Search found 42 matches

by johndh
Sat Jul 09, 2011 9:49 pm
Forum: Lugaru
Topic: Most Bullseyes
Replies: 5
Views: 2697

Re: Most Bullseyes

How did he survive? :?:
by johndh
Fri Jul 08, 2011 3:30 am
Forum: Wolfire
Topic: System requirements for Overgrowth?
Replies: 89
Views: 55482

Re: System requirements for Overgrowth?

Korban3 wrote:Integrated graphics cards have very little chance of working, but I'm suprised that mine does. I'd heard that none were even able to launch.
Mine launches, but the sky is pink and everything else is somewhere between black and slate.
by johndh
Fri Jul 08, 2011 1:39 am
Forum: Randomness
Topic: What class would you take?
Replies: 35
Views: 19351

Re: What class would you take?

Assaultman67 wrote: I can't help but wonder if that is a stab at the way I post.
I don't know anyone around here well enough to formulate any personal attacks like that. :lol:
by johndh
Wed Jul 06, 2011 8:27 pm
Forum: Wolfire
Topic: long range weapons
Replies: 64
Views: 8807

Re: long range weapons

Yeah, but what if you don't have a spear to throw. ;)
by johndh
Wed Jul 06, 2011 4:31 pm
Forum: Randomness
Topic: What class would you take?
Replies: 35
Views: 19351

Re: What class would you take?

In my experience, language classes have generally a disproportionately high workload compared to their levels and credit hours, so I would not recommend that (as endlessly useful as it would be). Philosophy could be a good way to go, or Intercultural Communication if you have the prereqs. It's alway...
by johndh
Wed Jul 06, 2011 4:14 pm
Forum: Wolfire
Topic: long range weapons
Replies: 64
Views: 8807

Re: long range weapons

How about sticks and bricks? :P
by johndh
Sat Jul 02, 2011 8:22 pm
Forum: Wolfire
Topic: Really close to buying but...
Replies: 4
Views: 1539

Re: Really close to buying but...

There is still a lot of optimization left to do, so it's likely to be less of a problem in later versions. Plus, if it gets released and still doesn't run well on your computer, I bet the Wolfire team will be happy to give you a refund.
by johndh
Sat Jul 02, 2011 7:30 pm
Forum: Lugaru
Topic: Mods
Replies: 10
Views: 5645

Re: Mods

I'm not opposed to them being used in Lugaru. I just don't want to bother with it if they aren't going to get any use. The source files are CC-By-SA, so anyone is more than welcome to adapt them to work in Lugaru if they want to. The cutlass, sickle, and flanged mace are all ready to be used and tes...
by johndh
Sat Jul 02, 2011 2:47 pm
Forum: Lugaru
Topic: Mods
Replies: 10
Views: 5645

Re: Mods

Alright, I've got my cutlass, mace, and sickle all working as sword replacements. After looking into it a little, there doesn't seem to be much I can change in regard to adding these as new weapons, and they only seem to work as replacements. Am I just missing something, or are the weapons somehow h...
by johndh
Sat Jul 02, 2011 1:27 am
Forum: Lugaru
Topic: LOST: knife, shiny, reward if found.
Replies: 21
Views: 9940

Re: LOST: knife, shiny, reward if found.

Count Roland wrote:Really, I hadn't seen anything about weapon finding in OG
They twinkle.
by johndh
Fri Jul 01, 2011 4:13 pm
Forum: Lugaru
Topic: Mods
Replies: 10
Views: 5645

Re: Mods

Interesting. Do the models need to be a certain scale, orientation, or position? Barring that, I've got several ready to go. Diffuse textures only, right? Do they need to be triangulated or are quads okay?
by johndh
Fri Jul 01, 2011 2:45 pm
Forum: Lugaru
Topic: Mods
Replies: 10
Views: 5645

Re: Mods

Polycount up to like 6k should be fine regarding performance. Texture resolution is fixed iirc, see Lugaru's weapon textures (512x512). Edit: Note that polycount greatly affects load times. So for that reason alone, you should restrain yourself. Weapons probably don't need that many polys anyway in...
by johndh
Thu Jun 30, 2011 8:34 pm
Forum: Randomness
Topic: Game details that BLEW YOUR MIND.
Replies: 69
Views: 11927

Re: Game details that BLEW YOUR MIND.

The first time I saw enemies with randomized faces, it kinda blew my mind. Goldeneye64, in case you're wondering.
by johndh
Thu Jun 30, 2011 11:35 am
Forum: Lugaru
Topic: Mods
Replies: 10
Views: 5645

Re: Mods

I've got several weapon models lying around, and all they would really need is for me to UV map them and bake the textures. What kind of specs are normal for a weapon in Lugaru (i.e. polygon count, texture resolution)? http://opengameart.org/content/tonfa http://opengameart.org/content/naval-cutlass...
by johndh
Thu Jun 30, 2011 10:59 am
Forum: Lugaru
Topic: Sword sound effects
Replies: 2
Views: 2248

Re: Sword sound effects