Pathfind waypoints are supposed to help bunnies find their way around. I suppose, something like: if they're stuck, they look for the closest path point to them, and follow the pathfind lines to the closest point to their destination (easy graph algorithm). I also think they don't always work :roll:...
Zantalos, times displayed when you finish a map are about 7 seconds more than those stored in the high scores, because they include the waiting time after you kill the last bunny. If you have debug mode on, your scores are not saved at all, so you won't be able to notice this. I think that answers y...
EDIT: Damn, I posted this on my alternate account (I popped up once a couple weeks ago due to troubles with Lugaru sound, but didn't use my regular account because I didn't want to explain that I wasn't back and not going to read other posts. I didn't realize I'd be consequently logged as Jack and ...
Just posting a few shots here to advertise for my new campaign: http://img226.imageshack.us/img226/7341/logo1ez.gif Map (mid-game): http://img70.imageshack.us/img70/6786/midgamemap0bh.jpg The first two of these shots are bigger in the campaign thread- http://img236.imageshack.us/img236/6669/temple7h...
Welcome to the boards! :) Yes, these times are all real and I can explain how to get them. Here are level 12 & 13. http://img161.imageshack.us/img161/205/level122on.th.gif and http://img114.imageshack.us/img114/8918/level131ip.th.gif Update: my time for level 11 is now 26 seconds. Anyway this is...
Great map! with... Original setup. Difficult stealth approach. Funny how the chainmail makes space for the bunny tail, btw. And the wolf is cute, too. cons Enemies are not so hard that you can't just barge into the fight. Pathfinding points are weirdly placed, and don't help the bunnies at all. I re...
First experience was:
ping...
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*goes to fiddle with random settings*
ping...
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*goes to fiddle with random settings*
ping...
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... pong!