Search found 1394 matches

by zip
Sat Jun 10, 2006 7:06 am
Forum: Randomness
Topic: Post your greatest links!
Replies: 35
Views: 20361

Two words:
Fat
Pie.

Good lord O.o
by zip
Fri Jun 09, 2006 12:21 am
Forum: Wolfire
Topic: fighting multiple opponents
Replies: 9
Views: 8282

Zantalos wrote:(Since, all the attacks and movements are physics based animations, not just preset animations like in normal games, models hitting models now has an actual effect ion gameplay).
Erm... I'm pretty sure that's called "collision detection", and most games have it ;p
by zip
Fri Jun 09, 2006 12:18 am
Forum: Wolfire
Topic: PhoenixUI prototype
Replies: 95
Views: 64039

im pretty good at color schemes from countless hours of myspace layout making. :o if you know the main color that its going to be (I'm guessing red, but if you can give me an exact color, it would be easier), i can probably photoshop a rough draft... you ARE planning to make it look aqua with diffe...
by zip
Wed Jun 07, 2006 4:24 pm
Forum: Wolfire
Topic: PhoenixUI prototype
Replies: 95
Views: 64039

If you press control-x when you have no text selected it clears the clipboard, is this intentional?
by zip
Tue Jun 06, 2006 9:04 pm
Forum: Wolfire
Topic: PhoenixUI prototype
Replies: 95
Views: 64039

Cool ^_^
I can second what hdlsa says, and I'm running Windows XP.
by zip
Tue Jun 06, 2006 12:42 pm
Forum: Wolfire
Topic: Cities?
Replies: 34
Views: 25786

Silb wrote: Okay, apart from the hawk.
:D
Hope the hawk shows up in Lugaru 2. Easter egg ^_^
by zip
Mon Jun 05, 2006 11:27 pm
Forum: Wolfire
Topic: Bows and arrows
Replies: 105
Views: 72329

It is my understanding that in Drakan when you were on the ground and used a bow, the game's third-person camera would swoop in to just over the the player-character's shoulder in order to aim.
by zip
Mon Jun 05, 2006 1:32 pm
Forum: Lugaru
Topic: Official Lugaru Ranking
Replies: 216
Views: 268343

bob wrote:level two in six seconds has been discussed before. You run forward immedieatley, jump and ninja (kinda) throw a knife. roll to pick it up and throw knife again at the other rabbit. It is very hard to do, 7 seconds is MUCH easier.
6 seconds ;p
by zip
Mon Jun 05, 2006 11:57 am
Forum: Wolfire
Topic: Bows and arrows
Replies: 105
Views: 72329

Xiao wrote:Resident Evil 4 Style.
Drakan style in my mind :p
by zip
Mon Jun 05, 2006 11:34 am
Forum: Wolfire
Topic: Bows and arrows
Replies: 105
Views: 72329

Xiao wrote:Also, what about bows? Bows and arrows would be pretty fun in this game, if done right. Although aiming might be tough.
Quick camera zoom to an over-the-shoulder angle.
by zip
Mon Jun 05, 2006 12:38 am
Forum: Wolfire
Topic: Endorphin
Replies: 71
Views: 47887

I remember seeing an article about this in 3dWorld magazine a few years ago.. coolness.
by zip
Mon Jun 05, 2006 12:38 am
Forum: Wolfire
Topic: Lugaru 2 NEEDS GORE.
Replies: 256
Views: 149476

Xiao wrote:Keep in mind this effect wouldn't happen very often; perhaps a 30-40% chance of a gore kill.
I think that's way too high if it's going to be a rare "omg did i just see what i think i saw!?" move..
by zip
Fri Jun 02, 2006 4:09 pm
Forum: Lugaru
Topic: Challenge Level 15?
Replies: 18
Views: 20313

pyros soul wrote:If there is a Cow Level, it's really hidden (maybe NOT in the right folders, like the map cound be in the textures folder).
It doesn't exist.
by zip
Fri Jun 02, 2006 2:23 pm
Forum: Lugaru
Topic: additions to the combat system (Lugaru)
Replies: 401
Views: 265794

Just to clarify, we are not even thinking about the map editor yet. What I am working on now is a GUI framework that can be used in the map editor as well as the rest of the game. My current objective is to make a pixel perfect replication of the Mac OS X interface that behaves exactly as it does o...
by zip
Fri Jun 02, 2006 11:52 am
Forum: Lugaru
Topic: additions to the combat system (Lugaru)
Replies: 401
Views: 265794

Renegade_Turner wrote: Also, does someone notice any ass-kissing around here?
I wasn't going to be the first to say it.
Ass-spelunking might be a more accurate term though.