The Q&A video is now available for your viewing.
Search found 403 matches
- Thu Feb 02, 2017 3:45 am
- Forum: Wolfire
- Topic: Developer Q&A
- Replies: 26
- Views: 9911
- Sat Nov 26, 2016 7:42 pm
- Forum: Wolfire
- Topic: Overgrwoth Custom Weapon Shading
- Replies: 16
- Views: 7699
Re: Overgrwoth Custom Weapon Shading
I'm not getting this issue when testing with a flat normal map on my end. My object .xml looks like this: <?xml version="1.0" ?> <Object> <Model>Data/Custom/Blendahead/Models/Weapons/Lucille.obj</Model> <ColorMap>Data/Custom/Blendahead/Textures/Weapons/Lucille_diff.dds</ColorMap> <NormalMap>Data/Tex...
- Wed Nov 23, 2016 5:16 pm
- Forum: Wolfire
- Topic: Overgrwoth Custom Weapon Shading
- Replies: 16
- Views: 7699
Re: Overgrwoth Custom Weapon Shading
So you changed it to use the cubemap shader, right? Did you also replace your object space normal map with a tangent space normal map?
If you just want to test the shader with a flat normal map, there is a flat normal map called "blank_TS_white_n.tga" right in the ../Overgrowth/Data/Textures/ folder.
If you just want to test the shader with a flat normal map, there is a flat normal map called "blank_TS_white_n.tga" right in the ../Overgrowth/Data/Textures/ folder.
- Tue Nov 22, 2016 5:23 pm
- Forum: Wolfire
- Topic: Overgrwoth Custom Weapon Shading
- Replies: 16
- Views: 7699
Re: Overgrwoth Custom Weapon Shading
I tested some things with it and had to ask the rest of the team because I couldn't get it to work either. Apparently it's no longer the "cubemapitem" shader you should use if you want to use a tangent space normal map on an item, but simply the "cubemap" shader. EDIT1: I updated the wiki with this ...
- Fri Nov 18, 2016 3:54 pm
- Forum: Wolfire
- Topic: Overgrwoth Custom Weapon Shading
- Replies: 16
- Views: 7699
Re: Overgrwoth Custom Weapon Shading
Hh, weird. Would you like to zip up the object.xml file as well as the textures and the model so I can take a look and hopefully figure it out?
- Thu Nov 17, 2016 6:47 pm
- Forum: Wolfire
- Topic: Overgrwoth Custom Weapon Shading
- Replies: 16
- Views: 7699
Re: Overgrwoth Custom Weapon Shading
It doesn't need to be a flat object to use tangent space normals. Tangent space normals just use the normal map in a way that modifies the underlying normal instead of overriding it entirely. There are some comparison images and more information on the subject here: http://wiki.polycount.com/wiki/No...
- Wed Nov 16, 2016 4:40 pm
- Forum: Wolfire
- Topic: Overgrwoth Custom Weapon Shading
- Replies: 16
- Views: 7699
Re: Overgrwoth Custom Weapon Shading
Ok, that looks good. I would guess that you'll need to swap and/or flip one or two of the channels in your normal map for it to work like it should. Unfortunately I don't know which ones or how and I don't have time to test it out right now myself.
Please let us know if you figure it out!
Please let us know if you figure it out!
- Wed Nov 16, 2016 4:04 pm
- Forum: Wolfire
- Topic: Overgrwoth Custom Weapon Shading
- Replies: 16
- Views: 7699
Re: Overgrwoth Custom Weapon Shading
What shader are you using and what does your normal map look like? I'm thinking it might be an issue with using a tangent space normal map with the object space normal map shader.
- Wed Nov 16, 2016 3:58 pm
- Forum: Randomness
- Topic: Cant reactivate account
- Replies: 1
- Views: 2669
Re: Cant reactivate account
Please send an email about this to [email protected] and we'll hopefully be able to help you out!
- Mon Oct 31, 2016 4:52 pm
- Forum: Wolfire
- Topic: [closed] Mod user and maker survey
- Replies: 2
- Views: 2606
Re: Mod user and maker survey
Thanks for helping, xweert123! Much appreciated!
- Wed Oct 26, 2016 6:33 pm
- Forum: Wolfire
- Topic: [closed] Mod user and maker survey
- Replies: 2
- Views: 2606
[closed] Mod user and maker survey
EDIT: We are no longer accepting responses in this form, thank you to those who heled out! <3 Original message: We're considering a few improvements for those who make and use mods. To help us decide what to do, we've decided to get some input from you, the community! Please fill out this really sh...
- Thu Oct 06, 2016 7:54 am
- Forum: Wolfire
- Topic: My activation key isn't in the database (Overgrowth)
- Replies: 4
- Views: 2506
Re: My activation key isn't in the database (Overgrowth)
All the information you need is in this post: viewtopic.php?f=2&t=16422
- Wed Sep 28, 2016 10:46 am
- Forum: Wolfire
- Topic: Wolfire Discord chat
- Replies: 0
- Views: 3574
Wolfire Discord chat
Today we're launching the official Wolfire Discord server ! By joining the Wolfire Discord server you can talk with other members of the Wolfire community using text and voice chat. For more information, check out the Discord website . Join the server by following this link: https://discordapp.com/i...
- Tue Sep 06, 2016 2:26 pm
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 173738
Re: Overgrowth Weekly
Here is the latest Overgrowth Weekly:
- Thu Aug 18, 2016 10:52 am
- Forum: Randomness
- Topic: randomness
- Replies: 8118
- Views: 1413819
Re: randomness
ARG challenge accepted?