Search found 8 matches

by bassgojoe
Sun Nov 09, 2014 9:13 pm
Forum: Receiver
Topic: Joe's Receiver Multiplayer Implementation
Replies: 24
Views: 24332

Re: Joe's Receiver Multiplayer Implementation

I just upgraded to Unity Version 4.5.5.f1. I was able to load splash_screen.unity with no errors, hit play, and select "Host Server", and get into game without any trouble. You may have an error with your unity installation. "Internal compiler error" sounds pretty dire.
by bassgojoe
Sat Nov 08, 2014 9:07 pm
Forum: Receiver
Topic: Joe's Receiver Multiplayer Implementation
Replies: 24
Views: 24332

Re: Joe's Receiver Multiplayer Implementation

No, you shouldn't need to do anything like that. Maybe it's an incompatibility with a newer Unity version? Which version of Unity are you using?
by bassgojoe
Sun Nov 02, 2014 5:07 pm
Forum: Receiver
Topic: Joe's Receiver Multiplayer Implementation
Replies: 24
Views: 24332

Re: Joe's Receiver Multiplayer Implementation

If you want to run it inside the unity editor, here are the steps I use: * open the unity editor (I have 4.3.3f1) * point it at the 7DFPS\UnityProject folder * File -> Open Scene * point it at Assets\splash_screen\splashscreen.unity * hit Play * hit "Host Server" * wait a while for it to load, then ...
by bassgojoe
Sat May 03, 2014 12:58 pm
Forum: Receiver
Topic: Joe's Receiver Multiplayer Implementation
Replies: 24
Views: 24332

Re: Joe's Receiver Multiplayer Implementation

The basic steps are to download Unity from its website, download the mod from github (https://github.com/joevenzon/7DFPS), open the Unity editor and use it to open splashscreen.unity in the splash_screen folder, then hit play (or build & run from the menus). That'd be great if someone wants to do a ...
by bassgojoe
Fri Mar 07, 2014 11:41 am
Forum: Receiver
Topic: Joe's Receiver Multiplayer Implementation
Replies: 24
Views: 24332

Re: Joe's Receiver Multiplayer Implementation

WMan22 wrote:Dramatization of Reciever PvP
Hah! Another: http://youtu.be/E2p6c8fXuaU?t=2m14s
by bassgojoe
Fri Mar 07, 2014 11:36 am
Forum: Receiver
Topic: Joe's Receiver Multiplayer Implementation
Replies: 24
Views: 24332

Re: Joe's Receiver Multiplayer Implementation

Right now there's just a github link to the unity project, so you'd have to get the source and build it yourself. I'd like to provide easy to install binaries but I'm not sure what the devs allow.
by bassgojoe
Tue Feb 18, 2014 11:56 am
Forum: Receiver
Topic: Joe's Receiver Multiplayer Implementation
Replies: 24
Views: 24332

Re: Joe's Receiver Multiplayer Implementation

You need to start it using the splashscreen.unity scene in the splash_screen folder. That's the one that has the network manager and the main menu that lets you host/join or start single player*. If you start that one does it work, or do you still get a null exception? If the latter, do you have the...
by bassgojoe
Tue Feb 18, 2014 12:49 am
Forum: Receiver
Topic: Joe's Receiver Multiplayer Implementation
Replies: 24
Views: 24332

Joe's Receiver Multiplayer Implementation

Howdy! I forked the receiver git repository and added simple multiplayer. I'm not sure what the protocol is for releasing mods for receiver is, but it seems like people generally just fork the repo and make their changes, then point others to their repo. If this is incorrect, let me know. My fork li...