Lugaru uses the following OS X 10.6 frameworks:
— Carbon
— Cocoa
— IOKit
— OpenAL
— OpenGL
— CoreFoundation
And it comes with SDL on top of that.
Search found 2187 matches
- Wed Mar 16, 2011 5:15 pm
- Forum: Lugaru
- Topic: Compiling Lugaru on OSX
- Replies: 19
- Views: 14978
- Wed Mar 16, 2011 5:08 pm
- Forum: Lugaru
- Topic: Compiling Lugaru on OSX
- Replies: 19
- Views: 14978
Re: Compiling Lugaru on OSX
Do you have the OpenGL framework added as a framework in the project? Is it even on the system? It should ordinarily have been added during the Xcode installation process. The project should actually have the framework added already. Edit: To clarify, the OpenGL framework is part of the OS X 10.6 SDK.
- Wed Mar 16, 2011 3:56 pm
- Forum: Lugaru
- Topic: Compiling Lugaru on OSX
- Replies: 19
- Views: 14978
Re: Compiling Lugaru on OSX
This Source doesn't Contain an XCode project!? btw: already tried the svn & git & mercurial sources to... It does! http://code.google.com/p/lugaru/source/browse/Xcode/Lugaru.xcodeproj/project.pbxproj You need to check the code out, get Mercurial and follow the instructions here: http://code...
- Tue Mar 15, 2011 2:09 pm
- Forum: Lugaru
- Topic: Compiling Lugaru on OSX
- Replies: 19
- Views: 14978
Re: Compiling Lugaru on OSX
http://code.google.com/p/lugaru/ should work just fine.
Re: rabbot
The hands are missing. Not all faces are triangles. There's no UV map.
I imported your model into Blender, fixed the above and tried to convert the result, but Lugaru crashed with it. Can't tell why though.
I imported your model into Blender, fixed the above and tried to convert the result, but Lugaru crashed with it. Can't tell why though.
- Tue Feb 22, 2011 12:36 pm
- Forum: Lugaru
- Topic: models from Big Buck Bunny to Lugaru?
- Replies: 20
- Views: 42759
Re: models from Big Buck Bunny to Lugaru?
Why do you need an explicit license attached to this asset? You're free to use it, obviously. I'm worried I could get stuck in the middle of another iCoder situation if I GPL'd anything explicitly. It's not my asset anyway. I just converted it for Lugaru, which is hardly worthy of re-licensing. It's...
- Sun Feb 13, 2011 1:15 am
- Forum: Randomness
- Topic: General artwork thread *wooo*
- Replies: 67
- Views: 28450
Re: General artwork thread *wooo*
Might as well post this here: http://i55.tinypic.com/wji0cw.png I also wrote the terminal-based painting program with which I traced Hwang Mi Hee's face here. It even does movies! Can't easily show that though. It does shading as well via secondary terminal charsets and darkened colors, OS X doesn't...
- Sun Feb 13, 2011 1:11 am
- Forum: Lugaru
- Topic: Does Lugaru use Euphoria?
- Replies: 3
- Views: 3811
Re: Does Lugaru use Euphoria?
Lugaru uses hand-crafted skeletal animation based on keyframes.
- Sun Feb 06, 2011 10:43 am
- Forum: Lugaru
- Topic: Most Epic Lugaru Moments
- Replies: 17
- Views: 13633
Re: Most Epic Lugaru Moments
On challenge level 5, i jump on the rabbit with the knife, grab it, jump over the three of them, throw it ninja style. I wallkick one guy, roll over the dead one,take the knife and throw it, killing the second one.Now I run to the edge of that flying cube. The rabbit left tries to punch me, gets re...
- Wed Feb 02, 2011 6:22 pm
- Forum: Lugaru
- Topic: iCoder: Aren't they just a delightful bunch?
- Replies: 30
- Views: 27075
- Wed Feb 02, 2011 6:02 pm
- Forum: Lugaru
- Topic: iCoder: Aren't they just a delightful bunch?
- Replies: 30
- Views: 27075
Re: iCoder: Aren't they just a delightful bunch?
If they took the game as-is, with textures, original maps, the same campaign, 3D assets and all, then I don't see any license allowing that, so they're in the wrong. The license clearly refers to the source code and resulting compilates. So they'd have to make their own stuff. I never saw document c...
- Tue Feb 01, 2011 2:46 am
- Forum: Lugaru
- Topic: I can't find Lugaru files! Help!
- Replies: 9
- Views: 6454
Re: I can't find Lugaru files! Help!
You're welcome. Note though that since you got it via the AppStore, chances are that once Lugaru is being updated by the AppStore, your changed package will be overwritten. The game's usually not being updated that often, but just in case, since you have a working modded copy now and probably don't ...
- Mon Jan 31, 2011 12:10 am
- Forum: Lugaru
- Topic: I can't find Lugaru files! Help!
- Replies: 9
- Views: 6454
Re: I can't find Lugaru files! Help!
Open a Finder. Go to where Lugaru is. Probably in Applications. Copy Lugaru to your Documents folder; this will be your backup in case you mess something up. Go back to where the original Lugaru was (as said, probably Applications). Right-click Lugaru. Choose "Show Package Contents". A new...
- Sun Jan 30, 2011 10:28 am
- Forum: Lugaru
- Topic: lugaru quits
- Replies: 3
- Views: 3854
Re: lugaru quits
You need to provide a filename, like this:
I don't know whether that's the problem though.
You should check the reference documentation: http://wiki.wolfire.com/index.php/Map_Editing
Code: Select all
save thebestmapevermade
You should check the reference documentation: http://wiki.wolfire.com/index.php/Map_Editing
- Sun Jan 30, 2011 7:02 am
- Forum: Randomness
- Topic: Independent Study[C++]
- Replies: 5
- Views: 2560
Re: Independent Study[C++]
Endoperez has a point. For instance, at Uni, I had this one assignment where we had to implement Huffman coding. I visualized the tree dynamically with OpenGL, and that earned us a big thumbs-up. If you can show shit, that's always a plus!
