SHOOT 'EM
Search found 686 matches
- Wed Feb 13, 2013 3:51 pm
- Forum: Randomness
- Topic: Fear the Metal Gear!
- Replies: 53
- Views: 50868
- Mon Feb 11, 2013 4:02 pm
- Forum: Randomness
- Topic: Forum Game: Beat the Previous Image
- Replies: 1323
- Views: 842698
Re: Forum Game: Beat the Previous Image
Pretty similar to this:RagdollZombie wrote:DEFORMED TURNER TO THE RESCUE!(not)
- Mon Feb 11, 2013 1:35 pm
- Forum: Randomness
- Topic: Fear the Metal Gear!
- Replies: 53
- Views: 50868
- Fri Feb 08, 2013 12:18 pm
- Forum: Randomness
- Topic: Fear the Metal Gear!
- Replies: 53
- Views: 50868
- Thu Feb 07, 2013 5:47 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a196 build
- Replies: 58
- Views: 10692
Re: Unofficial Overgrowth a196 build
Trying to run the latest alpha on a freshly installed windows 7 machine, but I lack a certan MSVCR110.dll file. Seems like this file should come with the MS Visual c++ 11 redist, but that redist doesn't exists yet since it's only a beta. This page proposes using static linking and bundling the execu...
- Wed Feb 06, 2013 1:56 pm
- Forum: Modding
- Topic: [VOICE-ACTING] A show off of voice acting skills.
- Replies: 2
- Views: 680
Re: [VOICE-ACTING] A show off of voice acting skills.
!
These are actually really good! Keep at it!
These are actually really good! Keep at it!
- Tue Feb 05, 2013 12:05 pm
- Forum: Modding
- Topic: Jimmy and the warp portal part 5
- Replies: 5
- Views: 1048
Re: Jimmy and the warp portal part 5
yeah im trying to use all the models people made. i rely like the TENGU bird one but im gonna wait till i got time to make an epic map with it :) Yo, really nice work on the maps so far! If you're planning on making a sky-dimension thingy I'm working on some scripting utilities that would allow sta...
- Mon Feb 04, 2013 12:11 pm
- Forum: Receiver
- Topic: Basic Receiver mod/updates
- Replies: 28
- Views: 81154
Re: Basic Receiver mod/updates
He has included the source in his first post, so what you do is download that and build the project with Unity.
- Fri Feb 01, 2013 10:02 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Map] Airtemple
- Replies: 4
- Views: 758
Re: [Map] Airtemple
Wow! Nicely done!
- Fri Feb 01, 2013 10:02 am
- Forum: Modding
- Topic: [Map] Airtemple
- Replies: 68
- Views: 10906
Re: [Map] Airtemple
Wow! Nicely done!
- Thu Jan 31, 2013 1:02 pm
- Forum: Randomness
- Topic: Fear the Metal Gear!
- Replies: 53
- Views: 50868
- Sun Jan 27, 2013 12:43 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can't type in new Alpha
- Replies: 20
- Views: 2420
Re: Can't type in new Alpha
Right, have a look in Data/Levels/Project60/16_red_desert_super_empty_custom_script.xml
That map has a <script> tag.
That map has a <script> tag.
- Sun Jan 27, 2013 10:07 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can't type in new Alpha
- Replies: 20
- Views: 2420
Re: Can't type in new Alpha
I had some trouble opening saved levels after I saved them in a195. Then I manually added <Script></Script> into the .xml file, and then saved the level once again, that sorted it out. You should definetely create a backup of the level before doing that though!
- Sat Jan 26, 2013 6:05 pm
- Forum: Receiver
- Topic: FPS dropping fix
- Replies: 14
- Views: 16698
Re: FPS dropping fix
Not sure why this would help, except if you got a semi-slow graphics card, since stuff like dynamic shadows are disabled for the free version of unity, but here's how you do it: First you need to get ahold of the source code, check out the game's main page: http://www.wolfire.com/receiver Then, down...
- Tue Jan 22, 2013 4:28 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can't type in new Alpha
- Replies: 20
- Views: 2420
Re: Can't type in new Alpha
The text input actually works while you're moving the mouse, which is quite funky .