Search found 91 matches
- Thu Sep 10, 2015 6:09 pm
- Forum: Wolfire
- Topic: fan music\ost
- Replies: 23
- Views: 19490
Re: fan music\ost
yep, cool. I can download them all now... unfortunately I had the same audio issue with them all :( except for windwalker mountains remix which worked perfectly, so I guess Ill be keeping that as one of my in game songs. I'm loving how these sound, and they all seem like they work really well with t...
- Thu Sep 10, 2015 4:56 pm
- Forum: Wolfire
- Topic: fan music\ost
- Replies: 23
- Views: 19490
Re: fan music\ost
hey, Wiyot Redwoods was the only one that it would let me download, so that's the one I used... if anyone else wants it to work in game, they can get it here, they just need to edit the music script for whichever path they want it on... its pretty self explanatory from there: for some reason, the MP...
- Wed Sep 09, 2015 4:53 pm
- Forum: Wolfire
- Topic: fan music\ost
- Replies: 23
- Views: 19490
Re: fan music\ost
hey, can I use some of these as my actual overgrowth soundtrack for in game? my favorite is also Wiyot Redwoods, it does sound like it would work really well in game, especially as the "tense" song when there's still enemies on the level. Dune emeralds myth would work as the "sad"...
- Thu Feb 19, 2015 8:25 am
- Forum: Wolfire
- Topic: Contributing animator
- Replies: 5
- Views: 5706
Re: Contributing animator
You need a specific, oldish version of Blender for the custom exporter to work. Blender 2.55 is the version, supposedly. I cant export .anm files, but apparently that's the one to use if you want to. I have only just started making animations for it, but it was pretty easy to pick up after I unders...
- Sat Dec 28, 2013 9:41 pm
- Forum: Wolfire
- Topic: If you get alpha. Do you get the public release?
- Replies: 3
- Views: 4096
Re: If you get alpha. Do you get the public release?
I find it ironic when seeing people unsure of whether or not to by the alpha
Then by the time that I see the comment, there is a preorder tag next to the name
Then by the time that I see the comment, there is a preorder tag next to the name
- Sat Dec 28, 2013 9:38 pm
- Forum: Wolfire
- Topic: Overgrowth: Xbox 360 Controller Help!
- Replies: 10
- Views: 13555
Re: Overgrowth: Xbox 360 Controller Help!
The easiest way I can think is that you use the SUM launcher to edit the settings
Of course you would have to pay for the game to get this
Of course you would have to pay for the game to get this
- Thu Dec 19, 2013 6:34 pm
- Forum: Wolfire
- Topic: Overgrowth combat problems
- Replies: 4
- Views: 2716
Re: Overgrowth combat problems
Trust me when I say this:
BUY OVERGROWTH, ITS WORTH IT!!!!!
BUY OVERGROWTH, ITS WORTH IT!!!!!
- Thu Dec 19, 2013 6:28 pm
- Forum: Wolfire
- Topic: overgrowth updateables pt.3
- Replies: 1
- Views: 1784
overgrowth updateables pt.3
Attack areas: when entering an area any NPC's in the area will turn hostile towards specified player/s. this would work for training arenas in custom maps or a tengu protecting its nest of eggs roaming areas: areas that selected characters/objects cannot go beyond this also helps the training arenas...
- Wed Dec 11, 2013 1:53 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 822252
Re: Overgrowth - Random Idea Dumping Thread
Overgrowth updateables pt.1 & 2
every idea so far
Pt.3 in progress
every idea so far
Pt.3 in progress
- Sun Nov 24, 2013 1:44 pm
- Forum: Wolfire
- Topic: Overgrowth: Varied Counter Attacks
- Replies: 10
- Views: 5601
Re: Overgrowth: Varied Counter Attacks
I would like to say that when making animations, the team could just hook up an Xbox Kinect to the PC and record the animation from themselves. This way if would save loads of time making animations and only leave minor touch ups required to edit for the shape of the character
- Sat Nov 23, 2013 7:31 pm
- Forum: Wolfire
- Topic: overgrowth updateables request pt.2
- Replies: 0
- Views: 3600
overgrowth updateables request pt.2
Hi, im back, with some more ideas for overgrowth. Varied counter attacks: some more moves would be pretty good instead of the usual judo flip (and yes that is a counter attack for everyone who says it isn't) Extra story lines: after the death of the alpha wolf turner returned to the cave place where...
- Sun Nov 17, 2013 4:18 pm
- Forum: Wolfire
- Topic: Overgrowth: Varied Counter Attacks
- Replies: 10
- Views: 5601
Re: Overgrowth: Varied Counter Attacks
Always wanted this idea in the game:D
- Sun Nov 17, 2013 4:12 pm
- Forum: Wolfire
- Topic: Big Idea, but hard to make - Bow and Arrows
- Replies: 65
- Views: 48094
Re: Big Idea, but hard to make - Bow and Arrows
I recently asked for this in my overgrowth updateables request and I was told that it would defeat the purpose of the combat. I however don't think it would affect it, I belive it would give it an edge to the combat system. It is possible to catch a arrow or dodge one if timed correctly so its not c...
- Sat Oct 19, 2013 3:02 am
- Forum: Wolfire
- Topic: Turner Minecraft Skin (HD and non-HD)
- Replies: 26
- Views: 15235
Re: Turner Minecraft Skin (HD and non-HD)
Now make a Steve skin in overgrowth
- Sat Oct 19, 2013 2:55 am
- Forum: Wolfire
- Topic: new overgrowth updateables request
- Replies: 1
- Views: 2184
new overgrowth updateables request
I know it might sound like a lot but I have been playing overgrowth for a long time now and it is honestly my favorite game on PC. But after playing for a while it slowly becomes form so I've been thinking of new possibilities that I hope everyone wants Bone breaking: I don't want to sound messed up...