Search found 91 matches
- Sun Aug 02, 2020 5:08 pm
- Forum: Overgrowth
- Topic: Shrek on main menu?
- Replies: 2
- Views: 1436
Re: Shrek on main menu?
Fairly certain this is because of the LMAOLugaru mod on the Steam Workshop, unsub from that if you don’t want to see it, if it doesn’t disappear after unsubscribing, make sure to verify your files and that will solve the problem
- Mon Sep 02, 2019 5:29 pm
- Forum: Overgrowth
- Topic: Custom maps
- Replies: 11
- Views: 8875
Re: Custom maps
.xml mods can be dropped anywhere and you just have to use the "load level" option from the menu to load them, though for convenience, it's best to drop them into "Data/Levels..." As for Raided Town: RaidedTown.zip Here's an updated version, both fixes the missing files and updat...
- Sun Sep 01, 2019 9:30 am
- Forum: Overgrowth
- Topic: Custom maps
- Replies: 11
- Views: 8875
Re: Custom maps
It's not your fault that mod isn't working, it's awfully packaged, I might repackage and reupload it here because it's convoluted and messed up...
- Fri Aug 30, 2019 2:47 am
- Forum: Overgrowth
- Topic: Custom maps
- Replies: 11
- Views: 8875
Re: Custom maps
Ah, yeah, the MODS folder is for newer mods, it also won't load without extra files in the folder that won't come with older mods. Just drop them into the Custom folder path I listed above and it should hopefully work. It might also be that there's corrupted files in the level itself, if the 'custom...
- Sun Aug 25, 2019 8:14 am
- Forum: Overgrowth
- Topic: Custom maps
- Replies: 11
- Views: 8875
Re: Custom maps
Where abouts are you dropping the files in the directory?
A lot of the older maps go into Data/Custom/{author_name}/...
A lot of the older maps go into Data/Custom/{author_name}/...
- Sun Dec 30, 2018 4:07 am
- Forum: Receiver
- Topic: Just cheking
- Replies: 1
- Views: 3694
Re: Just cheking
The community is still livin', they're mostly just hiding away on the Discord, there's not a huge amount of activity on Forums anymore.
Join the Discord here: https://discord.gg/qaY23PF
Join the Discord here: https://discord.gg/qaY23PF
- Tue Jul 03, 2018 2:37 pm
- Forum: Overgrowth
- Topic: Easter Egg - Who is this man?
- Replies: 4
- Views: 5337
Re: Easter Egg - Who is this man?
Constance, the developer of Therium 2, just really likes his face...
There was originally a purple smiley face, but they were replaced by this lad...
There's one on nearly every level, try and find them all... (not all are in the level play space, some require the editor or some mad parkour skill)
There was originally a purple smiley face, but they were replaced by this lad...
There's one on nearly every level, try and find them all... (not all are in the level play space, some require the editor or some mad parkour skill)
- Wed Jan 10, 2018 3:22 pm
- Forum: Wolfire
- Topic: Stuck in Loading Screen?
- Replies: 2
- Views: 4542
Re: Stuck in Loading Screen?
Make sure you're not changing that level script, I'd say. If it was the mod.xml that was causing issues, the game wouldn't even launch and removing the checkpoints doesn't usually affect anything but progression.
- Mon Oct 23, 2017 3:12 am
- Forum: Randomness
- Topic: Help Editor Please 2017
- Replies: 1
- Views: 4015
Re: Help Editor Please 2017
No worries about the bad English, it was easy enough to understand. 1: Dead bodies You can select an NPC's spawn and press Ctrl+K to make them dead at spawn. I think the posistion they're in when you press Ctrl+k determines how their ragdoll will be, so knocking them out, then positioning them befor...
- Mon Oct 09, 2017 7:27 pm
- Forum: Randomness
- Topic: randomness
- Replies: 8118
- Views: 2311284
Re: randomness
Oh hey, you're alive?
Most people hide on the Discord nowadays.
Most people hide on the Discord nowadays.
- Mon Oct 09, 2017 7:22 pm
- Forum: Wolfire
- Topic: Two frustrating oversights regardings weapons!
- Replies: 4
- Views: 6129
Re: Two frustrating oversights regardings weapons!
Not sure about level transitions, but Weapon checkpoints are having something done about them. At the very least, checkpoints spawn you with the weapon Turner should be carrying at said point (namely the boat level in which by the last checkpoint you spawn with both a sword and a knife). You can sti...
- Tue Oct 03, 2017 6:10 am
- Forum: Wolfire
- Topic: Too Much Bloom
- Replies: 3
- Views: 5546
Re: Too Much Bloom
I remember I used to get this a lot on my old hardware, I'm not saying your hardware is bad btw xD If it's the same problem it seems like it's an issue with OpenGL Rendering, sometimes reloading the level a few times can fix it, but you can always manually tweak the lighting and post process effects...
- Mon Jun 12, 2017 3:45 am
- Forum: Wolfire
- Topic: Saving and checkpoints
- Replies: 3
- Views: 3924
Re: Saving and checkpoints
I agree that levels can be difficult without checkpoints, but by the time the official Overgrowth campaign is released with the game, checkpoints will have been fully implemented. Currently checkpoints work well and can spawn and delete enemies as you enter them, which improves performance as well a...
- Fri May 19, 2017 6:40 am
- Forum: Wolfire
- Topic: dialogue in my map disappear help
- Replies: 2
- Views: 3565
Re: dialogue in my map disappear help
Seems like a bug. Nothing should disappear after a save.
Are you sure you're loading the same map, it's possible you've saved it as a new map and opened the level from the recent files (which wouldn't be the 'saved as' file)
Are you sure you're loading the same map, it's possible you've saved it as a new map and opened the level from the recent files (which wouldn't be the 'saved as' file)
- Thu May 18, 2017 8:44 am
- Forum: Wolfire
- Topic: Overgrowth: Family Sharing and Workshop Mods
- Replies: 2
- Views: 3212
Re: Overgrowth: Family Sharing and Workshop Mods
Workshop is open, not sure how Steam handles Workshop for Overgrowth as it seems like it's now been opened for players who have the game on their library, not sure if having it on family share changes that. https://i.gyazo.com/d5ffe9e7fa3f068ccd83ad1d96984e11.png The Workshop is only accessible from...