Search found 123 matches

by Josh707
Fri Feb 14, 2014 8:04 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Well believe it or not but my computer screwed up today and wouldn't start, start-up repair didn't work and neither did restoring to a few days before today. A few minutes ago I tried again and left it while I showered and came back to the log-in screen (yay) so I'm going to back up all my files on ...
by Josh707
Thu Feb 13, 2014 10:21 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Hahaha sorry I've been real lazy lately but it's 99.9% ready, every time I think it's ready I find/remember something that needs to be changed. I'll have to send you a build to test it before I post the mac version, so you'll be getting it early, but the actual post will be tomorrow for sure. Do you...
by Josh707
Fri Feb 07, 2014 9:30 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Oh it's cool, it has been quite a while since the last update.. I'd say some time in the next few days. It's pretty much ready now, I added the M9 model but can't use it at the moment, the model is mostly good but the back of it isn't the best, you can see into the gun and the hammer isn't quite rig...
by Josh707
Fri Feb 07, 2014 7:45 pm
Forum: Receiver
Topic: Oculus Rift support for receiver?
Replies: 28
Views: 19753

Re: Oculus Rift support for receiver?

If you're working with the Unity project the camera component has a slider for FOV, there should be an object called 'Main Camera' in the scene by default which is the player's camera. I'm not sure if there's a different camera component for the Oculus though.
by Josh707
Wed Feb 05, 2014 2:59 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Yay, more models! Thanks haha. I haven't downloaded them yet but I'll grab them soon. Does anyone think there should be a separate menu to the main menu in receiver, say if there's so many guns it get's annoying to keep scrolling so why not like on button press "i" it opens up a seperate menu with a...
by Josh707
Tue Feb 04, 2014 5:51 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Yeah, if you look at the spoiler above the rifle picture on the main post you'll see how it looks without the magazine mesh there, the last 2 bullets are in the same position so the first shot doesn't look like it takes a round though
by Josh707
Mon Feb 03, 2014 5:16 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Yeah I figured as much about the RPG. Oh well. I was not really looking forward to it. More importantly, please don't delay on the mac conversion of your mod, especially since you said it was a matter of changing the output platform OS. Because I'd love to finally be able to play it. Yeah, I will h...
by Josh707
Mon Feb 03, 2014 1:40 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Oh cool, thanks for the magazine model as well! Any weapons that operate like the ones already in game or like the AK47, M16 or AR15 I can add, so feel free to post any that you like! At the moment there are a few models in the project I haven't added so maybe just wait a few days or so to post them...
by Josh707
Sun Feb 02, 2014 7:24 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

If you've got Team Viewer or a Skype, I can totally let you test it/I'll test it for you on my mac if that speeds up the process! I also really appreciate the quick response time. Best of luck with converting this mod to an OS X version as well as adding future gun models. :D Ok, that sounds good. ...
by Josh707
Wed Jan 22, 2014 3:38 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

I tried adding the mod, but whenever I try to launch it, it says "Could not preload global game manager #0." I looked through the thread, and it seemed like only one other person had this problem, and it got resolved through private messages. I've tried the steam version, I've tried the non-steam v...
by Josh707
Sun Dec 29, 2013 4:29 am
Forum: Receiver
Topic: Graphics Issues on Ubuntu 13.10
Replies: 2
Views: 2818

Re: Graphics Issues on Ubuntu 13.10

The resolution dialog for linux was not yet implemented in Unity when Receiver was released, and was just included in the latest 4.3 release, so you won't be able to get it unless you or someone rebuilds the game with Unity 4.3. As for the other issue, I have no idea what could be causing that..
by Josh707
Thu Dec 19, 2013 2:36 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Yeah, I want to add at least 1 revolver, they're fun to use. I don't know about that specific model but I plan on adding one. I'm getting caught up in my own projects so I've kind of been slacking with this, but I'm still working on it for a little bit most days, don't expect it any time soon!
by Josh707
Sun Dec 15, 2013 10:41 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Ok, I can adjust the slide's speed so that shouldn't be a problem! I think the limit would be 1 bullet per frame, really fast shooting weapons will never be consistent unless your frame rate can keep up with the time. I'm not sure how to handle that, like RO2 uses a looping rapid fire audio clip for...
by Josh707
Sun Dec 15, 2013 7:56 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Oh okay! I'll either go with 1c/d or 2, it's already working as you described for 2 but I might change it since there's a fire selector on the model. It'd be easy to remove though.
by Josh707
Fri Dec 13, 2013 10:13 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 388
Views: 209665

Re: Weapon Additions - Updated Nov. 16th

Hmm, I'm not exactly sure what it would be either, the slide goes pretty far back so maybe it's just the hammer? I can't really tell but it seems like it's just high enough to get caught in one of those indents. For now I'll just have it be able to tap the slide with T like the slide lock or pull it...