Search found 2 matches
- Sat Feb 28, 2009 11:43 am
- Forum: Randomness
- Topic: Compiling for 2 Operating Systems
- Replies: 3
- Views: 1583
Re: Compiling for 2 Operating Systems
I don't know about Linux, but for Windows and Mac OS X we just use the same source code with a number of #ifdefs to make small changes. It is tricky to keep the project files in sync, but we have a policy of trying the mac build right after committing a change to the windows build, and vice versa, ...
- Thu Feb 26, 2009 7:19 pm
- Forum: Randomness
- Topic: Compiling for 2 Operating Systems
- Replies: 3
- Views: 1583
Compiling for 2 Operating Systems
Hey guys! I have some code which I would like to get compiled and running on Linux (Mac OS X soon!) but I'm having some problems. I'm using Visual Studio to compile my code on Windows. Previously I would just use G++ and compile that one main.cpp file. But now since the game's code has grown, I don'...