Search found 485 matches

by Makrond
Fri Nov 30, 2007 11:56 pm
Forum: Wolfire
Topic: Achievements?
Replies: 16
Views: 12521

like a little achievement gem that gets stored somewhere permanent, that can maybe be set into equipment for a slight boost, would be nice. I think this would be a fantastic idea, although it does sound like it was taken straight from Knights Of The Old Republic, the way you could customise your li...
by Makrond
Fri Nov 30, 2007 12:53 am
Forum: Randomness
Topic: randomness
Replies: 8118
Views: 2579900

Oh hot damn... I knew there was a reason why people always misunderstood me...

PORCHMONKEY = LAZY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

.... Yup, Clerks II was the best movie ever.

EDIT: Here's something interesting for you... we have 12900 registered users...

ZOMG SPAM!
by Makrond
Fri Nov 30, 2007 12:49 am
Forum: Lugaru
Topic: Lugaru 2 suggestion that I do not think has been given
Replies: 18
Views: 10150

Makes a lot of sense, actually.
by Makrond
Fri Nov 30, 2007 12:47 am
Forum: Wolfire
Topic: Achievements?
Replies: 16
Views: 12521

Oh, yeah... fliptastic kills and some BREAKDANCING! W00o0o000000000oooooot! Ahem... randomness aside, 'achievements', like the X360 ones, aren't that necessary... as Grayswandir pointed out, they really only stroke one's... ermm, 'ego'. That said, maybe getting some small rewards, like a little achi...
by Makrond
Fri Nov 30, 2007 12:39 am
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 822127

Hehe... dual purpose...

*Climb, climb climb* "Oh no, an enemy..." *Stab*... *Climb, climb, climb...*
by Makrond
Wed Nov 28, 2007 2:19 am
Forum: Lugaru
Topic: Lugaru 2 suggestion that I do not think has been given
Replies: 18
Views: 10150

Interestingly, Invertin, David has mentioned that he is currently working on a procedural physics editor, and that if successful, he will implement it in L2. That said, it would be interesting to have an extremely dumbed down version of this in the game, in that you can have a number of preset respo...
by Makrond
Tue Nov 27, 2007 2:57 am
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 822127

Eh, did you ever get the feeling that run-on sentences were a bad idea? Just messin' with your head :lol: Hookshot would be interesting... although it would probably feel a little like the Daggertail from Two Thrones (and probably work a little more like the Daggertail than the Hookshot) in that it ...
by Makrond
Wed Nov 07, 2007 10:04 pm
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 822127

Uh, whas that meant to be sarcastic? It's so hard to tell over the Intarweb these days.
by Makrond
Mon Nov 05, 2007 1:45 am
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 822127

Press x to mount guinea pig. Damn my corrupted mind... There definitely has to be more in the way of objectives except for go here and/or kill everything. Firstly because an open-ended game such as what Lugaru 2 has been promised to be cannot possibly succeed like that. Even GTA had steal cars as a...
by Makrond
Mon Nov 05, 2007 1:24 am
Forum: Wolfire
Topic: Why... Hello Everybody!
Replies: 18
Views: 13155

Truck dismount is good too. Something I've always found odd though is that Stair Dismount is more processor-intensive than Truck Dismount.
by Makrond
Sun Nov 04, 2007 12:46 am
Forum: Lugaru
Topic: how do you get the enemies to have weapons in debug mode?
Replies: 30
Views: 14916

That's funny because of your avatar... Okay, that was kinda pointless... I should probably shut up now.
by Makrond
Sun Nov 04, 2007 12:41 am
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 822127

You mean the Chu Ko Nu (or Zhuge Nu, depending on who you ask)? They were not altogether that effective, certainly not without poisoning the tip of the bolt. Great for things like point defense, for example defending a doorway or such, but I certainly wouldn't want to take one into serious warfare. ...
by Makrond
Sat Nov 03, 2007 11:54 pm
Forum: Wolfire
Topic: Why... Hello Everybody!
Replies: 18
Views: 13155

Welcome to the Wolfire Forums! Don't get put off by first impressions, we really are as crazy and random as you think we are!

Hehehe... Toribash=Porrasturvat Combat!

Seriously, though, I've seen it done before... only better... and in Flash.
by Makrond
Wed Oct 24, 2007 11:12 pm
Forum: Wolfire
Topic: Debug mode idea.
Replies: 55
Views: 35966

Yup, that works. Although it would be nice to be able to toggle the menus, maybe have some transparency, and needing to Ctrl-(or Command-)click items to activate them. Just throwing out ideas.
by Makrond
Mon Oct 22, 2007 12:34 am
Forum: Wolfire
Topic: Debug mode idea.
Replies: 55
Views: 35966

WHY ARE WE DOING THIS??? [/u][/i][/b] Ahem... I don't like the top-down, no-interaction editors like that. There should be a 'sandbox mode', or something, so you can run around as Turner and do mega-awesome stuff like NovaNoah described in his first post. It could be called Wizard Mode. Better yet,...