was simply to offer a way to get SOME mmo functionality. I was not suggesting that it should be done to taint...
by Telchmuller
Fri Sep 20, 2013 2:51 am
Forum: Randomness
Topic: GREAT IDEAS FOR THE GAME.
Replies: 533
Views: 278062

Re: GR8 IDEAS FOR TEH GAEM.

4nd plusers dat if day werd shoot @ meh wid doze arrows I wud grab em from da aer
by Telchmuller
Fri Sep 20, 2013 2:30 am
Forum: Randomness
Topic: GREAT IDEAS FOR THE GAME.
Replies: 533
Views: 278062

Re: GR8 IDEAS FOR TEH GAEM.

Gr8 ideas for teh gaem rant 3 I would like to see an editor feature that lets me lock settings, scaled down, and then save a costume map. This way I can load it in a meta world space, along side another map I have made, shrunk and saved, so that I can make maps that blend together well for story tel...
by Telchmuller
Thu Sep 19, 2013 5:14 pm
Forum: Wolfire
Topic: Overgrowth Multiplayer discussion
Replies: 139
Views: 145345

Re: Overgrowth Multiplayer discussion

What if you could select a combat style that was constantly scripted for online play? This way you would essentially be piloting an avatar with limited capabilities in terms of player direct control, however...with level scaling and customization of AI styles you could still get some online multipla...
by Telchmuller
Thu Sep 19, 2013 4:46 pm
Forum: Randomness
Topic: GREAT IDEAS FOR THE GAME.
Replies: 533
Views: 278062

Re: GR8 IDEAS FOR TEH GAEM.

moomoohk wrote:pls no my i's
whare 15 teh uber h4rpoon so dat 2 kill da whaleM4n
dis 35t3r egg hide guuuds!
:shock: