Search found 395 matches

by Silverfish
Tue Jun 20, 2017 9:36 am
Forum: Wolfire
Topic: how can i change the spf username
Replies: 4
Views: 1626

Re: how can i change the spf username

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pm.jpg
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by Silverfish
Mon Jun 19, 2017 12:01 pm
Forum: Wolfire
Topic: Mod Highlight: Bow and Arrow Mod
Replies: 0
Views: 1327

Mod Highlight: Bow and Arrow Mod

This time in our mod highlight series we show the Bow and Arrow Mod by Gyrth:

by Silverfish
Tue Jun 13, 2017 5:40 am
Forum: Wolfire
Topic: Mod Highlight: First Person Mod
Replies: 0
Views: 1399

Mod Highlight: First Person Mod

To show our appreciation for all of you wonderful people in our community who make these awesome mods, we're making a series of mod highlight videos to showcase some of them.

First up is the First Person Mod by The Turbo Turnip:

by Silverfish
Tue Feb 28, 2017 6:44 am
Forum: Wolfire
Topic: Developer Q&A
Replies: 26
Views: 7170

Re: Developer Q&A

The Q&A video is now available for your viewing.


Hope you like it!
by Silverfish
Mon Feb 13, 2017 4:43 am
Forum: Lugaru
Topic: Release: OSS Lugaru 1.2 (11/02/2017)
Replies: 6
Views: 2828

Re: Release: OSS Lugaru 1.2 (11/02/2017)

The link to your website is broken.
by Silverfish
Fri Feb 10, 2017 3:10 am
Forum: Wolfire
Topic: Developer Q&A
Replies: 26
Views: 7170

Re: Developer Q&A questions

Haha, Merlyn you little rascal! :wink:
by Silverfish
Thu Feb 09, 2017 4:00 am
Forum: Wolfire
Topic: Developer Q&A
Replies: 26
Views: 7170

Re: Developer Q&A questions

There is no set date at this time, but probably in a couple of weeks or so.
by Silverfish
Thu Feb 02, 2017 3:45 am
Forum: Wolfire
Topic: Developer Q&A
Replies: 26
Views: 7170

Developer Q&A

The Q&A video is now available for your viewing.

[+] Original post
We're planning on making another developer Q&A video soon and are now taking questions! Post your questions here, email them to [email protected] or tweet them @ogweekly.

Thank you!
by Silverfish
Sat Nov 26, 2016 7:42 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 5664

Re: Overgrwoth Custom Weapon Shading

I'm not getting this issue when testing with a flat normal map on my end. My object .xml looks like this: <?xml version="1.0" ?> <Object> <Model>Data/Custom/Blendahead/Models/Weapons/Lucille.obj</Model> <ColorMap>Data/Custom/Blendahead/Textures/Weapons/Lucille_diff.dds</ColorMap> <NormalMap>Data/Tex...
by Silverfish
Wed Nov 23, 2016 5:16 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 5664

Re: Overgrwoth Custom Weapon Shading

So you changed it to use the cubemap shader, right? Did you also replace your object space normal map with a tangent space normal map?

If you just want to test the shader with a flat normal map, there is a flat normal map called "blank_TS_white_n.tga" right in the ../Overgrowth/Data/Textures/ folder.
by Silverfish
Tue Nov 22, 2016 5:23 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 5664

Re: Overgrwoth Custom Weapon Shading

I tested some things with it and had to ask the rest of the team because I couldn't get it to work either. Apparently it's no longer the "cubemapitem" shader you should use if you want to use a tangent space normal map on an item, but simply the "cubemap" shader. EDIT1: I updated the wiki with this ...
by Silverfish
Fri Nov 18, 2016 3:54 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 5664

Re: Overgrwoth Custom Weapon Shading

Hh, weird. Would you like to zip up the object.xml file as well as the textures and the model so I can take a look and hopefully figure it out?
by Silverfish
Thu Nov 17, 2016 6:47 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 5664

Re: Overgrwoth Custom Weapon Shading

It doesn't need to be a flat object to use tangent space normals. Tangent space normals just use the normal map in a way that modifies the underlying normal instead of overriding it entirely. There are some comparison images and more information on the subject here: http://wiki.polycount.com/wiki/No...
by Silverfish
Wed Nov 16, 2016 4:40 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 5664

Re: Overgrwoth Custom Weapon Shading

Ok, that looks good. I would guess that you'll need to swap and/or flip one or two of the channels in your normal map for it to work like it should. Unfortunately I don't know which ones or how and I don't have time to test it out right now myself.

Please let us know if you figure it out!
by Silverfish
Wed Nov 16, 2016 4:04 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 5664

Re: Overgrwoth Custom Weapon Shading

What shader are you using and what does your normal map look like? I'm thinking it might be an issue with using a tangent space normal map with the object space normal map shader.