Search found 440 matches
- Tue Feb 21, 2017 5:47 pm
- Forum: Modding
- Topic: [Map] Big City
- Replies: 24
- Views: 5415
Re: [Map] Big City
if you go to Data/Custom/Gyrth/Big_City are all the models in the "models" folder, I had a problem like this and I think that was the solution
- Mon Feb 20, 2017 4:05 pm
- Forum: Modding
- Topic: SUMlauncher Not Working! NEED HELP
- Replies: 5
- Views: 1376
Re: SUMlauncher Not Working! NEED HELP
What do you mean by nothing happened? The game doesn't look any different when mods are installed (at least not for most mods) Have you tried Merlyn's method? It doesn't state that all user created files will either be in Data/Custom or Data/Mods folders Here, have a gif on how to find the custom co...
- Mon Feb 20, 2017 1:09 pm
- Forum: Modding
- Topic: How do you change the overgrowth build?
- Replies: 3
- Views: 4137
Re: How do you change the overgrowth build?
A208
viewtopic.php?f=13&t=33733&hilit=+Unofficial+Build
for future reference this post is on the front page of the SPF:
viewtopic.php?f=13&t=39656
viewtopic.php?f=13&t=33733&hilit=+Unofficial+Build
for future reference this post is on the front page of the SPF:
viewtopic.php?f=13&t=39656
- Mon Feb 20, 2017 1:07 pm
- Forum: Modding
- Topic: How do you access maps downloaded on SUMLauncher?
- Replies: 1
- Views: 837
Re: How do you access maps downloaded on SUMLauncher?
The levels from SUMLauncher will be in the: Data/Custom folder under the mod authors name
to access them in game you need to go to file/open level and then find those levels in the custom folder
to access them in game you need to go to file/open level and then find those levels in the custom folder
- Fri Feb 17, 2017 9:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can throw weapons only once
- Replies: 18
- Views: 4317
Re: Can throw weapons only once
merlyn wrote: I cannot access this video.
Same, but I encountered this bug when playing too, only occurred once on internal testing, but worked fine after restarting
- Fri Feb 17, 2017 7:39 pm
- Forum: Modding
- Topic: [Request] Weapons Creation tutorial
- Replies: 3
- Views: 1064
Re: [Request] Weapons Creation tutorial
ah, gotcha' if you're referring to Markuss' Object tutorial, it's a bit complicated but the methods haven't changed on getting items in-game I don't really have that much time to explain, best advice I can give is to look through existing files (probably SUMLauncher-installed custom files as they're...
- Fri Feb 17, 2017 5:58 pm
- Forum: Modding
- Topic: [Request] Weapons Creation tutorial
- Replies: 3
- Views: 1064
Re: [Request] Weapons Creation tutorial
Are you asking if you can make a video on how to create custom weapons? If that's the case, no-one's stopping you, go ahead; it's useful information for people who are looking to be modders for OG I'm currently in the works of creating an all-around coverage of modding tutorial that will cover this ...
- Fri Feb 17, 2017 5:48 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Turner - Cat Campagne
- Replies: 10
- Views: 2931
Re: Turner - Cat Campagne
This campaign was awesome and super long for just 8 levels! (or 7, it seems like level 8 is unfinished) A very good story and one that doesn't revolve around the death of a family member! It's always a + xD You have a freakin' incredible grasp of the dialogue editor and some actions happened in scen...
- Thu Feb 09, 2017 7:14 pm
- Forum: Modding
- Topic: How to add music to your levels in the editor?
- Replies: 1
- Views: 827
Re: How to add music to your levels in the editor?
So far this can only be done with new files or overwriting old ones I originally created a way to make new music in levels, but it was rather impractical. It should now be possible to create custom music in levels using a modified file of the Lugaru level hotspot and by creating a new file that cont...
- Wed Feb 08, 2017 3:49 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Throwing Specific Weapons Crash Game
- Replies: 6
- Views: 1879
Re: Throwing Specific Weapons Crash Game
Unless it's been fixed, I know that in a226 throwing the dog bag (that spawns by default in the scrubby hills (night) level if you don't know what item I'm on about) If you pick it up and throw it at an enemy it causes a hard crash without an error warning You could try that, but I haven't tried wit...
- Thu Feb 02, 2017 7:02 pm
- Forum: Wolfire
- Topic: Developer Q&A
- Replies: 26
- Views: 47595
Re: Developer Q&A questions
1. Are there plans to further support community modding once the game is completed or will you be moving onto new projects (or even taking a well deserved lie down) 2. Have you considered any further graphical improvements for the engine? (more post processing effects, parallax textures and the like...
- Sat Jan 28, 2017 8:16 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Script Question
- Replies: 1
- Views: 1089
Re: Script Question
Yes to both, these were used in the Lugaru story, it seems that Lugaru level hotspots will swap levels one every enemy is dealt with and if you look through the Lugaru dialogue (rocky_hall levels are a great example of this) they will say Load level: 'levelexample.xml' at the end of them, just add t...
- Fri Jan 27, 2017 7:48 am
- Forum: Modding
- Topic: [Weapon] Grenade
- Replies: 7
- Views: 2490
Re: [Weapon] Grenade
I don't think The propane shader works anymore with the latest version of the gameBeowulfSword wrote:Having problems. Whenever its about to explode, it gives me an error about not being able to load this propane xml thing. Any help please?
- Sat Jan 21, 2017 12:12 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: When playing split screen the top screen stays black
- Replies: 1
- Views: 1037
Re: When playing split screen the top screen stays black
It's just a bug in the current build, you can turn off split screen in the options and have stretch screen
Or swap over to advanced testing or internal testing on steam to get working spitscreen
Or swap over to advanced testing or internal testing on steam to get working spitscreen
- Fri Jan 20, 2017 6:09 pm
- Forum: Modding
- Topic: Lugaru Co-Op Campaign [MOD]
- Replies: 0
- Views: 2768
Lugaru Co-Op Campaign [MOD]
I was playing Lugaru campaign with my bro and it got kinda' annoying having to load in a second character over and over again for each level. So using the new mod formatting I've created a bunch of levels that when activated replace the original levels for the complete Lugaru campaign in Co-op mode....