Search found 440 matches
- Wed Jan 18, 2017 2:51 pm
- Forum: Modding
- Topic: [OGMP] Overgrowth Multiplayer Mod
- Replies: 157
- Views: 487465
Re: [OGMP] Overgrowth Multiplayer Mod
I've not tested it yet, nice news. But about the local multiplayer: Does anyone know whether it can be played on a single keyboard or really just with controllers? you might be able to change the key bindings of the controller in the Config.txt file (documents/wolfire/overgrowth/data/Config.txt), b...
- Wed Jan 18, 2017 7:08 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: ITS HAPPENING
- Replies: 11
- Views: 20765
IT REALLY IS HAPPENING?!
Wait....
WHAT?!
WHAT?!
- Sun Jan 08, 2017 12:07 am
- Forum: Modding
- Topic: Let's Bring Back the Flying Mod [IT'S BACK!!!!!]
- Replies: 50
- Views: 31194
Re: Let's Bring Back the Flying Mod
It's by 'lepetitdocteur' (I think that might be spelt wrong)
Characters are Tengu and Kamazots (or something like that... It's 5am... I'm tired)
Characters are Tengu and Kamazots (or something like that... It's 5am... I'm tired)
- Fri Dec 30, 2016 8:25 am
- Forum: Modding
- Topic: Overgrowth Winter
- Replies: 5
- Views: 1321
Re: Overgrowth Winter
Should be fixed now, I just wrote down the wrong filepath... It seems to me like all of the levels just broke with the new alpha... probably shoulda' waited to upload this, could've used the snow shader too. Unfortunately I've got too much work at the moment so I probably won't be fixing this furthe...
- Tue Dec 27, 2016 3:14 pm
- Forum: Modding
- Topic: {Map} Cat Stronghold
- Replies: 7
- Views: 2272
Re: {Map} Cat Stronghold
Whenever I try to load it, it gives me a bunch of errors about pillows, and then when it tries to initiate the game, I get one more error saying "could not find path for shader: Data/GLSL/ScrollingAlphaFast.vert, and then the game crashes. Any help would be appreciated please. That's missing c...
- Mon Dec 19, 2016 8:54 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a227 build
- Replies: 37
- Views: 16289
- Sun Dec 18, 2016 10:05 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Saving characters that aren't Rabbit
- Replies: 2
- Views: 955
Re: Saving characters that aren't Rabbit
It seems you're just creating a 'placeholder' character, or a preview, by changing characters with number keys, if you want the race to stay the same and keep the colour palate, load in the character from the item spawner in the "Characters" tab, that way their spawn point will classify as...
- Tue Dec 13, 2016 1:10 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Quick question: How can I modify Turner's speed?
- Replies: 3
- Views: 5065
Re: Quick question: How can I modify Turner's speed?
.
Step 1:
Step 2:
Caution, speed can have unwanted side effects
Step 1:
Step 2:
Caution, speed can have unwanted side effects
- Mon Dec 12, 2016 6:55 pm
- Forum: Modding
- Topic: Overgrowth Winter
- Replies: 5
- Views: 1321
Overgrowth Winter
https://i.gyazo.com/12aa032fcb96aecdeebaa7dc1318ebfe.png A new map pack consisting of 11 redesigned default levels which alters the world into a winter wonderland. This isn't making the levels 'festive', there aren't baubles everywhere, or any tinsel, this just snow-ifies the land, no real map chan...
- Tue Nov 22, 2016 11:05 am
- Forum: Randomness
- Topic: randomness
- Replies: 8118
- Views: 5603737
Re: randomness
Randomness shall never die!
Even so, the discord chat is much like having a randomness thread with a long string of active users constantly adding to it...
T'is nice...
Even so, the discord chat is much like having a randomness thread with a long string of active users constantly adding to it...
T'is nice...
- Sun Nov 13, 2016 9:03 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Post Cool Overgrowth Screenshots
- Replies: 302
- Views: 57205
I dun reshaded...
So I made a Reshade and put it on Overgrowth... the closest thing I could give to my reaction to the results would be to say that if this Reshade came over to me and asked me for 'sexual favours', I would consent without hesitation... (It's close enough) 'Sample Example': https://cdn.discordapp.com/...
- Wed Nov 09, 2016 6:53 pm
- Forum: Wolfire
- Topic: Are the eggs special?
- Replies: 3
- Views: 7870
Re: Are the eggs special?
if you crouch on top of one for 21 days (real time), some of them will hatch
others require you to utilise the grab function (not currently implemented) to tear off the wrapper and eat the chocolate inside
others require you to utilise the grab function (not currently implemented) to tear off the wrapper and eat the chocolate inside
- Thu Oct 27, 2016 2:04 pm
- Forum: Modding
- Topic: Overgrowth animations
- Replies: 9
- Views: 3845
Re: Overgrowth animations
I haven't been required to animate the hands or face actually, The hand automatically clenches Into a fist when in combat situations and when holding a weapon and there are currently no facial expressions other than open and closed mouth (and eyes open and closed when dictated by the player during d...
- Thu Oct 27, 2016 8:59 am
- Forum: Modding
- Topic: Overgrowth animations
- Replies: 9
- Views: 3845
Re: Overgrowth animations
I've only tried importing a skeleton file once and it didn't work. The files from the animation folder are just the exported versions of the animations from the Rabbit_rig.blend And I don't know of any file that contains a rig for the body, fingers and the face in one... (Actually, the file that com...
- Thu Oct 27, 2016 8:07 am
- Forum: Modding
- Topic: Overgrowth animations
- Replies: 9
- Views: 3845
Re: Overgrowth animations
is "rabbit_rig.blend" one of the files? If so, that's the one I use for all Rabbit animations.
If not, what files are there, because I know that the Blender files were left out a few updates ago, maybe the same issue has occurred?
If not, what files are there, because I know that the Blender files were left out a few updates ago, maybe the same issue has occurred?