Search found 225 matches

by Krabman318
Sun Jul 24, 2011 1:59 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Tower custom map
Replies: 16
Views: 3166

Re: Tower custom map

Jacktheawesome wrote: ...And go ahead with posting the gong mod, sounds cool :) ...
IMPORTANT: Back up your original files.
The mod may be incompatible with alphas higher or lower than a139.
TowerGong.zip
There it is!
(363.04 KiB) Downloaded 69 times
by Krabman318
Sun Jul 24, 2011 9:20 am
Forum: Wolfire
Topic: Ovregrowth playablilty ideas!
Replies: 5
Views: 3498

Re: Ovregrowth playablilty ideas!

Wait, weapons collide with characters?
I always thought they only collide with objects!
by Krabman318
Sun Jul 24, 2011 9:09 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Tower custom map
Replies: 16
Views: 3166

Re: Tower custom map

I thought that something should happen when you win, so I modded an object replacing the Fancy Ceiling that prints "You Win", plays the "Gong" sound and makes Turner do the bow animation, and placed it on that observation deck.
Would you mind if I posted the level?
by Krabman318
Sun Jul 24, 2011 4:23 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Tower custom map
Replies: 16
Views: 3166

Re: Tower custom map

Looks pretty good so far, hard but fun to play. Unfortunately, I seem to be missing 3 sky textures, but that might be because I use a139. Something I´m a little confused about: I assume you want the player to start by jumping from the first wooden board to the second one, but I never manage to do so...
by Krabman318
Wed Jul 20, 2011 12:22 pm
Forum: Lugaru
Topic: Lugaru HD Debug Mode
Replies: 10
Views: 13280

Re: Lugaru HD Debug Mode

On german keyboards, it´s the "ö" key.
The other keys:
by Krabman318
Wed Jul 20, 2011 8:51 am
Forum: Wolfire
Topic: actually making something worthwhile.
Replies: 3
Views: 2978

Re: actually making something worthwhile.

There has also been a blog post about this topic.
by Krabman318
Wed Jul 20, 2011 7:59 am
Forum: Wolfire
Topic: Overgrowth Multiplayer discussion
Replies: 139
Views: 146454

Re: Overgrowth Multiplayer discussion

Even a good AI can use a small edge over humans, so that might not be true for all enemies. I agree with most of your points otherwise. However, the current system isn't necessarily enough to tell what the final combat system will be like.Some sort of viewport control might come at some point any w...
by Krabman318
Sun Jul 17, 2011 5:40 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Is placing a collision sphere on an object possible?
Replies: 6
Views: 832

Re: Is placing a collision sphere on an object possible?

Is friction also applied when the character isn´t standing on an object?
If that is the case, all I have to do is create a custom material and copy a little bit of code(6 lines or so) from ZramuliZ´s linear level pack.
by Krabman318
Sat Jul 16, 2011 2:36 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Is placing a collision sphere on an object possible?
Replies: 6
Views: 832

Re: Is placing a collision sphere on an object possible?

Since it isn´t possible to edit variables defined in AngelScript with Java, and hotspots aren´t working either, modding in sharpened stakes is probably impossible by now. :cry:

Thanks for your help though.
by Krabman318
Sat Jul 16, 2011 8:57 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Is placing a collision sphere on an object possible?
Replies: 6
Views: 832

Is placing a collision sphere on an object possible?

Do you know if (or how) you can place a collision sphere on an object as it is placed?
And if that isn´t possible, can you somehow place a collision sphere in the editor?
I really want to mod in those sharpened stakes!
by Krabman318
Fri Jul 15, 2011 3:24 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: THE WELL OF INSPIRATION! (Suggestion box for general ideas)
Replies: 125
Views: 13632

Re: THE WELL OF INSPIRATION! (Suggestion box for general ide

How about different agression states and objectives for NPCs? You shoud be able to define them either in the editor or by scripting. For example, one enemy has to kill you and is very aggressive, so he attacks you with everything he´s got as soon as he sees you, while another foe has to guard an ent...
by Krabman318
Tue Jul 12, 2011 7:45 am
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 199639

Re: Project Showoff

last wrote:...I hope that OG have soon checkpoints so i can add atleast 2 in my level...
Checkpoints are included in ZramuliZ´s great linear level pack.
He said he would update it if someone uses it in a level.
by Krabman318
Mon Jul 11, 2011 10:19 am
Forum: Wolfire
Topic: Overgrowth Multiplayer discussion
Replies: 139
Views: 146454

Re: Overgrowth Multiplayer discussion

Well, playing against another human would surely add to the game, but, like Endoperez said, the possibility of lag makes it pretty much impossible.
by Krabman318
Mon Jul 11, 2011 10:15 am
Forum: Lugaru
Topic: How do you get up?
Replies: 7
Views: 11179

Re: How do you get up?

I might be wrong, but i´m pretty sure you can avoid falling damage with a handspring by pressing space just as you hit the ground in active ragdoll.
by Krabman318
Sun Jul 10, 2011 7:48 am
Forum: Overgrowth - Secret Preorder Forum
Topic: NEW CHARACTERS
Replies: 82
Views: 10800

Re: NEW CHARACTERS

Count Roland wrote:Crab People Crab People
Krab people!