Search found 10 matches

by SharpShinyThings
Mon Jul 08, 2013 5:18 pm
Forum: Receiver
Topic: A Gunsmith's Analysis (Updated for RC7)
Replies: 66
Views: 63986

Re: A Gunsmith's Analysis (Updated for RC7)

THAT IS MY BIGGEST PET PEEVE!!! Even top-notch milsims fall in with that "floating M-4" thing, it's so dumb!
by SharpShinyThings
Wed Dec 26, 2012 6:43 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 144300

Re: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!

I really hope this Mod stays around, at least untill it's Mac-compatable again. I was able to use it to make a simple checkers game and I've been playing that for a while, but I'm looking to try and make somthing better, so I have a few questions: First off: how might I find a way to spawn two sets ...
by SharpShinyThings
Wed Dec 26, 2012 1:11 pm
Forum: Receiver
Topic: A Gunsmith's Analysis (Updated for RC7)
Replies: 66
Views: 63986

Re: A Gunsmith's Perspective

I have functions and key mapping all figured out for these, but I'm not going to go into detail about it unless it's requested... Can this be considered a request for detail? Maybe give some of the modding comunity a head start! I really would want to try the Blackhawk, a single-action revolver wou...
by SharpShinyThings
Tue Dec 25, 2012 11:00 pm
Forum: Receiver
Topic: Receiver Updates
Replies: 2
Views: 4442

Re: Receiver Updates

Movement Improvement (Ha! Accidental rhyming FTW!) Let's start with the Good, then the bad, then the sugestions. Reciever basic movement is bog-standard, and that's good. While I'd like an option to toggle view bobbing, the weapon sway feels just right for the pace. I really like the "pummel W...
by SharpShinyThings
Tue Dec 25, 2012 9:54 pm
Forum: Receiver
Topic: Receiver Updates
Replies: 2
Views: 4442

Receiver Updates

Receiver Updates (and opinions) So, while I'm trying to start one of the "good" threads here, let me just be clear. I have no qualifications, experience in modding or programming (and only a little in firearms), or any particular reason to be taken seriously. I hope you can anyway. Well! ...
by SharpShinyThings
Wed Dec 12, 2012 1:40 pm
Forum: Desperate Gods
Topic: Desperate Gods: Best game? No. But it can be!
Replies: 17
Views: 13078

Re: Desperate Gods: Best game? No. But it can be!

Really, this thread is redundant, as Vonkie's Mod is working on makeing it user-customizable right now! Go give him your support.
by SharpShinyThings
Tue Nov 27, 2012 11:50 am
Forum: Desperate Gods
Topic: Desperate Gods: Best game? No. But it can be!
Replies: 17
Views: 13078

Re: Desperate Gods: Best game? No. But it can be!

Simply put: we would pay good money for this.
by SharpShinyThings
Mon Nov 26, 2012 9:00 pm
Forum: Desperate Gods
Topic: Desperate Gods: Best game? No. But it can be!
Replies: 17
Views: 13078

Re: Desperate Gods: Best game? No. But it can be!

Since it seems I gathered a bit of attention, heres my (personal & arrogant) pitch; I present you... The Wolfire Game Table!    Controls (needed streamlining)  LMB - grab  RMB - toggle zoom (cursor always stays still, no zooming out and launching a piece across the table)  Space - tap/take all (...
by SharpShinyThings
Mon Nov 26, 2012 8:53 pm
Forum: Desperate Gods
Topic: Desperate Gods: Best game? No. But it can be!
Replies: 17
Views: 13078

Re: Desperate Gods: Best game? No. But it can be!

InovPR wrote:I definitely agree with Sharp that this game engine has a ton of potential! It is open source correct :?:
It is indeed, running on Unity. What would be great would be some form of mod support.
by SharpShinyThings
Mon Nov 26, 2012 5:49 pm
Forum: Desperate Gods
Topic: Desperate Gods: Best game? No. But it can be!
Replies: 17
Views: 13078

Desperate Gods: Best game? No. But it can be!

I'm not certain Wolfire knows exactly what they made when Desperate Gods was born. The challenge was to make a game in a genre they hated, in this case, digital board games. This is not a digital board game. This is a Virtual Tabletop Simulator, and one of the single best ideas I've seen in years. T...