Search found 403 matches

by Silverfish
Thu Feb 02, 2017 3:45 am
Forum: Wolfire
Topic: Developer Q&A
Replies: 26
Views: 9709

Developer Q&A

The Q&A video is now available for your viewing.

[+] Original post
We're planning on making another developer Q&A video soon and are now taking questions! Post your questions here, email them to [email protected] or tweet them @ogweekly.

Thank you!
by Silverfish
Sat Nov 26, 2016 7:42 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 7582

Re: Overgrwoth Custom Weapon Shading

I'm not getting this issue when testing with a flat normal map on my end. My object .xml looks like this: <?xml version="1.0" ?> <Object> <Model>Data/Custom/Blendahead/Models/Weapons/Lucille.obj</Model> <ColorMap>Data/Custom/Blendahead/Textures/Weapons/Lucille_diff.dds</ColorMap> <NormalMap>Data/Tex...
by Silverfish
Wed Nov 23, 2016 5:16 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 7582

Re: Overgrwoth Custom Weapon Shading

So you changed it to use the cubemap shader, right? Did you also replace your object space normal map with a tangent space normal map?

If you just want to test the shader with a flat normal map, there is a flat normal map called "blank_TS_white_n.tga" right in the ../Overgrowth/Data/Textures/ folder.
by Silverfish
Tue Nov 22, 2016 5:23 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 7582

Re: Overgrwoth Custom Weapon Shading

I tested some things with it and had to ask the rest of the team because I couldn't get it to work either. Apparently it's no longer the "cubemapitem" shader you should use if you want to use a tangent space normal map on an item, but simply the "cubemap" shader. EDIT1: I updated the wiki with this ...
by Silverfish
Fri Nov 18, 2016 3:54 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 7582

Re: Overgrwoth Custom Weapon Shading

Hh, weird. Would you like to zip up the object.xml file as well as the textures and the model so I can take a look and hopefully figure it out?
by Silverfish
Thu Nov 17, 2016 6:47 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 7582

Re: Overgrwoth Custom Weapon Shading

It doesn't need to be a flat object to use tangent space normals. Tangent space normals just use the normal map in a way that modifies the underlying normal instead of overriding it entirely. There are some comparison images and more information on the subject here: http://wiki.polycount.com/wiki/No...
by Silverfish
Wed Nov 16, 2016 4:40 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 7582

Re: Overgrwoth Custom Weapon Shading

Ok, that looks good. I would guess that you'll need to swap and/or flip one or two of the channels in your normal map for it to work like it should. Unfortunately I don't know which ones or how and I don't have time to test it out right now myself.

Please let us know if you figure it out!
by Silverfish
Wed Nov 16, 2016 4:04 pm
Forum: Wolfire
Topic: Overgrwoth Custom Weapon Shading
Replies: 16
Views: 7582

Re: Overgrwoth Custom Weapon Shading

What shader are you using and what does your normal map look like? I'm thinking it might be an issue with using a tangent space normal map with the object space normal map shader.
by Silverfish
Wed Nov 16, 2016 3:58 pm
Forum: Randomness
Topic: Cant reactivate account
Replies: 1
Views: 2578

Re: Cant reactivate account

Please send an email about this to [email protected] and we'll hopefully be able to help you out!
by Silverfish
Mon Oct 31, 2016 4:52 pm
Forum: Wolfire
Topic: [closed] Mod user and maker survey
Replies: 2
Views: 2565

Re: Mod user and maker survey

Thanks for helping, xweert123! Much appreciated!
by Silverfish
Wed Oct 26, 2016 6:33 pm
Forum: Wolfire
Topic: [closed] Mod user and maker survey
Replies: 2
Views: 2565

[closed] Mod user and maker survey

EDIT: We are no longer accepting responses in this form, thank you to those who heled out! <3 Original message: We're considering a few improvements for those who make and use mods. To help us decide what to do, we've decided to get some input from you, the community! Please fill out this really sh...
by Silverfish
Thu Oct 06, 2016 7:54 am
Forum: Wolfire
Topic: My activation key isn't in the database (Overgrowth)
Replies: 4
Views: 2456

Re: My activation key isn't in the database (Overgrowth)

All the information you need is in this post: viewtopic.php?f=2&t=16422
by Silverfish
Wed Sep 28, 2016 10:46 am
Forum: Wolfire
Topic: Wolfire Discord chat
Replies: 0
Views: 3458

Wolfire Discord chat

Today we're launching the official Wolfire Discord server ! By joining the Wolfire Discord server you can talk with other members of the Wolfire community using text and voice chat. For more information, check out the Discord website . Join the server by following this link: https://discordapp.com/i...
by Silverfish
Tue Sep 06, 2016 2:26 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 171759

Re: Overgrowth Weekly

Here is the latest Overgrowth Weekly:
by Silverfish
Thu Aug 18, 2016 10:52 am
Forum: Randomness
Topic: randomness
Replies: 8116
Views: 1380678

Re: randomness

ARG challenge accepted?