Search found 5 matches

by Xamp
Tue Oct 14, 2014 9:43 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 386
Views: 185833

Re: Weapon Additions - Updated Feb. 15th

Josh707 wrote:Well I'm back now.
Hot damn, welcome back.
by Xamp
Sat Feb 22, 2014 5:39 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 386
Views: 185833

Re: Weapon Additions - Updated Feb. 15th

I'm not asking for a full-blown new update but could we get a small hotfix for the armor problem, please?
by Xamp
Thu Feb 20, 2014 1:43 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 386
Views: 185833

Re: Weapon Additions - Updated Feb. 15th

APsychonaut wrote:
schizoidvoid wrote:rotation speed for the turrets?
i'm imagining turretcopters.
and i'm loving it.
How about insane reaction speed and incredibly large FOV in combination with that? The game would become unplayable but oh my god, that would be hilarious to see.
by Xamp
Mon Feb 17, 2014 3:34 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 386
Views: 185833

Re: Weapon Additions - Updated Feb. 15th

I've got a few ideas for improvements. First off, flashlight/magazine shadows: It is wierd to see the floating shadow of a flashlight where there is supposed to be a body. I noticed the same for the Thompson mag, so maybe take the shadow for these items out? Next, magazines: I noticed sometimes the ...
by Xamp
Mon Feb 10, 2014 2:56 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 386
Views: 185833

Re: Weapon Additions - Updated Nov. 16th

Korban3 wrote:FS2000 models
+ all the other models =
*gungasm*