Search found 502 matches
- Mon Jan 25, 2010 11:30 am
- Forum: Randomness
- Topic: Student Game Developers Community
- Replies: 19
- Views: 4939
Re: Student Game Developers Community
Getting better. It still looks a bit like a blog, but I'm not sure how exactly you're planning on going about running the site, so it may be fine if the blog's a central part. More reference if you're interested of the general style of blogs: http://wpguerrilla.com/25-famous-blogs-that-use-wordpress...
- Sat Jan 23, 2010 10:41 pm
- Forum: Wolfire
- Topic: Account is in forum list, but preorder panel can't find it.
- Replies: 2
- Views: 1363
Re: Account is in forum list, but preorder panel can't find it.
Yeah, they've been doing updates lately, so maybe try tomorrow or talk to John on the meebo widget on the contact page.
- Sat Jan 23, 2010 10:30 pm
- Forum: Wolfire
- Topic: Overgrowth Tools - What can be done?
- Replies: 32
- Views: 12385
Re: Overgrowth Tools - What can be done?
Have you considered Flash?
It's extremely easy to pick up, and you can create pretty complex games. If you can find a student to buy it, it's only 250 on Academic Superstore.
It's really where I started my game design experiences.
It's extremely easy to pick up, and you can create pretty complex games. If you can find a student to buy it, it's only 250 on Academic Superstore.
It's really where I started my game design experiences.
- Sat Jan 23, 2010 10:19 pm
- Forum: Wolfire
- Topic: Do we need moderators?
- Replies: 111
- Views: 31596
Re: Do we need moderators?
It's amazing what you can find with a little websleuthing. For instance, you were the lead singer in a band of five of your friends back in 2006. I could probably find more, as just finding that fact instantly gave me 3 or 4 more information leads. But really, you can't find anything on me, I'm almo...
- Sat Jan 23, 2010 9:53 pm
- Forum: Randomness
- Topic: Visual Basic
- Replies: 8
- Views: 2065
Re: Visual Basic
Grr... basic .. must .. resist .. flaming..... Anyways, I don't support Basic. Mainly because it really isn't applicable for accomplishing a serious project, compared to a much more moldable language such as Java (it can be done, but it's not necessarily the best way). Also, syntax and the like don'...
- Sat Jan 23, 2010 7:57 pm
- Forum: Randomness
- Topic: Other Indies
- Replies: 9
- Views: 2690
Re: Other Indies
Can't go anywhere without mentioning the super-over-hyped-but-still-going-to-be-freakin-awesome indie MMO. http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=12&Itemid=33 Basically: EvE - grinding + complete galactic simulation + skill-based combat Also, ...
- Sat Jan 23, 2010 7:53 pm
- Forum: Randomness
- Topic: Forum Game: Beat the Previous Image
- Replies: 1323
- Views: 524425
Re: Forum Game: Beat the Previous Image
Don't know who that is so,
20th century fox beaten by 30th century.

20th century fox beaten by 30th century.

- Sat Jan 23, 2010 7:48 pm
- Forum: Randomness
- Topic: Student Game Developers Community
- Replies: 19
- Views: 4939
Re: Student Game Developers Community
If I had to guess a reason for it looking a little unprofessional would be that the design is that of a blog. While many community sites, or more "professional sites" take up the entire screen, most blogs use the "pill" look with a rounded box centered in the screen. References: ...
- Thu Jan 21, 2010 11:04 pm
- Forum: Randomness
- Topic: Forum Game: Beat the Previous Image
- Replies: 1323
- Views: 524425
Re: Forum Game: Beat the Previous Image
Hey, hey, hey folks. Save the arguing for one of the threads we have set aside for hating on Renegade.

Obama beaten by his alter ego.Armored Wolf wrote:

- Thu Jan 21, 2010 11:44 am
- Forum: Wolfire
- Topic: Opengl hardware tesselation
- Replies: 4
- Views: 3559
Re: Opengl hardware tesselation
If I had to take a guess on how it works, I would guess that the tessellation takes in a very high resolution mesh, and then creates 1-5 different levels of detail by breaking it down. It doesn't need to create any details procedurally because it can just bring up higher and higher quality meshes as...
- Wed Jan 20, 2010 11:06 pm
- Forum: Randomness
- Topic: A Formal Apology
- Replies: 100
- Views: 29825
Re: A Formal Apology
That's irony.Armored Wolf wrote:Ezackly, it was just a dead dog. That's why I had enough guts to post the image in the first place and look at it without barfing over my laptop.
- Wed Jan 20, 2010 7:24 pm
- Forum: Wolfire
- Topic: Do we need moderators?
- Replies: 111
- Views: 31596
Re: Do we need moderators?
Anyway, from my experience it's important for moderators to have different colored names. It's something everyone recognizes as meaning 'I am a moderator", and that's important if people are going to actually listen to said moderator. I see moderators as less of "needing to be listened to...
- Wed Jan 20, 2010 6:44 pm
- Forum: Randomness
- Topic: B-b-b-ban me!
- Replies: 46
- Views: 11798
Re: B-b-b-ban me!
If you lay out a fair set of rules (ordering from most important to least important) ... and make no special exceptions for anyone , then it will be fine. Its not like they have room to argue, the use of forums is a priviledge, and to keep the priviledge they have to follow the rules for the forum....
- Wed Jan 20, 2010 6:33 pm
- Forum: Randomness
- Topic: Student Game Developers Community
- Replies: 19
- Views: 4939
Re: Student Game Developers Community
Lookin' good. The guy in the center kind of creeps me out a little. Maybe a bit too happy.
- Tue Jan 19, 2010 6:58 pm
- Forum: Randomness
- Topic: Impersonations of forum users
- Replies: 112
- Views: 26112
Re: Impersonations of forum users
As long as we're calling colors, claims on green.
