Search found 2187 matches

by rudel_ic
Sat Feb 18, 2006 4:10 am
Forum: Randomness
Topic: Isometric pixel art
Replies: 6
Views: 6105

Which was a great game.
by rudel_ic
Sat Feb 18, 2006 4:08 am
Forum: Randomness
Topic: Word Game...
Replies: 1295
Views: 410514

BOOM headshot.
by rudel_ic
Fri Feb 17, 2006 10:32 am
Forum: Randomness
Topic: Word Game...
Replies: 1295
Views: 410514

Populous
by rudel_ic
Wed Feb 15, 2006 2:28 pm
Forum: Randomness
Topic: Free Mac Games
Replies: 72
Views: 51281

Good for imports though.
by rudel_ic
Tue Feb 14, 2006 2:34 pm
Forum: Wolfire
Topic: Lugaru 2 mod-ability
Replies: 32
Views: 27189

chozabu wrote:GCJ can compile java code to native machine code (check http://gcc.gnu.org/java/)
You still need a VM, which is in this case called "the GCJ runtime".
by rudel_ic
Tue Feb 14, 2006 12:04 am
Forum: Randomness
Topic: Word Game...
Replies: 1295
Views: 410514

Adam Weishaupt
by rudel_ic
Mon Feb 13, 2006 1:34 pm
Forum: Lugaru
Topic: after the slaughter
Replies: 10
Views: 7348

O RLY?

No, seriously, I don't have a problem with dug-up threads if and only if they are not 5 pages long so that one has to read all that stuff again.

But if that happens, I just ignore the zombie and do important things. Like commenting things that are totally uninteresting. Life can be so great.
by rudel_ic
Sun Feb 12, 2006 6:28 am
Forum: Lugaru
Topic: Question about Lugaru registration
Replies: 2
Views: 2827

I already asked that. "You can use one key for both versions, even in future versions" was the answer.
by rudel_ic
Sun Feb 12, 2006 6:26 am
Forum: Wolfire
Topic: console wont open(registred!!!)
Replies: 7
Views: 7437

The "ö" key is right to the "L" key and thus not next to any "Shift" key.

Key mapping can be very confusing.
by rudel_ic
Sat Feb 11, 2006 6:01 pm
Forum: Wolfire
Topic: console wont open(registred!!!)
Replies: 7
Views: 7437

It's the "ö" key.
by rudel_ic
Mon Feb 06, 2006 8:53 pm
Forum: Wolfire
Topic: Phoenix Engine 1-5-06 Complex Rigid Body Dynamics
Replies: 74
Views: 73718

Whoops, made a mistake, always the same. You are right. :oops:

人 is not katakana though, it's a kanji. Chinese simplified letter.
by rudel_ic
Mon Feb 06, 2006 8:34 pm
Forum: Wolfire
Topic: Lugaru 2 mod-ability
Replies: 32
Views: 27189

Edit: A sidenote: he should use something that doesn't have a VM. You can compile java code so that no VM is involved. Bitcode. Unless you're using a computer with Java bitcode as its native language, then you still need to run that compiled bitcode through the JVM. _Nik Come on, your computer does...
by rudel_ic
Mon Feb 06, 2006 1:37 pm
Forum: Wolfire
Topic: Lugaru 2 mod-ability
Replies: 32
Views: 27189

Of course you can.
http://lwjgl.org/
by rudel_ic
Sun Feb 05, 2006 6:27 pm
Forum: Wolfire
Topic: Lugaru 2 mod-ability
Replies: 32
Views: 27189

Now I get your point. Although there are nice things like lwjgl , I was just talking about dev tools as the level editor, a raytracer for models and the like. That's not a problem for Java at all. I wasn't talking about the game itself. But it would run nicely under Java + lwjgl, I'm sure. It wouldn...
by rudel_ic
Sun Feb 05, 2006 5:20 pm
Forum: Wolfire
Topic: Lugaru 2 mod-ability
Replies: 32
Views: 27189

Silb wrote:
rudel_ic wrote:I say: Java for the tools
Java? David doesn't have that kind of time :wink:
:?: Sorry, doesn't make sense in my head.