Search found 2400 matches

by Constance
Tue Oct 11, 2016 10:55 pm
Forum: Lugaru
Topic: Wolfieisgod bug?!
Replies: 11
Views: 32277

Re: Wolfieisgod bug?!

WolfireSven79 wrote::D well
halzoid wrote:Welcome to the post that was 10 years too late :lol:
Welcome to the revived post that's 10 months too late.
by Constance
Sun Oct 02, 2016 12:17 am
Forum: Modding
Topic: [MAPS] Overgrowth Nightfall
Replies: 4
Views: 1440

Re: [MAPS] Overgrowth Nightfall

samjb1992 wrote:how did you make the fire?
On internal_testing:
Data/Objects/hotspots/fire_test.xml
by Constance
Sun Oct 02, 2016 12:15 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Post Cool Overgrowth Screenshots
Replies: 302
Views: 56409

Re: Post Cool Overgrowth Screenshots

Image

I decided to see what setting texture_reduce in config.txt to 10 would look like.


And, for shits and giggles, -10:

Image
Image
by Constance
Mon Sep 26, 2016 10:33 pm
Forum: Modding
Topic: [Tweak] Revolver F Key
Replies: 3
Views: 1249

[Tweak] Revolver F Key

When testing Therium-2 levels, I found that having every enemy on the level dead while I'm editing is (obviously) way better for my framerate. But, having to play through the level every time and kill the enemies over and over again got a bit tiresome. So, I decided to extend the range of the F key....
by Constance
Sun Sep 25, 2016 4:11 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Post Cool Overgrowth Screenshots
Replies: 302
Views: 56409

Re: Post Cool Overgrowth Screenshots

Technically not a screenshot.



I bet you can guess what I did.
by Constance
Thu Sep 15, 2016 7:29 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Post Cool Overgrowth Screenshots
Replies: 302
Views: 56409

Re: Post Cool Overgrowth Screenshots

I fully expect Jack o' Lanterns and candy corn.
In fact, if you want, I can get Rolands to make those models for you.
by Constance
Tue Sep 13, 2016 11:20 pm
Forum: Modding
Topic: [MAP] Plaza Arena
Replies: 2
Views: 1062

Re: [MAP] Plaza Arena

Jackie said I'd provide screenshots so here.
[+] Screenies
Image

Wait, shit, that's not the screenshot.
Well. Enjoy that image until I actually take screenshots of the level tomorrow.
by Constance
Fri Sep 09, 2016 12:29 am
Forum: Wolfire
Topic: MORTAL KOMBAT MOD!!
Replies: 15
Views: 49460

Re: MORTAL KOMBAT MOD!!

Wow, looks pretty good.
Are the models imported from another game?
by Constance
Sun Sep 04, 2016 3:31 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Games broken
Replies: 5
Views: 1689

Re: Games broken

Can you attach your hardware info?
You can either describe your PC specs or attach your hwreport.txt file from Documents/Wolfire/Overgrowth/Data.
by Constance
Thu Sep 01, 2016 4:52 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a226 build
Replies: 16
Views: 6257

Re: Unofficial Overgrowth a226 build

At first I thought you meant disco as some kind of bug, but now I'm wondering if it were considered an 'unintentional feature', like the F key glitchery.
by Constance
Tue Aug 30, 2016 8:21 pm
Forum: Modding
Topic: [MAP] Lion Castle
Replies: 19
Views: 16095

Finally Played This.

Oh god the framerate. I really wish I could run the maps well, but it almost always ran absolutely horribly. Here's a tip for optimization: Make the floor of areas like the sewers as one, large object instead of tiles. It'd probably make it easier to run. The 'armoury' (it was called the barracks in...
by Constance
Tue Aug 30, 2016 6:41 pm
Forum: Modding
Topic: [MOD] Random Path Following
Replies: 3
Views: 1080

Re: [MOD] Random Path Following

Sounds really cool, I -really- wish this would work with future alphas, unless you were to update it every single alpha. Can we get some explanation on what 'investigate' and 'defend' are? I'm assuming the Defend command is to just play the animation for blocking, and the investigate command is to m...
by Constance
Sun Aug 28, 2016 5:48 pm
Forum: Modding
Topic: [MAP] Lion Castle
Replies: 19
Views: 16095

Re: [MAP] Lion Castle

I'm really looking forwards to playing this. Looks really good.
It's been a while since someone's made a large map in Overgrowth.

Once I get home and on my PC, I'll definitely play it and give some feedback.
by Constance
Sat Aug 27, 2016 12:44 pm
Forum: Modding
Topic: {Map} Ancient lands
Replies: 10
Views: 3038

Re: {Map} Ancient lands

Oh hi there Spudy.
It's been a while since you've been on here, how's it been?
by Constance
Fri Aug 26, 2016 8:19 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Feedback and design discussion
Replies: 3
Views: 1169

Re: Feedback and design discussion

Damn, this thread should be really helpful for the devs in general. One thing I noticed about the wallrunning and slope physics is that some objects like the Cat Patio Box have walls that are somewhat sloped, but are way too steep to realistically be climbed or be stood on, even though the character...