Search found 2189 matches

by rudel_ic
Sat Aug 13, 2011 7:29 am
Forum: Randomness
Topic: Calling all Gamers
Replies: 6
Views: 2946

Re: Calling all Gamers

Video games.
by rudel_ic
Sat Aug 13, 2011 7:27 am
Forum: Randomness
Topic: randomness
Replies: 8118
Views: 5520609

Re: randomness

I touch myself sometimes. The Dickensian aspect handles the aftermath.
by rudel_ic
Sat Aug 13, 2011 12:51 am
Forum: Lugaru
Topic: code for full version
Replies: 19
Views: 20440

Re: code for full version

The code is qwertzuiopasdfghjklyxcvbnm. You're very welcome. Comment, rate, subscribe.
by rudel_ic
Fri Aug 12, 2011 9:27 pm
Forum: Lugaru
Topic: New Mods
Replies: 25
Views: 37504

Re: New Mods

kehaar wrote:From watching some of the videos people make, I don't think I've ever been more than a low-mediocre at Lugaru.
Same here
by rudel_ic
Mon Aug 01, 2011 8:28 am
Forum: Lugaru
Topic: Lugaru Model Import / Export scripts for Blender
Replies: 60
Views: 163911

Re: Lugaru Model Import / Export scripts for Blender

Yeah, skeletons. Don't feel dumb though, you have to learn somehow, right?
by rudel_ic
Wed Jul 20, 2011 4:54 pm
Forum: Lugaru
Topic: Lugaru HD Debug Mode
Replies: 10
Views: 13289

Re: Lugaru HD Debug Mode

It varies by operating system and locale. It's really annoying, actually.
by rudel_ic
Wed Jul 20, 2011 4:53 pm
Forum: Lugaru
Topic: The Weapon Shop
Replies: 1163
Views: 711523

Re: The Weapon Shop

question: how do you open the weapons in game on mac? You replace the game's original models and textures in the .app package. Right-click Lugaru.app in a Finder, "Show Package Contents"; a new Finder pops up, browse that. Look for the folders "Models/" and "Textures/"...
by rudel_ic
Wed Jul 20, 2011 1:01 am
Forum: Lugaru
Topic: should i buy lugaru?
Replies: 10
Views: 10123

Re: should i buy lugaru?

Jacktheawesome wrote:I still haven't found the config.txt for Lugaru, and I've owned it for 5 years :oops:
Your file browser should have a search function. Use it to search for the file.
by rudel_ic
Sat Jul 16, 2011 8:55 am
Forum: Randomness
Topic: Blender 2.49b Vs. Blender 2.58
Replies: 8
Views: 10564

Re: Blender 2.49b Vs. Blender 2.58

If you're just now entering the world of Blender, 2.58 is the better choice. If you have a lot of stuff that relies on things in 2.49, such as custom Python junk, or are extremely accustomed to 2.49's way of doing things, then you'll have a tough transfer, but it'll be worth it in the end. The thing...
by rudel_ic
Tue Jul 12, 2011 3:18 pm
Forum: Lugaru
Topic: Slomo glitches
Replies: 2
Views: 4665

Re: Slomo glitches

Try setting slomo to a negative value.
by rudel_ic
Sun Jul 10, 2011 9:08 am
Forum: Lugaru
Topic: Lugaru Map Import / Export scripts for Blender
Replies: 45
Views: 55839

Re: Lugaru Map Import / Export scripts for Blender

The objects are probably not where you're looking! They usually end up being far away from the absolute center. To align your viewport camera to your objects: After importing, press . (the dot) on your Numpad, and the viewport camera centers on the objects. Or you can press Home on your keyboard. If...
by rudel_ic
Sat Jul 09, 2011 12:33 pm
Forum: Lugaru
Topic: Lugaru Model Import / Export scripts for Blender
Replies: 60
Views: 163911

Re: Lugaru Model Import / Export scripts for Blender

I've ported the Lugaru Model Import / Export scripts to Blender's 2.58 Python API. Get them here: http://www.alice-dsl.net/wolf.mathwig/tools/py/ 2.58 note: Put the scripts into Blender's addons folder and activate them in the User Preferences Panel. Edit: Oh, the 2.58 scripts fall under GPL v3. The...
by rudel_ic
Fri Jul 08, 2011 5:16 pm
Forum: Lugaru
Topic: UV Mapping
Replies: 4
Views: 6472

Re: UV Mapping

If you want a really good and efficient UV map, you'll have to hand-tweak a lot of stuff. As you can see, the automatic unwrappers get some things wrong.

To achieve better unwrapping, it is advisable to at least work with UV seams.
by rudel_ic
Fri Jul 08, 2011 3:59 pm
Forum: Lugaru
Topic: UV Mapping
Replies: 4
Views: 6472

Re: UV Mapping

I can only guess, but it looks like you only selected specific vertices and unwrapped them with some automatic unwrapper built into Blender. And that unwrapper messed up the mapping.

Unwrapping is only being applied to the currently selected vertices.

Which unwrapping method did you choose?