Search found 10 matches
- Mon Jul 08, 2013 5:18 pm
- Forum: Receiver
- Topic: A Gunsmith's Analysis (Updated for RC7)
- Replies: 66
- Views: 63986
Re: A Gunsmith's Analysis (Updated for RC7)
THAT IS MY BIGGEST PET PEEVE!!! Even top-notch milsims fall in with that "floating M-4" thing, it's so dumb!
- Wed Dec 26, 2012 6:43 pm
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 144300
Re: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
I really hope this Mod stays around, at least untill it's Mac-compatable again. I was able to use it to make a simple checkers game and I've been playing that for a while, but I'm looking to try and make somthing better, so I have a few questions: First off: how might I find a way to spawn two sets ...
- Wed Dec 26, 2012 1:11 pm
- Forum: Receiver
- Topic: A Gunsmith's Analysis (Updated for RC7)
- Replies: 66
- Views: 63986
Re: A Gunsmith's Perspective
I have functions and key mapping all figured out for these, but I'm not going to go into detail about it unless it's requested... Can this be considered a request for detail? Maybe give some of the modding comunity a head start! I really would want to try the Blackhawk, a single-action revolver wou...
- Tue Dec 25, 2012 11:00 pm
- Forum: Receiver
- Topic: Receiver Updates
- Replies: 2
- Views: 4442
Re: Receiver Updates
Movement Improvement (Ha! Accidental rhyming FTW!) Let's start with the Good, then the bad, then the sugestions. Reciever basic movement is bog-standard, and that's good. While I'd like an option to toggle view bobbing, the weapon sway feels just right for the pace. I really like the "pummel W...
- Tue Dec 25, 2012 9:54 pm
- Forum: Receiver
- Topic: Receiver Updates
- Replies: 2
- Views: 4442
Receiver Updates
Receiver Updates (and opinions) So, while I'm trying to start one of the "good" threads here, let me just be clear. I have no qualifications, experience in modding or programming (and only a little in firearms), or any particular reason to be taken seriously. I hope you can anyway. Well! ...
- Wed Dec 12, 2012 1:40 pm
- Forum: Desperate Gods
- Topic: Desperate Gods: Best game? No. But it can be!
- Replies: 17
- Views: 13078
Re: Desperate Gods: Best game? No. But it can be!
Really, this thread is redundant, as Vonkie's Mod is working on makeing it user-customizable right now! Go give him your support.
- Tue Nov 27, 2012 11:50 am
- Forum: Desperate Gods
- Topic: Desperate Gods: Best game? No. But it can be!
- Replies: 17
- Views: 13078
Re: Desperate Gods: Best game? No. But it can be!
Simply put: we would pay good money for this.
- Mon Nov 26, 2012 9:00 pm
- Forum: Desperate Gods
- Topic: Desperate Gods: Best game? No. But it can be!
- Replies: 17
- Views: 13078
Re: Desperate Gods: Best game? No. But it can be!
Since it seems I gathered a bit of attention, heres my (personal & arrogant) pitch; I present you... The Wolfire Game Table! Controls (needed streamlining) LMB - grab RMB - toggle zoom (cursor always stays still, no zooming out and launching a piece across the table) Space - tap/take all (...
- Mon Nov 26, 2012 8:53 pm
- Forum: Desperate Gods
- Topic: Desperate Gods: Best game? No. But it can be!
- Replies: 17
- Views: 13078
Re: Desperate Gods: Best game? No. But it can be!
It is indeed, running on Unity. What would be great would be some form of mod support.InovPR wrote:I definitely agree with Sharp that this game engine has a ton of potential! It is open source correct
- Mon Nov 26, 2012 5:49 pm
- Forum: Desperate Gods
- Topic: Desperate Gods: Best game? No. But it can be!
- Replies: 17
- Views: 13078
Desperate Gods: Best game? No. But it can be!
I'm not certain Wolfire knows exactly what they made when Desperate Gods was born. The challenge was to make a game in a genre they hated, in this case, digital board games. This is not a digital board game. This is a Virtual Tabletop Simulator, and one of the single best ideas I've seen in years. T...