Search found 2454 matches
- Sat Aug 01, 2009 3:26 am
- Forum: Randomness
- Topic: What if MMOs were...backwards?
- Replies: 10
- Views: 2484
Re: What if MMOs were...backwards?
When I read the title I thought you meant levelling down. Maybe if you had to set up the dungeons and move the- No wait that's already been done Dungeon master. D: Almost right. Dungeon Keepers (and later Evil Genius) are the make-your-own-hero-proof-dungeon games. Dungeon Keeper games had a fantas...
- Sat Aug 01, 2009 3:19 am
- Forum: Wolfire
- Topic: inspired by redwall?
- Replies: 18
- Views: 8381
Re: inspired by redwall?
Wow! I just found about a series of book that seems like it was inspired by Redwall, from a VERY promising author: Linky Cover: http://www.garry-kilworth.com/images/coverlarge_gaslightgeezers.jpg Synopsis: "Montagu Sylver is a famous weasel detective, intent on solving mysteries. Can he ferret ...
- Sat Aug 01, 2009 1:41 am
- Forum: Randomness
- Topic: What if MMOs were...backwards?
- Replies: 10
- Views: 2484
Re: What if MMOs were...backwards?
It's like an MMO, real-time combat (no auto-attack bs) where you play as the creatures and fight the people. That's all I've got so far... I mean would you play something like that? So instead of playing as humans and dwarves and elves, you'd be like this wild band of monsters that go raid the &quo...
- Thu Jul 30, 2009 8:41 am
- Forum: Wolfire
- Topic: What annoyed you most about lugaru?
- Replies: 32
- Views: 14097
Re: What annoyed you most about lugaru?
Offcourse that's what lugaru was all about: it's unique combat system (which i think is awesome) but eventually it became too trivial. Take a game such as bethesda's The elder scrolls IV Oblivion, strip it off of all the roleplaying, interacting with npc's and choices of where to go next. Wouldn't ...
- Thu Jul 30, 2009 1:31 am
- Forum: Randomness
- Topic: Battlefield: 1943
- Replies: 9
- Views: 2286
Re: Battlefield: 1943
Arg... Seriously, who actually plays console games anymore. :x Everyone who doesn't want to worry about upgrading their computer, people who don't want to pay huge wad of money for a gaming computer when they can get a console and non-gaming computer for the same amount, people who have a huge TV a...
- Thu Jul 30, 2009 12:03 am
- Forum: Wolfire
- Topic: inspired by redwall?
- Replies: 18
- Views: 8381
Re: inspired by redwall?
What's with this "when I was a kid" Stuff? I still read the new ones that he seemingly endlessly cranks out. I only stopped reading because the author recycles so many elements in each book. I might enjoy them if I tried them again. Has anyone heard about or read Mouse Guard ? I think it'...
- Wed Jul 29, 2009 12:43 am
- Forum: Randomness
- Topic: Cavalry thread
- Replies: 38
- Views: 29947
Re: Cavalry thread
I can't decide which would be more awesome, people riding on the back of a giant robotic dinosaur, or a giant robotic person riding on the back of a giant robotic dinosaur. Both have been done AGES ago, and probably several times at that. Dinoriders, Power Rangers etc. http://i40.tinypic.com/2hwptl...
- Tue Jul 28, 2009 1:55 pm
- Forum: Randomness
- Topic: Cavalry thread
- Replies: 38
- Views: 29947
Re: Cavalry thread
Yeah, antlers. Thanks for the correction. Why cavalry rule: they're big, scary, intimidating. http://www.youtube.com/watch?v=ZZXTf2e8BMM Some types of cavalry are more intimidating than others: http://theminiaturespage.com/news/pics/2005/may/915925a.jpg Draft horses probably weren't used as warhorse...
- Tue Jul 28, 2009 12:55 pm
- Forum: Randomness
- Topic: Cavalry thread
- Replies: 38
- Views: 29947
Cavalry thread
Future Vikings side with bears. http://farm2.static.flickr.com/1410/1262584641_e1d9e0e063.jpg That's more Russia. Besides that, bear cavalry is pretty bad. Bears sleep during winter, may eat the riders if they aren't fed, and if someone gets close enough the bear would try to stand up and use its c...
Re: Fan Art
EDIT: I'm moving this to a new thread, because I found lots of nice images. To the cavalry thread!
Re: Fan Art
Well the christian vikings had horns on their helmets, but I wanted him to be a real norse viking. And no he isn't rich, he just knows how to pillage and loot :twisted: If he's not rich, why does he have huge golden jewelry? :D I really like his blocky shape, very strong-looking. His wrists seem so...
- Mon Jul 27, 2009 1:23 am
- Forum: Wolfire
- Topic: Forum upgrade suggestion
- Replies: 10
- Views: 3385
Re: Re:
I'd love an "ignore thread" option, for all kinds of random threads about unnecessary things.Blorx wrote:I wasn't quite saying one word posts are bad...but some threads end up being half yes and no posts with no "real" input whatsoever. That's all I was getting at. *shrugs*
- Sun Jul 26, 2009 11:13 am
- Forum: Randomness
- Topic: *Achievment unlocked - how the...*
- Replies: 31
- Views: 7395
Re: *Achievment unlocked - how the...*
Wouldn't work. People would compile a list of achievement requirements and put it online.Grayswandir wrote:They need to make all Achievements, "Secret Achievements", thus you have no idea what you're supposed to do to make your e-penis longer.
- Sun Jul 26, 2009 5:01 am
- Forum: Randomness
- Topic: *Achievment unlocked - how the...*
- Replies: 31
- Views: 7395
Re: *Achievment unlocked - how the...*
I really can't see how trawling through a game's landscape for meaningless orbs takes any skill whatsoever. Also, I really don't see how something requiring skill or effort makes it worthwhile. That's like saying that going through a haystack for a needle is worthwhile because the needle was hard t...
- Sat Jul 25, 2009 2:12 pm
- Forum: Randomness
- Topic: *Achievment unlocked - how the...*
- Replies: 31
- Views: 7395
Re:
That may well be the case, but in the example Ren is referring to there is absolutely zero challenge. Prototype has 250* orbs scattered about the environment, usually on top of various buildings. They aren't marked on the mini-map or anything, so finding them all prettymuch requires the player to m...