Search found 302 matches
Re: Fan Art
I can draw just drafts :s
- Tue Jan 21, 2014 11:55 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A friend.
- Replies: 32
- Views: 4771
Re: A friend.
Plot twist: The friend is in love with Deimo and wants to be dry humped. Or just humped.
- Tue Jan 21, 2014 10:22 am
- Forum: Randomness
- Topic: DDOS Protection
- Replies: 19
- Views: 31286
Re: DDOS Protection
*bomb falling and gunfire*
Jeff, put it back, PUT IT BACK!
*bomb exploding*
Oh God, they have shemales too, we are never gonna do it!
*heavy gunfire*
Grabs the radio: Jeff, we are under heavy fire, we nee-
*grenade exploding*
(lying corpse and radio apart)
*static charges and machine-guns' blasts*
Jeff, put it back, PUT IT BACK!
*bomb exploding*
Oh God, they have shemales too, we are never gonna do it!
*heavy gunfire*
Grabs the radio: Jeff, we are under heavy fire, we nee-
*grenade exploding*
(lying corpse and radio apart)
*static charges and machine-guns' blasts*
- Mon Jan 20, 2014 1:23 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A friend.
- Replies: 32
- Views: 4771
Re: A friend.
Just looked up "dry humping". Was not disappointed.
- Mon Jan 20, 2014 6:11 am
- Forum: Modding
- Topic: Mod idea: stats and levels in the Arena
- Replies: 138
- Views: 15159
Re: Mod idea: stats and levels in the Arena
Let's just agree that late replies are going to happen, and stop apologizing for them. No holiday break any more, not as much time for the fun stuff... :D *Thumb up* I like simplifying the health stuff. So we just change the health, and maybe look into the passive blocking, and that's all we do for...
- Mon Jan 13, 2014 3:12 pm
- Forum: Modding
- Topic: Mod idea: stats and levels in the Arena
- Replies: 138
- Views: 15159
Re: Mod idea: stats and levels in the Arena
Ok guys, sorry for the late and very imprecise reply, I had an exam today and will have others very soon, and right now, I am kinda in a hurry so I didn't figured out all the percentage Endo provided. Anyway this message is to tell you to do whatever you prefer about the math, my method was just an ...
- Sat Jan 11, 2014 3:05 am
- Forum: Modding
- Topic: Mod idea: stats and levels in the Arena
- Replies: 138
- Views: 15159
Re: Mod idea: stats and levels in the Arena
I understand what you mean and ok, let's include the agility aspect under the speed attribute :) Even if, to give more the idea of which parameters are going to be modified by this attribute I would call it with another name. Dunna, maybe Swiftness? Agility? Dexterity? Quickness? P.s. I am thinking ...
- Sat Jan 11, 2014 2:53 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What do you want to be implemented in the next build?
- Replies: 722
- Views: 123025
Re: What do you want to be implemented in the next build?
Ok, no age, I understand why not now. Thank you for the feedback
- Fri Jan 10, 2014 1:14 pm
- Forum: Modding
- Topic: [Weapon] Darts
- Replies: 19
- Views: 4439
Re: [Weapon] Darts
If you change the color of the little ones and increase their damage you can say to have "poison darts". I mean, assassin usually don't throw daggers, even if they use them in close combat, so throwing a poisoned dart would be... dunna, very cool.
- Fri Jan 10, 2014 7:49 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What do you want to be implemented in the next build?
- Replies: 722
- Views: 123025
Re: What do you want to be implemented in the next build?
What about a parameter for age? We have fat, we have muscle... Y NO AGE? ლ(ಠ益ಠლ) No seriously, imagine, children would be small, but still have big heads, eyes and ears while old men would have a white shade around the mustache, the eyebrows and the ears... And maybe age could affect size too, like...
- Fri Jan 10, 2014 5:10 am
- Forum: Modding
- Topic: Mod idea: stats and levels in the Arena
- Replies: 138
- Views: 15159
Re: Mod idea: stats and levels in the Arena
First of all I wish to thank you for the constant work and effort you spend in this mod. I saw the progression (I saw you solved a problem after the other) even if I understood little to no technical parts. Secondly I really hadn't thought about changing the appearance while changing the attributes,...
- Wed Jan 08, 2014 5:33 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What do you want to be implemented in the next build?
- Replies: 722
- Views: 123025
Re: What do you want to be implemented in the next build?
A death-replay-cinematic-camera-function, both when killing enemies and when you die. Maybe with settings like random, always off, rare, often and always on.
- Wed Jan 08, 2014 4:43 am
- Forum: Modding
- Topic: [Hotspot] Landmine
- Replies: 35
- Views: 5815
Re: [Hotspot] Landmine
It's... just... amazing.
- Wed Jan 08, 2014 4:26 am
- Forum: Randomness
- Topic: Good free Mac MMORPGs
- Replies: 40
- Views: 47672
Re: Good free Mac MMORPGs
Zombie Grinder is quite funny. And it's not exactly a mmorpg, but more a action/arcade/beat'em up/mmorpg. But it's in alpha
Check it out it's a good time killer and works on old macs too.
Check it out it's a good time killer and works on old macs too.
- Mon Jan 06, 2014 4:18 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What do you want to be implemented in the next build?
- Replies: 722
- Views: 123025
Re: What do you want to be implemented in the next build?
Parameters for patrol points! Currently the ai just goes from one to the next, flipping course when he gets to the last patrol point. There should be a parameter where you can control whether the ai will pause (and how long in seconds), or stop once he reaches the last point instead of turning back...