Search found 123 matches

by Josh707
Thu Nov 21, 2013 7:06 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Nov. 16th

i love your mod. however.... would it be possible to include my favorite handgun of all time? The luger P08? it would be amazing for receiver i think. Glad to hear that! It might be possible, but the way the arm thing moves would be hard to replicate with code rather than animations, as Receiver us...
by Josh707
Thu Nov 21, 2013 8:51 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Nov. 16th

Odd "bug" due to disappearing brass...shoot a bunch of rounds with your revolver...and if you wait long enough, you don't even need to empty the spent brass since it disappears. Oh yeah I figured nobody would wait long enough to empty those rounds, but I planned on fixing that eventually....
by Josh707
Thu Nov 21, 2013 8:37 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Nov. 16th

M1928 Thompson sights with the peephole rear sight flipped down. This screenshot by the way, is from the RO2: Rising Storm. I have exactly zero experience working with models, but would it be possible to use the RO2 model? Or is the polygon count too high? Or other considerations? Haha oh geez I co...
by Josh707
Wed Nov 20, 2013 7:24 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Nov. 16th

That's alright bro, I got some work to do myself... ... that is, if I ever get around to stop being a lazy douche XD Haha okay, there's actually not much that I need, only sounds for operating the Thompson but I might already have some. I'll let you know though! -snip- Hmm, I was just going off wha...
by Josh707
Wed Nov 20, 2013 8:51 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Nov. 16th

I'm really digging this mod. I'm trying the bolt-action rifle. What caliber is that? .45-70 Govt or .22 Magnum? Even if it's a .22 Mag, it feels like it deal the punch of a .22lr. Sometimes turrets and UAV require several shots before dying. The rifle itself looks like an Argentine 1891 Mauser. I a...
by Josh707
Mon Nov 18, 2013 3:28 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Nov. 16th

Haha yeah that's a lot simpler, I'm about to sleep so I'll post it when I wake up later
by Josh707
Mon Nov 18, 2013 12:31 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Nov. 16th

Alright cool, there's not too much and thanks! For some reason I'm not authorized to send a PM though, do you have an email or something else?
by Josh707
Mon Nov 18, 2013 3:20 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Nov. 16th

Would it be possible to add a bullet spawn on the table also? For the weapons that don't have magazines that is. Sure! That's simple enough. when I pull the slide back, I hear the *click* sound but when I release I don't hear it, like I should, and I am unable to eject a bullet from the chamber. Ye...
by Josh707
Sun Nov 17, 2013 8:36 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Oct. 21st

Eh, in all honesty, if it ends up being too complicated, it's definitely something that I can live with. I always check my weapon after spawning and make sure everything's in working order, so it doesn't really affect me. Yeah, I do the same but I went ahead and tried to fix it anyways, when it ran...
by Josh707
Fri Nov 15, 2013 8:35 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Oct. 21st

*Stuff about slide and hammer spawning* Hmm... I don't think it's just the hammer being uncocked, there's been a few times that I've used T+R to look in the chamber and there's a round, but it doesn't fire regardless of how many times I cock the hammer and fire again. I'll have to see if I can repr...
by Josh707
Thu Nov 14, 2013 11:30 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Oct. 21st

Well, I was more specifically speaking of the version with your additions, so I'm capable of implementing the code along with your weaponry and see if I can make it spawn both your weapons and the default ones depending on what the player is carrying (e.g. Different weapons but only depending on wh...
by Josh707
Thu Nov 14, 2013 7:25 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Oct. 21st

-snip- Yeah I thought it was a good idea too, I've watched a few videos of people using stripper clips and they always seem to have a hard time pushing all the rounds in at once. It wouldn't feel as realistic if they just slid in perfectly each time. I'm not sure how to handle the audio for that th...
by Josh707
Sun Nov 10, 2013 12:00 am
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Oct. 21st

And may I suggest a new feature on the weapon selection menu. Would it be possible to add a checkmark box next to each gun that determines if they can be obtained through the random option? It may not seem like a big deal but if Receiver modding takes off a customizable pool would a great feature. ...
by Josh707
Sat Nov 09, 2013 5:50 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 526745

Re: Weapon Additions - Updated Oct. 21st

Yeah, sure! It will take a little bit to upload but I'll edit this post once it's done. Also the Thompson will be somewhat broken in it, I'm rewriting how it works right now. Edit: Here you are! I found a better rifle model that I'm going to modify so you can actually aim, and there's a few other ch...
by Josh707
Wed Nov 06, 2013 2:56 pm
Forum: Receiver
Topic: Can't use the slow motion
Replies: 5
Views: 6407

Re: Can't use the slow motion

Haha yes there's a few cheats, a quick search on google or this forum should find them