Search found 90 matches

by halzoid
Thu Sep 10, 2015 4:56 pm
Forum: Wolfire
Topic: fan music\ost
Replies: 23
Views: 13164

Re: fan music\ost

hey, Wiyot Redwoods was the only one that it would let me download, so that's the one I used... if anyone else wants it to work in game, they can get it here, they just need to edit the music script for whichever path they want it on... its pretty self explanatory from there: for some reason, the MP...
by halzoid
Wed Sep 09, 2015 4:53 pm
Forum: Wolfire
Topic: fan music\ost
Replies: 23
Views: 13164

Re: fan music\ost

hey, can I use some of these as my actual overgrowth soundtrack for in game? my favorite is also Wiyot Redwoods, it does sound like it would work really well in game, especially as the "tense" song when there's still enemies on the level. Dune emeralds myth would work as the "sad" song for when your...
by halzoid
Thu Feb 19, 2015 8:25 am
Forum: Wolfire
Topic: Contributing animator
Replies: 5
Views: 4006

Re: Contributing animator

You need a specific, oldish version of Blender for the custom exporter to work. Blender 2.55 is the version, supposedly. I cant export .anm files, but apparently that's the one to use if you want to. I have only just started making animations for it, but it was pretty easy to pick up after I unders...
by halzoid
Sat Dec 28, 2013 9:41 pm
Forum: Wolfire
Topic: If you get alpha. Do you get the public release?
Replies: 3
Views: 2043

Re: If you get alpha. Do you get the public release?

I find it ironic when seeing people unsure of whether or not to by the alpha

Then by the time that I see the comment, there is a preorder tag next to the name
by halzoid
Sat Dec 28, 2013 9:38 pm
Forum: Wolfire
Topic: Overgrowth: Xbox 360 Controller Help!
Replies: 10
Views: 11200

Re: Overgrowth: Xbox 360 Controller Help!

The easiest way I can think is that you use the SUM launcher to edit the settings

Of course you would have to pay for the game to get this
by halzoid
Thu Dec 19, 2013 6:34 pm
Forum: Wolfire
Topic: Overgrowth combat problems
Replies: 4
Views: 1634

Re: Overgrowth combat problems

Trust me when I say this:




BUY OVERGROWTH, ITS WORTH IT!!!!!
by halzoid
Thu Dec 19, 2013 6:28 pm
Forum: Wolfire
Topic: overgrowth updateables pt.3
Replies: 1
Views: 1109

overgrowth updateables pt.3

Attack areas: when entering an area any NPC's in the area will turn hostile towards specified player/s. this would work for training arenas in custom maps or a tengu protecting its nest of eggs roaming areas: areas that selected characters/objects cannot go beyond this also helps the training arenas...
by halzoid
Wed Dec 11, 2013 1:53 pm
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 569145

Re: Overgrowth - Random Idea Dumping Thread

Overgrowth updateables pt.1 & 2
every idea so far
Pt.3 in progress
by halzoid
Sun Nov 24, 2013 1:44 pm
Forum: Wolfire
Topic: Overgrowth: Varied Counter Attacks
Replies: 10
Views: 3648

Re: Overgrowth: Varied Counter Attacks

I would like to say that when making animations, the team could just hook up an Xbox Kinect to the PC and record the animation from themselves. This way if would save loads of time making animations and only leave minor touch ups required to edit for the shape of the character
by halzoid
Sat Nov 23, 2013 7:31 pm
Forum: Wolfire
Topic: overgrowth updateables request pt.2
Replies: 0
Views: 2425

overgrowth updateables request pt.2

Hi, im back, with some more ideas for overgrowth. Varied counter attacks: some more moves would be pretty good instead of the usual judo flip (and yes that is a counter attack for everyone who says it isn't) Extra story lines: after the death of the alpha wolf turner returned to the cave place where...
by halzoid
Sun Nov 17, 2013 4:18 pm
Forum: Wolfire
Topic: Overgrowth: Varied Counter Attacks
Replies: 10
Views: 3648

Re: Overgrowth: Varied Counter Attacks

Always wanted this idea in the game:D
by halzoid
Sun Nov 17, 2013 4:12 pm
Forum: Wolfire
Topic: Big Idea, but hard to make - Bow and Arrows
Replies: 65
Views: 30272

Re: Big Idea, but hard to make - Bow and Arrows

I recently asked for this in my overgrowth updateables request and I was told that it would defeat the purpose of the combat. I however don't think it would affect it, I belive it would give it an edge to the combat system. It is possible to catch a arrow or dodge one if timed correctly so its not c...
by halzoid
Sat Oct 19, 2013 3:02 am
Forum: Wolfire
Topic: Turner Minecraft Skin (HD and non-HD)
Replies: 26
Views: 9863

Re: Turner Minecraft Skin (HD and non-HD)

Now make a Steve skin in overgrowth
by halzoid
Sat Oct 19, 2013 2:55 am
Forum: Wolfire
Topic: new overgrowth updateables request
Replies: 1
Views: 1655

new overgrowth updateables request

I know it might sound like a lot but I have been playing overgrowth for a long time now and it is honestly my favorite game on PC. But after playing for a while it slowly becomes form so I've been thinking of new possibilities that I hope everyone wants Bone breaking: I don't want to sound messed up...
by halzoid
Sat Oct 19, 2013 2:49 am
Forum: Wolfire
Topic: Big Idea, but hard to make - Bow and Arrows
Replies: 65
Views: 30272

Re: Big Idea, but hard to make - Bow and Arrows

DO IT DO IT DO IT!