Search found 123 matches
- Thu Nov 21, 2013 7:06 pm
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Nov. 16th
i love your mod. however.... would it be possible to include my favorite handgun of all time? The luger P08? it would be amazing for receiver i think. Glad to hear that! It might be possible, but the way the arm thing moves would be hard to replicate with code rather than animations, as Receiver us...
- Thu Nov 21, 2013 8:51 am
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Nov. 16th
Odd "bug" due to disappearing brass...shoot a bunch of rounds with your revolver...and if you wait long enough, you don't even need to empty the spent brass since it disappears. Oh yeah I figured nobody would wait long enough to empty those rounds, but I planned on fixing that eventually....
- Thu Nov 21, 2013 8:37 am
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Nov. 16th
M1928 Thompson sights with the peephole rear sight flipped down. This screenshot by the way, is from the RO2: Rising Storm. I have exactly zero experience working with models, but would it be possible to use the RO2 model? Or is the polygon count too high? Or other considerations? Haha oh geez I co...
- Wed Nov 20, 2013 7:24 pm
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Nov. 16th
That's alright bro, I got some work to do myself... ... that is, if I ever get around to stop being a lazy douche XD Haha okay, there's actually not much that I need, only sounds for operating the Thompson but I might already have some. I'll let you know though! -snip- Hmm, I was just going off wha...
- Wed Nov 20, 2013 8:51 am
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Nov. 16th
I'm really digging this mod. I'm trying the bolt-action rifle. What caliber is that? .45-70 Govt or .22 Magnum? Even if it's a .22 Mag, it feels like it deal the punch of a .22lr. Sometimes turrets and UAV require several shots before dying. The rifle itself looks like an Argentine 1891 Mauser. I a...
- Mon Nov 18, 2013 3:28 pm
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Nov. 16th
Haha yeah that's a lot simpler, I'm about to sleep so I'll post it when I wake up later
- Mon Nov 18, 2013 12:31 pm
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Nov. 16th
Alright cool, there's not too much and thanks! For some reason I'm not authorized to send a PM though, do you have an email or something else?
- Mon Nov 18, 2013 3:20 am
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Nov. 16th
Would it be possible to add a bullet spawn on the table also? For the weapons that don't have magazines that is. Sure! That's simple enough. when I pull the slide back, I hear the *click* sound but when I release I don't hear it, like I should, and I am unable to eject a bullet from the chamber. Ye...
- Sun Nov 17, 2013 8:36 am
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Oct. 21st
Eh, in all honesty, if it ends up being too complicated, it's definitely something that I can live with. I always check my weapon after spawning and make sure everything's in working order, so it doesn't really affect me. Yeah, I do the same but I went ahead and tried to fix it anyways, when it ran...
- Fri Nov 15, 2013 8:35 pm
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Oct. 21st
*Stuff about slide and hammer spawning* Hmm... I don't think it's just the hammer being uncocked, there's been a few times that I've used T+R to look in the chamber and there's a round, but it doesn't fire regardless of how many times I cock the hammer and fire again. I'll have to see if I can repr...
- Thu Nov 14, 2013 11:30 pm
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Oct. 21st
Well, I was more specifically speaking of the version with your additions, so I'm capable of implementing the code along with your weaponry and see if I can make it spawn both your weapons and the default ones depending on what the player is carrying (e.g. Different weapons but only depending on wh...
- Thu Nov 14, 2013 7:25 pm
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Oct. 21st
-snip- Yeah I thought it was a good idea too, I've watched a few videos of people using stripper clips and they always seem to have a hard time pushing all the rounds in at once. It wouldn't feel as realistic if they just slid in perfectly each time. I'm not sure how to handle the audio for that th...
- Sun Nov 10, 2013 12:00 am
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Oct. 21st
And may I suggest a new feature on the weapon selection menu. Would it be possible to add a checkmark box next to each gun that determines if they can be obtained through the random option? It may not seem like a big deal but if Receiver modding takes off a customizable pool would a great feature. ...
- Sat Nov 09, 2013 5:50 pm
- Forum: Receiver
- Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
- Replies: 392
- Views: 526745
Re: Weapon Additions - Updated Oct. 21st
Yeah, sure! It will take a little bit to upload but I'll edit this post once it's done. Also the Thompson will be somewhat broken in it, I'm rewriting how it works right now. Edit: Here you are! I found a better rifle model that I'm going to modify so you can actually aim, and there's a few other ch...
- Wed Nov 06, 2013 2:56 pm
- Forum: Receiver
- Topic: Can't use the slow motion
- Replies: 5
- Views: 6407
Re: Can't use the slow motion
Haha yes there's a few cheats, a quick search on google or this forum should find them