Search found 400 matches

by Silverfish
Tue Jul 25, 2017 4:50 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 386
Views: 193851

Re: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)

TacticalGayBoi: check at the bottom of the first post for installation instructions. If you're having some specific issue when following the instructions, hopefully I can help figure it out.
by Silverfish
Wed Jul 12, 2017 8:15 am
Forum: Wolfire
Topic: Level Highlight: Suraks Playground
Replies: 0
Views: 2029

Level Highlight: Suraks Playground

This time in our highlight series we show Suraks Playground by Surak:

by Silverfish
Tue Jul 04, 2017 5:45 am
Forum: Wolfire
Topic: Im not able to launch SUMLauncher 3
Replies: 1
Views: 1456

Re: Im not able to launch SUMLauncher 3

You would probably have better luck asking for support in the SUMLauncher forum thread: viewtopic.php?f=13&t=14201
by Silverfish
Tue Jun 27, 2017 7:39 am
Forum: Randomness
Topic: Some Overgrowth video from a beta campaign
Replies: 2
Views: 1752

Re: Some Overgrowth video from a beta campaign

Thank you for pointing out those bugs!

To make your YouTube embed work you have to remove the 's' in "https" at the beginning of the URL, and you can't use the "youtu.be" short link, have to use the full one.

So this will work:

Code: Select all

[youtube]http://www.youtube.com/watch?v=PZopTwy-S14[/youtube]
by Silverfish
Wed Jun 21, 2017 4:32 am
Forum: Wolfire
Topic: How to access the Overgrowth - Secret Preorder Forum
Replies: 260
Views: 458770

Re: How to access the Overgrowth - Secret Preorder Forum

deathswagga wrote:I don't own the game on Steam... any help please?
Please check under the "Non-Steam Users" heading in the first post in this topic. The information was there, but I just added that heading to make the info easier to find.
by Silverfish
Tue Jun 20, 2017 9:36 am
Forum: Wolfire
Topic: how can i change the spf username
Replies: 4
Views: 2062

Re: how can i change the spf username

Press this button.
pm.jpg
pm.jpg (3.91 KiB) Viewed 2037 times
by Silverfish
Mon Jun 19, 2017 12:01 pm
Forum: Wolfire
Topic: Mod Highlight: Bow and Arrow Mod
Replies: 0
Views: 1946

Mod Highlight: Bow and Arrow Mod

This time in our mod highlight series we show the Bow and Arrow Mod by Gyrth:

by Silverfish
Tue Jun 13, 2017 5:40 am
Forum: Wolfire
Topic: Mod Highlight: First Person Mod
Replies: 0
Views: 2016

Mod Highlight: First Person Mod

To show our appreciation for all of you wonderful people in our community who make these awesome mods, we're making a series of mod highlight videos to showcase some of them.

First up is the First Person Mod by The Turbo Turnip:

by Silverfish
Tue Feb 28, 2017 6:44 am
Forum: Wolfire
Topic: Developer Q&A
Replies: 26
Views: 7992

Re: Developer Q&A

The Q&A video is now available for your viewing.


Hope you like it!
by Silverfish
Mon Feb 13, 2017 4:43 am
Forum: Lugaru
Topic: Release: OSS Lugaru 1.2 (11/02/2017)
Replies: 6
Views: 3605

Re: Release: OSS Lugaru 1.2 (11/02/2017)

The link to your website is broken.
by Silverfish
Fri Feb 10, 2017 3:10 am
Forum: Wolfire
Topic: Developer Q&A
Replies: 26
Views: 7992

Re: Developer Q&A questions

Haha, Merlyn you little rascal! :wink:
by Silverfish
Thu Feb 09, 2017 4:00 am
Forum: Wolfire
Topic: Developer Q&A
Replies: 26
Views: 7992

Re: Developer Q&A questions

There is no set date at this time, but probably in a couple of weeks or so.
by Silverfish
Thu Feb 02, 2017 3:45 am
Forum: Wolfire
Topic: Developer Q&A
Replies: 26
Views: 7992

Developer Q&A

The Q&A video is now available for your viewing.

[+] Original post
We're planning on making another developer Q&A video soon and are now taking questions! Post your questions here, email them to [email protected] or tweet them @ogweekly.

Thank you!
by Silverfish
Sat Nov 26, 2016 7:42 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 6493

Re: Overgrwoth Custom Weapon Shading

I'm not getting this issue when testing with a flat normal map on my end. My object .xml looks like this: <?xml version="1.0" ?> <Object> <Model>Data/Custom/Blendahead/Models/Weapons/Lucille.obj</Model> <ColorMap>Data/Custom/Blendahead/Textures/Weapons/Lucille_diff.dds</ColorMap> <NormalMap>Data/Tex...
by Silverfish
Wed Nov 23, 2016 5:16 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 6493

Re: Overgrwoth Custom Weapon Shading

So you changed it to use the cubemap shader, right? Did you also replace your object space normal map with a tangent space normal map?

If you just want to test the shader with a flat normal map, there is a flat normal map called "blank_TS_white_n.tga" right in the ../Overgrowth/Data/Textures/ folder.